As the guy who brought you the previous meta's nomenclature (if you've ever heard of the legendary 422 battleship), I'll be the first to admit that, looking through the comments and research spurred on by my most recent thread, that the old meta's nomenclature isn't particularly useful in 1.8.1.
Useful nomenclature is capable of distinguishing small changes to an otherwise optimal build, in order to discuss how those variations on near-optimal builds compete with and against one another. The old nomenclature had its uses. It's time for a new one.
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In order to do that, one has to know what's "very good" (if not yet quite optimal) in the new meta. If the results of the Combat Patch point to anything, it's the following:
1) Corvettes and Destroyers are not viable. 1.8.1 is a Cruiser / Battleship patch.
2) 4 Shields + 2 Capacitors is the optimal defensive build.
3) Missiles, Torpedos, and Bombers, and the necessity to respond to them (Point Defense) are the name of 1.8.1.
4) Otherwise, the old "422" Battleship is still very viable, especially against A/FEs.
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These results largely leave many possible builds open. As a result, the accuracy of a simple 3-number nomenclature is somewhat limited. As a result, this meta's nomenclature will be by no means cleaner or simpler than the last meta's -- which could have a simple nomenclature because there were literally 3 viable weapons: Kinetic Artillery, Plasma, and Tachyons.
The new nomenclature is going to assume -- defensively -- 2 Shield Capacitors + 4 shields on everything. This is largely the best, most accessible defensive build disregarding Crystal Hulls. This is the kind of generalization the new nomenclature is going to gloss over, for simplicity's sake.
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Without further ado, and understanding that the new nomenclature cannot (and will not) be 100% perfect, here it is:
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Z-ABC
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Z specifies a special weapon or build, with a few non-binary options:
Empty: None of the following options are true.
N: Neutron Torpedos
D: Devastator Torpedos
T: Tachyon Lance
G: Giga Cannon
A: Arc Emitter
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A specifies the number of bomber strikecraft the build uses.
B specifies the number of missiles (any kind) the build uses.
C specifies the number of point defense (any kind, including fighters) the build uses.
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Summarizing over the new combat thread's results, here are the important ships to know, preceded by their new nomenclature:
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The D-050 Cruiser:
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The N-102 Cruiser: (Discovered by redditor thelunararmy)
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The T-000 Battleship: (Previously known as the 422)
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The A-242 Battleship:
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The 070 Battleship:
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The G-000 Battleship:
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At the moment, N-1X2 (Neutron Torpedo, 1 bomber, X missiles, 2 PD, where X is unspecified) cruiser builds seem to be the strongest build in the meta right now.
Feel free to discuss what number that X should be, and provide results to back up your claims.
---
Any very strong ships this patch that I missed? Let me know in a comment!
Useful nomenclature is capable of distinguishing small changes to an otherwise optimal build, in order to discuss how those variations on near-optimal builds compete with and against one another. The old nomenclature had its uses. It's time for a new one.
---
In order to do that, one has to know what's "very good" (if not yet quite optimal) in the new meta. If the results of the Combat Patch point to anything, it's the following:
1) Corvettes and Destroyers are not viable. 1.8.1 is a Cruiser / Battleship patch.
2) 4 Shields + 2 Capacitors is the optimal defensive build.
3) Missiles, Torpedos, and Bombers, and the necessity to respond to them (Point Defense) are the name of 1.8.1.
4) Otherwise, the old "422" Battleship is still very viable, especially against A/FEs.
---
These results largely leave many possible builds open. As a result, the accuracy of a simple 3-number nomenclature is somewhat limited. As a result, this meta's nomenclature will be by no means cleaner or simpler than the last meta's -- which could have a simple nomenclature because there were literally 3 viable weapons: Kinetic Artillery, Plasma, and Tachyons.
The new nomenclature is going to assume -- defensively -- 2 Shield Capacitors + 4 shields on everything. This is largely the best, most accessible defensive build disregarding Crystal Hulls. This is the kind of generalization the new nomenclature is going to gloss over, for simplicity's sake.
---
Without further ado, and understanding that the new nomenclature cannot (and will not) be 100% perfect, here it is:
---
Z-ABC
---
Z specifies a special weapon or build, with a few non-binary options:
Empty: None of the following options are true.
N: Neutron Torpedos
D: Devastator Torpedos
T: Tachyon Lance
G: Giga Cannon
A: Arc Emitter
---
A specifies the number of bomber strikecraft the build uses.
B specifies the number of missiles (any kind) the build uses.
C specifies the number of point defense (any kind, including fighters) the build uses.
---
Summarizing over the new combat thread's results, here are the important ships to know, preceded by their new nomenclature:
---
The D-050 Cruiser:
---
The N-102 Cruiser: (Discovered by redditor thelunararmy)
---
The T-000 Battleship: (Previously known as the 422)
---
The A-242 Battleship:
---
The 070 Battleship:
---
The G-000 Battleship:
---
At the moment, N-1X2 (Neutron Torpedo, 1 bomber, X missiles, 2 PD, where X is unspecified) cruiser builds seem to be the strongest build in the meta right now.
Feel free to discuss what number that X should be, and provide results to back up your claims.
---
Any very strong ships this patch that I missed? Let me know in a comment!
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