1.8.1 Hotfix - Checksum 5d13

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Wizzington

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This is a hotfix for 1.8, primarily to address performance and MP stability issues.

###################
# Gamebalance
###################
- Naval battles once again contribute warscore to wars.

###################
#AI
###################
- AI: Much less willing to end a war if they are fully occupying the enemy warleader and 5 years have not passed.

###################
# Interface
###################
- Compressed autosaves is now turned off by default.

###################
# Usermodding
###################
- Modding: fixed bug where supported_version wasn't saved when uploading a mod to the steam workshop.

###################
# Script
###################
- Egypt can no longer be formed by Arabia.
- Celestial Empire and Hordes can no longer get the Peasants' War event.

###################
# Bugfixes
###################
- Fixed a performance issue caused by AI trying to use certain AoW features when Art of War was not enabled that could cause significant slowdown on some machines.
- Marches can no longer pick rivals or be rivaled.
- Patriots will no longer spawn in nations that would be friendly to them.
- Fixed a bug where you couldn't decrease the amount of light ship in army builder if you didnd’t have access to heavy ships yet.
- Fixed a multiplayer crash caused by host and players differing in whether Art of War was enabled.
- Fixed a bug where forming a nation could cause you to lose cores on provinces you had previously gained as cores from other decisions (Qing from Manchu, for example).
- Fixed an exploit where you could add multiple idea groups at the same time.
- Fixed an issue where certain GUI elements could cause major performance slowdown.
- Fixed checksum not calculated correctly for very large save files.
- Memory optimizations, should be about 100mb less now.
- Fixed OOS related to Papacy.
- Fixed OOS related to building all mercenaries.
- Fixed crash when recalling merchants from end nodes.
- Attacking natives now works correctly in new provinces in new provinces added in 1.8.
- You no longer lose all cardinals as soon as you get 8 cardinals.
- Fixed "distant borders" penalty bug after creating a new country and changing your country tag.
- Fixed naval supply range not being updated when coring a province.
- Fixed a bug where papal actions would not work correctly for non-monarchies due to other actions not being available.
- Fixed problem with saving large saves (fixes Ironman save problems reported on forum).
- Fixed crash sometimes occurring at start of independence wars.
- Fixed an OOS related to automated fleet transport.
- Fixed a bug where 'kill' console command was available in ironman.
 
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Alsark

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Well shoot - there goes my 'kill'ing spree.

Thanks for the quick hot fixes!
 

hwoosh

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Yay, out of beta. Thanks Wiz.

Butttt, any word on the two big issues that have made me reluctant to start a new game—no manufactories for the new trade goods, and monthly IA penalty for the emperor's PUs? You stated elsewhere that the manufactories were fixed internally, I think, and that you were intending to change the IA issue. Will there be a 1.8.2 in the near future with those and other changes?
 

Wizzington

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Yay, out of beta. Thanks Wiz.

Butttt, any word on the two big issues that have made me reluctant to start a new game—no manufactories for the new trade goods, and monthly IA penalty for the emperor's PUs? You stated elsewhere that the manufactories were fixed internally, I think, and that you were intending to change the IA issue. Will there be a 1.8.2 in the near future with those and other changes?

Those issues are not major enough to be hotfixed. We're working on a larger patch to address bugs that were not handled in this hotfix.
 

Rey

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Fixed a bug where 'kill' console command was available in ironman


nooooo :p
 

Elryos

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Somehow my save is now corrupted. o_O
Just 12 missing years, dang!
 

unmerged(229158)

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The trade bonuses and embargo issues seem to be pretty big as well. Trade is losing its strategic element at the moment.

there's absolutely zero strategy with trade atm. besides the various trade bugs (modifiers not expiring, all the embargo stuff) the actual amount of money being made seems ridiculous.
 

itsuart

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Thanks! One more update and I'll finally be able to play the game!
Might be even before the New Year! Awesome!
 

AKronblad

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Wizzington

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For the people with corrupted saves: What kind of saves (Ironman? Cloud? Compressed?) and which version were they started in?

Super, thanks Wiz. Looking forward to that larger patch! :)

Will it include the vassal income calculations?

Yes.
 
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