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Wizzington

Game Director (Victoria 3)
Paradox Staff
41 Badges
Nov 15, 2007
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This is a hotfix for 1.8, primarily to address performance and MP stability issues.

###################
# Gamebalance
###################
- Naval battles once again contribute warscore to wars.

###################
#AI
###################
- AI: Much less willing to end a war if they are fully occupying the enemy warleader and 5 years have not passed.

###################
# Interface
###################
- Compressed autosaves is now turned off by default.

###################
# Usermodding
###################
- Modding: fixed bug where supported_version wasn't saved when uploading a mod to the steam workshop.

###################
# Script
###################
- Egypt can no longer be formed by Arabia.
- Celestial Empire and Hordes can no longer get the Peasants' War event.

###################
# Bugfixes
###################
- Fixed a performance issue caused by AI trying to use certain AoW features when Art of War was not enabled that could cause significant slowdown on some machines.
- Marches can no longer pick rivals or be rivaled.
- Patriots will no longer spawn in nations that would be friendly to them.
- Fixed a bug where you couldn't decrease the amount of light ship in army builder if you didnd’t have access to heavy ships yet.
- Fixed a multiplayer crash caused by host and players differing in whether Art of War was enabled.
- Fixed a bug where forming a nation could cause you to lose cores on provinces you had previously gained as cores from other decisions (Qing from Manchu, for example).
- Fixed an exploit where you could add multiple idea groups at the same time.
- Fixed an issue where certain GUI elements could cause major performance slowdown.
- Fixed checksum not calculated correctly for very large save files.
- Memory optimizations, should be about 100mb less now.
- Fixed OOS related to Papacy.
- Fixed OOS related to building all mercenaries.
- Fixed crash when recalling merchants from end nodes.
- Attacking natives now works correctly in new provinces in new provinces added in 1.8.
- You no longer lose all cardinals as soon as you get 8 cardinals.
- Fixed "distant borders" penalty bug after creating a new country and changing your country tag.
- Fixed naval supply range not being updated when coring a province.
- Fixed a bug where papal actions would not work correctly for non-monarchies due to other actions not being available.
- Fixed problem with saving large saves (fixes Ironman save problems reported on forum).
- Fixed crash sometimes occurring at start of independence wars.
- Fixed an OOS related to automated fleet transport.
- Fixed a bug where 'kill' console command was available in ironman.
 
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Yay, out of beta. Thanks Wiz.

Butttt, any word on the two big issues that have made me reluctant to start a new game—no manufactories for the new trade goods, and monthly IA penalty for the emperor's PUs? You stated elsewhere that the manufactories were fixed internally, I think, and that you were intending to change the IA issue. Will there be a 1.8.2 in the near future with those and other changes?
 
Yay, out of beta. Thanks Wiz.

Butttt, any word on the two big issues that have made me reluctant to start a new game—no manufactories for the new trade goods, and monthly IA penalty for the emperor's PUs? You stated elsewhere that the manufactories were fixed internally, I think, and that you were intending to change the IA issue. Will there be a 1.8.2 in the near future with those and other changes?

Those issues are not major enough to be hotfixed. We're working on a larger patch to address bugs that were not handled in this hotfix.
 
For the people with corrupted saves: What kind of saves (Ironman? Cloud? Compressed?) and which version were they started in?

Super, thanks Wiz. Looking forward to that larger patch! :)

Will it include the vassal income calculations?

Yes.
 
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