1.7 Update & Res Publica Released - Checksum f2a1 - NO PROBLEM REPORTS HERE PLEASE!

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josh127

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I just think that it would be nice, to have some influence on truce time via a policy or ideas. But I prefer the policy solution, because truce time can also be handy and an advantage if you lose a war.

EDIT:

Uh why not also a policy to make truces longer?? If you wish some more peace. I think both policies would be very usefull.
I don't think a policy for truce time works because truce time is a two way street. You would have to approve of it and so would the enemy. If they were going to do something involving truce lengths though it would make sense to be able to go both routes.
 

SpecialGuest

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At the first right click in the game it crashes to desktop. Reinstalling didn't help. Any ideas?
 

TheMeInTeam

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Did it though? France has a very significant base manpower that other high BT states in general can't match. Aside from Silesia for some reason. So while I don't have any data or experience, the nerf to France might not be so impressive relatively to it's competitors. It might in fact be a relative buff.

Holding some of the highest tax land in the world aside from a unified German/Italian region, France getting manpower from goods produced > getting it from tech, where other nations of similar tech have more manpower available. It's more of a relative balancing concept, but France should be *slightly* (emphasizing that) nerfed by the manpower change. Now, whether that matters in the face of the truce timer and wonky rivalry mechanics remains to be seen.
 

artemis667

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Province manpower used to depend on goods produced. In 1.6, goods produced was altered to be tied to base tax, vastly altering global manpower. 1.7 breaks the tie to goods produced and puts provincial manpower on tech instead.

This undoes half of the 1.6 mass ROTW nerf in terms of goods produced, slightly nerfs France, and soundly nerfs manufactories in general for everybody.

ROTW un-nerf good. Slight France nerf good. Manufactury nerf - bummer :( Unless there's something undocumented they've put in to compensate for it, they're going to be nigh on useless in many provinces now.
 

spinoza013

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Seems solid so far.
 

TheeLord

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Buying now, I like the sound of almost all changes! =)
 

Choksquaker

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The faction system is for all nations or just republicans?
 

Kraxis

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Holding some of the highest tax land in the world aside from a unified German/Italian region, France getting manpower from goods produced > getting it from tech, where other nations of similar tech have more manpower available. It's more of a relative balancing concept, but France should be *slightly* (emphasizing that) nerfed by the manpower change. Now, whether that matters in the face of the truce timer and wonky rivalry mechanics remains to be seen.
My point is that France holds overall the most base manpower (a few singular provinces excepted, like Silesia), thus they get the most out of each tech step. Previously the base manpower was basically not important in high BT areas. So the superior French base manpower was not that useful. Now it is, and it increases with each tech.

I'm not sure that France has been nerfed relative to other high BT states. It has certainly been nerfed relative to low BT states, which is good. But that is good because it was such a horroshow in 1.6. France's power relative to the rest of Europe might have increased.
 

atwix

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"HRE electors vassals is now considered under control of the overlord is in alliance."

Que? I read that sentence three times now and i still don't understand what they mean.
 

atwix

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"Overextension over 100% now increases revoltsize by multiplying with OE."

What exactly are the formulae for this? basic revolt size x(OE/100)?

You can't be serious.. I already see rebel armies in a OPM that are bigger then a standing army of a 5-6 province country.

Or am i reading this wrong?

Is the change really something like, less rebel stacks spawning, but they will be bigger?

In 1.6 you got more and more rebel stack spawn chance as OE rose, is it now so that rebel stack spawn is always same as 100%, but their size grows?

Am i reading it correct? (you guys really should explain some lines bit more, paradox ;))
 

josh127

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atwix

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"Neighbour bonus is now +5% per level, and can now reach up to 75% off, to let late westernisers have a chance to catch up."

Does this apply also to countries in same tech group (western vs western)? If so, then that is seriously OP.

For a world conquest you can easily stay at 3 diplo tech and maybe 14 admin tech. 75% bonus later on would be an incentive not to tech at all (exepcet for military tech), only do do it later.
 

Teten1

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TAKE MY MONEY!!! :laugh:
 

mgoetze

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- Can no longer buy provinces from or sell provinces to rivals.
I do understand not being able to sell provinces to rivals. But not being able to sell them to people who have rivalled you makes no sense whatsoever.
 

LibertyComrade

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I think you put to much in the free part. The paid stuff is only interesting when playing Netherlands or Poland. And the national focus is not worth 5 €, that's something that could be easy be modded in.

I have little (though some) interest in playing the Netherlands and Poland. I really like the National Focus feature a lot, as I don't play with mods. Also, I'm willing to support Paradox specifically because they provided so much free content/fixes/tweaks without requiring players to schill out of them. They could have easily gone that route, but didn't. I'm willing to support that financially, even if I'm not really all that interested in the paid content.

Maybe that's just me.
 
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