After having gone through an entire lengthy UNE campaign (and a Scyldari one where I was materialist but had a psionic researcher at one point) without having encountered the psionic tech, I decided to take a look at what the triggers are. Now, granted, I am not an expert at this stuff, but as I read it, only a spiritualist empire can currently get the psionic tech. This seems a bit limiting, and I don't remember the dev diaries saying this should be the case.
The bit that at the start that reads:
modifier = {
factor = 0
NOR = {
has_ethic = "ethic_spiritualist"
has_ethic = "ethic_fanatic_spiritualist"
}
}
...means that the chance is 0 unless you are spiritualist. I am not 100% certain on this, but I'm guessing that makes all the rest of the weighting pointless unless you are spiritualist, right?
Code:
#Psionic Theory
tech_psionic_theory = {
cost = @tier2cost4
area = society
tier = 2
category = { psionics }
is_rare = yes
weight = @tier2weight4
is_reverse_engineerable = no
gateway = psionics
weight_modifier = {
factor = 0.5
modifier = {
factor = 0
NOR = {
has_ethic = "ethic_spiritualist"
has_ethic = "ethic_fanatic_spiritualist"
}
}
modifier = {
factor = 1.10
research_leader = {
area = society
has_level > 2
has_trait = "leader_trait_expertise_psionics"
}
}
modifier = {
factor = 1.5
research_leader = {
area = society
has_level > 3
has_trait = "leader_trait_expertise_psionics"
}
}
modifier = {
factor = 2
research_leader = {
area = society
has_level > 4
has_trait = "leader_trait_expertise_psionics"
}
}
modifier = {
factor = 2
has_ethic = "ethic_fanatic_spiritualist"
}
modifier = {
factor = 5
research_leader = {
area = society
has_trait = "leader_trait_maniacal"
}
}
modifier = {
factor = 0
AND = {
OR = {
has_ethic = "ethic_materialist"
has_ethic = "ethic_fanatic_materialist"
}
NOT = {
research_leader = {
area = society
has_trait = "leader_trait_expertise_psionics"
}
}
}
}
}
ai_weight = {
factor = 5 #very rare tech
modifier = {
factor = 1.5
OR = {
has_ethic = ethic_spiritualist
has_ethic = ethic_fanatic_spiritualist
}
}
modifier = {
factor = 1.25
research_leader = {
area = society
has_trait = "leader_trait_expertise_psionics"
}
}
}
}
The bit that at the start that reads:
modifier = {
factor = 0
NOR = {
has_ethic = "ethic_spiritualist"
has_ethic = "ethic_fanatic_spiritualist"
}
}
...means that the chance is 0 unless you are spiritualist. I am not 100% certain on this, but I'm guessing that makes all the rest of the weighting pointless unless you are spiritualist, right?
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