Is it in any way shape or form possible for one of the devs to maybe write out a post of where you plan on taking the game with the next patch? In terms of AE, Coalitions, and other game balance decisions. Even some rough outline would be nice.
Is it in any way shape or form possible for one of the devs to maybe write out a post of where you plan on taking the game with the next patch? In terms of AE, Coalitions, and other game balance decisions. Even some rough outline would be nice.
Probably safe to assume more of what every patch has been so far: Seesawing over nerfing/buffing mechanics without any discernable vision (besides perhaps mutiplayer balance), an ufortunate side effect being that single player gameplay options become increasingly limited each patch.
Nerf westernisation, rebalance ideas add new wonky and incomprehensible mechanics for nations who have converted religion, implement features for WoN expansion.Is it in any way shape or form possible for one of the devs to maybe write out a post of where you plan on taking the game with the next patch? In terms of AE, Coalitions, and other game balance decisions. Even some rough outline would be nice.
finally , lesser race (sp) will be cleansed
I have to agree with what several others have stated above. Currently it very much feels like things lack vision and direction (particularly given the trajectory of the patches), and as far as I know, we've never really got an in-depth answer from Paradox as to what the overall design philosophy is. We have heard that Paradox has excluded the possibility of adding more depth to the internal aspects of the game, but we never heard much reasoning for that. I fear that the design philosophy may be somewhat metric-based, seeing as the metrics of EU4's success are what Johan always falls back on when pressed about these things. Otherwise I have a lot of trouble piecing together a coherent vision that informs the various design decisions.
Yep, that happened to me in the last reddit Q&A session. Admittedly I could have made my question more straightforward, but it still came off as a bit disrespectful. Oh well, I've just taken it as a license to be blunt about the state of the game here on the forums.When you ask Johan about his design philosophy in regards to a mechanic in a company-solicited Q&A session, his answer is just "no.". That says a ton about why we're seeing this kind of see-saw nonsense by itself, and also why a decent chunk of threads here are unhappy ones.
I disagree, it says almost nothing about either of these things. Compare this approach with Blizzard's which is very open about design choices and lots of designer feedback and it doesn't matter at all with respect to the negativity of threads or the amount of changes. People just love to complain and if you are satisfied the reason to post is a lot smaller.When you ask Johan about his design philosophy in regards to a mechanic in a company-solicited Q&A session, his answer is just "no.". That says a ton about why we're seeing this kind of see-saw nonsense by itself, and also why a decent chunk of threads here are unhappy ones.
I disagree, it says almost nothing about either of these things. Compare this approach with Blizzard's which is very open about design choices and lots of designer feedback and it doesn't matter at all with respect to the negativity of threads or the amount of changes. People just love to complain and if you are satisfied the reason to post is a lot smaller.
Yep, that happened to me in the last reddit Q&A session. Admittedly I could have made my question more straightforward, but it still came off as a bit disrespectful. Oh well, I've just taken it as a license to be blunt about the state of the game here on the forums.
Every patch just feels like a completely different game (not in a good way) instead of patches being smooth and complementary to the game.
I disagree, it says almost nothing about either of these things. Compare this approach with Blizzard's which is very open about design choices and lots of designer feedback and it doesn't matter at all with respect to the negativity of threads or the amount of changes. People just love to complain and if you are satisfied the reason to post is a lot smaller.
I would say those are merely "design goals", whereas "vision" is understood to include the reasoning for how they will be achieved with certain mechanics.The vision is both clear and elusive.
Paradox wants EU4 to be a game about expansion of empires in a few different forms (mostly conquest and colonization). Paradox wants to create a challenging game for players.
That's it. That's the vision.
The problem is in HOW they create a challenging game about expansion.
That's basically the whole problem. Paradox has decided that modeling (with any semblance of depth) the natural balance mechanisms, which give history (and specifically historical expansion) its game-like qualities, is outside the scope of the game, and thus we are left with arbitrary, rigid, and unintuitive abstractions struggling to perform this role. And as if that wasn't farce enough, we have the schizophrenic trajectory of the patch history.What they've basically been doing is mucking about with a bunch of different mechanics, all designed to slow down how fast a player can expand. AE, OE, coalitions, etc., all are designed to check the player's ability to expand rapidly.
The other part of the problem is that Paradox has shown zero (0) interest in modeling any kind of even moderately detailed internal governance mechanics. That is not, they believe, what the game is about. That's an internal management game, not an expansion game, and they're making an expansion game. Internal management would take away from that, apparently.
What this does, however, is remove a key mechanism by which expansion would more naturally be checked.