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Pioniere

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British Raj after empires end (DH full)
When I played a game with Germany I saw that the British Raj just become and isolated country that did nothing and was neither part of the allies. I think the developers could think of different outcome one this like what about India in terms of Azad Hind nationalists. Perhapes a civilwar setting in India? Its not the first time I have seen that the British Raj becomes isolated, but I think other outcomes might be an idea.

Others things might be to consider Hong Kong as an “independent nation” puppet under Canada. Instead of just having USA to take ownership of Hong Kong.
-
I would recommend that Jamaica (U89) get real ministers/leaders and tech teams. If UK whenever is annexed there is chance that Jamaica revolt.

By the way, I am happy with the 1.5 patch it is just that there is always some small stuff here and there.
 
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Montague

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I would like to see the previous music files, with all of the speeches, reintegrated into the patch.
 
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pantsufaust

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i'd love to see the Steam app image updated to the one that is on the Store page. incase you don't know what im talking about:
AFeyJ5s.png

looks a lot nicer.
 

Montague

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I have American troops defending Spain. I can't build any airfields, etc. there. Please make this a little more realistic.
Perhaps make it possible for a division that has an engineer brigade to slowly increase infrastructure and/or build airfields/ports in allied-owned territory. Give them "percentage of effectiveness" correlating to their nationality/ distance from an owned territory.
 

macgregor2150

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Perhaps make it possible for a division that has an engineer brigade to slowly increase infrastructure and/or build airfields/ports in allied-owned territory. Give them "percentage of effectiveness" correlating to their nationality/ distance from an owned territory.
Perhaps. If removing the restriction of where we can place airfields/ports is too difficult to just implement.
 

Nick3210

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Military Access should also allow supply transit through territory of a neutral country that gave Military Access (like when country is in alliance).
Also Military Access should provide possibility to Attack from "neutral" territory (From Bulgaria to Greece).

These are the necessary conditions to make really historical Denmark and Bulgaria in 1940-1942.
Also it would be good to make the switch "old/new" Military Access type in Misc-file.

Now historical Military Access through neutral Bulgaria does not allow to supply the key German enclave Alexandroupoli by land, as it was in reality.
So, now, I need to be creative and perverted - to build cheat transit connection between Alexandroupoli and Kozani - to provide supply by land, not by sea convoys.
It would be nice to do without such perversions.

39a7fea07313.jpg
 
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TheCrimsonMajor

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I'd love to see a tooltip or small infobox on individual sea tiles where you can see how many wrecks lie at the bottom of each one. As someone who avidly reviews which ship sunk which in each of my playthroughs, this would be a nice touch in areas like the English Channel, Strait of Malacca, etc.
 
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Pioniere

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If Germany has u73(england) as a puppet or just as allied this event should not happend.
dz5oyzpz9sm2nrrzz.jpg
 
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kaguravitro

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its time to start to think in a DH2, all the political stuff, dynamic tags (like in civil wars) and focus tree (mybe use of noin genericalk resourses from new generation of paradox games with the soft but tested combat system, tech and division system from DH working in a map like it has (no a e3 version). That way could be an altrernative to HOI IV wich still needs some years to solve their issues (becose is more complex).
If combat system is not much revamped mybe is posible paradox give permision for a internal competitor as DH2 to HOI IV.
 

Khor

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What I like in DH would be hard to improve. For instance if the graphics are improved, it would not run wonderfully on older machines, which is essentials for me.
The second is that while it is a wargame at core, but the event system is very much a must have. HoI4 is very different.
Focus tree would not be too good for DH. I like it, that an event pops up, and I choose an event-chain which would have different outcomes and many times I didn't know what will be at the end. I must replay the game and choose a different event-chain to retry. This is missing from HoI4.
DH gameplay is smoother in my opinion. While you could make strategic decisions, it is actually faster and micromanagement is not that boring. It gives the player those choices which are needed in the fastest possible system. For instance you want to attach artillery. You produce it, and attach it. There is no faster way than that, so improvement is not needed.
I think the only way would be to go on the original path for DH. So there was HoI2 which was turned into DH (and many others, but DH turned out the best.)
So the developers could take DH and make a different game using the DH system. In this case they doesn't need to do everything from scratch.
A new map, a better sprite system, better menu, high modding capabilities, almost limitless tags and so on.
For a smaller output cost they can make a new game and still make good money. Not as large as with Stellaris and similar new titles, but way more, than with some DLCs.
 

kaguravitro

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What I like in DH would be hard to improve. For instance if the graphics are improved, it would not run wonderfully on older machines, which is essentials for me.
The second is that while it is a wargame at core, but the event system is very much a must have. HoI4 is very different.
Focus tree would not be too good for DH. I like it, that an event pops up, and I choose an event-chain which would have different outcomes and many times I didn't know what will be at the end. I must replay the game and choose a different event-chain to retry. This is missing from HoI4.
DH gameplay is smoother in my opinion. While you could make strategic decisions, it is actually faster and micromanagement is not that boring. It gives the player those choices which are needed in the fastest possible system. For instance you want to attach artillery. You produce it, and attach it. There is no faster way than that, so improvement is not needed.
I think the only way would be to go on the original path for DH. So there was HoI2 which was turned into DH (and many others, but DH turned out the best.)
So the developers could take DH and make a different game using the DH system. In this case they doesn't need to do everything from scratch.
A new map, a better sprite system, better menu, high modding capabilities, almost limitless tags and so on.
For a smaller output cost they can make a new game and still make good money. Not as large as with Stellaris and similar new titles, but way more, than with some DLCs.
If ai couldnt be ported theres no point in what i said, the idea is mantain that part mainly.
The focus tree and the capacity of going ahistoric is what mantain alive a broken game as HOI IV with MP.
Years a go people wnats and wantes and say that grand campaing mods needs a kaisserrich path.
i dont know how much you worken in event chains but letme say that mods in HOI IV have a speed up in code from using focus tree, is a event and a flag and its visible. Also gives player the feeling that he has power over the game wich is a important feature to help game to make stronger links with players.
 

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its time to start to think in a DH2, all the political stuff, dynamic tags (like in civil wars) and focus tree (mybe use of noin genericalk resourses from new generation of paradox games with the soft but tested combat system, tech and division system from DH working in a map like it has (no a e3 version). That way could be an altrernative to HOI IV wich still needs some years to solve their issues (becose is more complex).
If combat system is not much revamped mybe is posible paradox give permision for a internal competitor as DH2 to HOI IV.

About political stuff, I agree, it could be some more political stuff in DH. But I think more about additional Sliders, e.g. the modern Party system is not that much needed since all big player never had that much influental parties (GER only NS; SOV only commies; US/FRA only democrats…).

Dynamics tags are no longer needed, since we got so many free with the last patch, you can cover every country you wish.

Focus tree is something I personally refuse very hard; it's far too abstract and - compared to the endless expandable Event System of DH - very undynamic.
Focus Trees are very unrealistic; look at the hungarian KuK-tree. You just get all the neighboring countries for free (without angering the Nazis), which would be at this time totally impossible. It denies the historical basis completely, which is not real alternate history, but total fantasy.
With the DH Event system, you can model a Event chain to e.g. ally with germany to reunite Austria & Hungaria under a pro-NS System (Horthy & Schuschnigg couped), which get (parts of) Czechoslovakia after a official alliance with the Axis. Or a pro-monarchistic-conservative restoration under Horthy & Schuschnigg patronized by Italy and England towards Nazi Germany.
Alternate history has to be credible. This is only possible with a dynamic event System; a static-multi-path tree system can't cover all the possibilities of alternate history.

I admit that there are not enough alternate history Events in vanilla DH, but thanks god there are many mods out there.

Best way to improve DH is to make it even more moddable and improve it's code for better performence & stability.
 

kaguravitro

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the idiologies are not parties in game mechanic and yhis is a complete mess in some undesrtanding how hoi iv works in several layes (can it be used, yes they use that way but many mods are adepted good using idiologies as parties but they are not parties)

dinamic tags are needed for civil wars non scripted. are very needed for a game pretend to go to 90s

focus tree is a keyfeature that make players dont leave a game that doesnt work.
you are very wrong the problem is how you think a focus tree, some mods as iron courtain has a good focus tree doctrine where in fact have several trees non integratated splited inner politic, political affairs and army development (i dont agree the abuse in hoi iv of the last, should be a very puntual thing as advances for german tanks or bombers for uk, not for all)

DH event system is quiet equal to hoi iv (differ in commands and trigger but the capacities are the same ). The focus tree doesnt disable ecent system, in fact best hoi iv mods uses same strategy DH mod uses with chains of desitions and event, but modulated by the focus tree or not. Check probably the best mod have been realise for any hoi game, 8 years of resistence, anm look how the manage event, desition and focus tree and you get crazy and wish all of mods have same shema (they have a abuse of short non integrated steps in tree), focus tree also givs timing, no on all time line but in chains of events on the specific block of actions you do.

If you need get it more modeable, start for focus tree, becose its as said a feature that speed up the game modding time a lot.

i manage events chains and i know dh cant make dinamic political changes.
Also the free that give the use of ideas is incredible and much eficient that slider (political, no production, prodiction are right)
 

Pioniere

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If Egypt have joined the Axis it should keep its national provnices that has been librated from UK when UK surrenders to Germany.
dzoaop2ehnjc7rwqn.jpg
 
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InfArmMot

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Democracies should not play as a totalitarian state

When you read Eisenhower’s biography on the crusade in Europe, it clearly shows that he comes from a democratic culture. That is also why he wrote two letters for D-day 1944. The first written for a D-day victory and the second for a D-day defeat. This is really important. Because it proofs that in a democratic culture, including today 2018, a democratic society, will not accept military defeats, without someone to take the fall. This is part of the reason, so many US divisional commanders was sacked in the European theater. It is also the cultural reason, for why Patton was forced to apology in public, for his violent behavior. He had been sacked without honors, had he not done so.

With that in mind, it is therefore not realistic, when democratic nations in DH, are defeated in one naval invasion after another. Because just one single landing, turning into a defeat, should have severe consequences.

For instance:

1. At least 1 or 2 dissent factors. This to portray public opinion in a democracy. Because the democratic public is going to get very angry and demand consequences.

2. Depending on the size of the defeat, maybe even a worker strike will erupt? Totally stopping the production of whatever the build. Stopping the gearing bonus.

3. A public demand of sacking the involved generals, perhaps a minister or two as well?

4. The chance of an involved general, or minister, voluntarily stepping down.


Implementing the democratic cultural factor, should change the game, quite a bit, for both the western allied human player and the AI. The outcome should be a much more safe approach to war, where the planning become extra important. Where you can train the involved units, extra before the landing, making them perform better.

Loosing even a single division, should matter much more as a democratic nation, than what is so far the case.
 

InfArmMot

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A domestic political tab for the main map

The main map already have useful tabs, like political, terrain, resources, weather and such.

What about a new tab for democratic nations. A domestic political tab depicting the rigid result of the last vote. In the USA the result could be depicted as either a democratic or a republican province. A factor with the potential to influence the outcome of how the minister cabinet is put together. If we use the USA and Roosevelt (a Democrat) as illustration, then the cabinet could of course be made up by republican ministers only. But the result will be dissent in democratic provinces. Perhaps leading to strikes in some of them, stopping builds, or making democratic ministers, not yet in office, decide to stop their political career, thereby removing them from the minister forcepool.

Another way the political landscape can affect gamely in a democratic nation, is where you decide to build your assets and your industry. Infrastructure, Airports, Naval bases and Fortifications. These builds represent important investments, creating jobs in the local province. So when a minister cabinet, led by a democrat president, decide to build all this stuff, in democratic provinces only, the dissent will start to increase in the republican provinces. They want some of those jobs too.

The point of this suggestion, is to implement a more realistic approach to how a democratic nation is run. It is not run as a totalitarian state, where you can pretty much do as you please. Instead it is a constant balance act, always attempting to please both sides of the parliament structure.
 

InfArmMot

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Implications of the military culture on the doctrines you decide to research

This suggestion is about why a certain doctrine should provide either a negative or positive bonus to the morale of your armed forces.


The democratic nation

Take for instance the FirePower doctrine. This is a doctrine that is well suited for the culture in a democratic state. Why? Because around half your manpower never voted for the present leader. They are not delighted by the idea of doctrines with no flanking cover and what have you. That is freaking dangerous. No, they want to Bomb the Shit out of them. Bombing them from a safe distance that is, with a minimum amount of risk involved.

The totalitarian state

In Nazi Germany, Stalin's USSR, or today's North Korea, it is a honor to die for the fatherland and or the great leader. So here you get a culture of fast and deep penetrations, without flanking cover and what have you, including human wave assaults, and basically a more risk focused military approach. The honorable approach. Japan WW2 is a great example of the extreme position of this culture.

So in the game, when your playing a democratic nation and decide to go research the Blitzkrieg doctrines, then it should have a negative implication on the overall morale of your armed forces. Even worse if you pick human wave assault. The opposite should of course be true for the totalitarian state.
 

Charlie Jehlen

Private
14 Badges
Jul 13, 2005
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  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Hearts of Iron III
  • Iron Cross
  • Semper Fi
  • 500k Club
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
Having played HOI I and II, AofD, IC, CORE,and DH for years solitaire, I like the events that give historical flavor. Just looking at US History, there were so many more that could be put in - Labor problems during the war, train and ship accidents, the congressman who announced publicly that the Japanese were setting their depth charges too shallow, the Doolittle Raid. While I try to keep dissent at 0% in the game, that's not realistic. Every organization has friction. What about the events that shock the enemy? Consider if the Germans had a Wacht am Rhein event that was like a mini-offensive benefit for certain classes of units and add dissent to all enemies?

No matter what, I'd buy it...