1.5 and always no spying, never included in this game ?

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Meglok

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So you've been working on this patch for a long time!

I read the update, and there, still no spying, spy, theft of documents, nothing!

it's a joke?

Not what this update was about.

You should read the developmental roadmap plan for HOI4, it is the first diary of the 1.5 patch.
 

srfcboy

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Yes, and i see nothing in patch 1.5 and for 1.5.1 ...
Just dev diary talk in #1 episode ... and nothing :/

it means that it is not implemented in this dlc ...
 

grandad1982

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The thing about espionage in games is that it's usually crap. Either is op or up, or micro intensive or barley engages the player.

The devs have said that they will do espionage one day but they sent going to do it until they can do it properly/well. This is something I can get behind.
 

Rebel1776

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Yes, and i see nothing in patch 1.5 and for 1.5.1 ...
Just dev diary talk in #1 episode ... and nothing :/

it means that it is not implemented in this dlc ...

Which is why he told you to look at the Developmental Roadmap. There was ZERO intention on putting Espionage in this Patch and DLC.
 

Tempestra

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At the risk of repeating myself, espionage, like money, is something player seem to want in the game without really having a sense of how it should work, let alone what it would improve.

It just seems that because espionage features in a lot of histories of WW2, they want an "espionage" button that they can hit that does... something.

From a game design perspective, though, that 'something' is kind of important, and it has to be something that A) engages the player, B) doesn't break something else, C) isn't overpowered or underpowered. That's a tall order.

I know people will say "Oh, it couldn't be that hard for the devs to build something". It wouldn't be impossible, but I've noticed here and in life generally, people's estimation of the difficulty of a task tends to be quite closely aligned with how much they want the task to be completed. Or rather, we always think the things we want done are easy to do.
 

Vampiresoap

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The thing about espionage in games is that it's usually crap. Either is op or up, or micro intensive or barley engages the player.

The devs have said that they will do espionage one day but they sent going to do it until they can do it properly/well. This is something I can get behind.

Yeah the espionage in CIV 5 was pretty disappointing...
 

Daelyn75

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Yeah the espionage in CIV 5 was pretty disappointing...
Civ 6?

It's downright horrible in Civ 6. I actually liked it from Sid Meier's Civilization Beyond Earth. It was one of the better implementations of espionage IMO.
 

safe-keeper

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There is espionage/intel-gathering in HOI4. It's just heavily abstracted and having higher decryption than the enemy's encryption gives you an advantage.

The thing about espionage in games is that it's usually crap. Either is op or up, or micro intensive or barley engages the player.

The devs have said that they will do espionage one day but they sent going to do it until they can do it properly/well. This is something I can get behind.
This exactly.

I'm glad Stellaris didn't borrow that particular trope from other 4X games. The espionage in HOI3 was... okay, and the covert ops thing was interesting, but please, never impleent "classic" espionage where you have to keep buying spies for then to send them on generic missions. Minor things like stealing documentas is way below the scope of HOI4 anyway.

I think the covert ops system in HOI3 would be the closest to what I'd want in HOI4. What would also be interesting would be some random events and whatnot related to espionage, like cracking the Enigma code, planting a high-level spy, what have you. Perhaps also you'd be able to do what the Allies did before Overlord and feed the enemy false intelligence on your forces.

What I'm looking forward to much more is a good, fleshed-out, interesting partisan system, and do things like arm partisans, give them "missions" at the cost of PP like sabotaging infrastructure in a state, and so on. And a system for hunting partisans, of course. EU4 has a rudimentary system for handling rebels, something like that would be a start.

That, and the ability to do proper raids, like Dieppe and Archery, paratroopers dropping on top of enemy divisions to distract them like on/before D-Day (try this ingame and they just get killed :p ), etc.

Tl;dr: Yes to a deeper intel system, some covert stuff, a deeper espionage system, and shenanigans with partisans. No to a classic "spy system".

At the risk of repeating myself, espionage, like money, is something player seem to want in the game without really having a sense of how it should work, let alone what it would improve.

It just seems that because espionage features in a lot of histories of WW2, they want an "espionage" button that they can hit that does... something.

From a game design perspective, though, that 'something' is kind of important, and it has to be something that A) engages the player, B) doesn't break something else, C) isn't overpowered or underpowered. That's a tall order.

I know people will say "Oh, it couldn't be that hard for the devs to build something". It wouldn't be impossible, but I've noticed here and in life generally, people's estimation of the difficulty of a task tends to be quite closely aligned with how much they want the task to be completed. Or rather, we always think the things we want done are easy to do.
Also this. I'm basically in support of any historical feature to the game -- as long as it's properly implemented.
 

Secret Master

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I read the update, and there, still no spying, spy, theft of documents, nothing!

I spy on my enemies all the time. Hell, it's become a running gag in our MP group that ships are our spies. We send them all over the place to "spy" on coastal provinces.

There is espionage/intel-gathering in HOI4. It's just heavily abstracted and having higher decryption than the enemy's encryption gives you an advantage.

Not just abstracted. RADAR plus decryption more or less lifts "fog of war" in the RADAR's range if you beat the defenders decryption. You want to see the enemy's units? Grab decryption and build big fat RADAR everywhere.

I know I've repeated this story on the forum a dozen times, but I'll tell it again.

I planned Overlord in one MP game knowing the exact disposition of Axis forces in France and Benelux. I mean it was basically like I was looking at the divisions from the Axis screen, not Britain's screen. I could see almost the exact battalions in each division, 100% of all divisions (no question marks at all) from Benelux to Spain, and I could even see the garrison icon by divisions that had been given a garrison order from the battleplanner.

There was one tiny chink in the defenses of the Axis in Europe. One single province that had no units in it. When Overlord was launched, that was the province the tanks landed. I had no doubt about the outcome, because I could see exactly what was in the area. I wasn't worried about them, because I knew the only things that could hurt them were far away.

Allied SIGINT in WWII wished they were this good.

EDIT: And the NFs the Allies get give them an advantage over the Axis even if the Axis research 100% of encryption techs. The last game saw the Allies launch Overlord when they noticed my defenses were getting sparse in France, despite my best encryption efforts.

In the future, I will be putting shadow formations in France to get around this problem.
 

Sanny

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The thing about espionage in games is that it's usually crap. Either is op or up, or micro intensive or barley engages the player.

The devs have said that they will do espionage one day but they sent going to do it until they can do it properly/well. This is something I can get behind.
That's it exactly, I don't even bother to use it in EU4.

That's not to say I don't disagree with a rework of the intel system, I think it could be improved in several areas to make researching the relevant tech worthwhile.
 
Last edited:

safe-keeper

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That's it exactly, I don't even bother to use it in EU4.
Wow, I had actually forgotten that EU4 had a spy system.

Which I suppose says something about how... uninteresting it is :p .

The one intel/espionage idea I want the most for HOI4 is that old dev idea of seeing enemy battle plans.
 

billcorr

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I spy on my enemies all the time. Hell, it's become a running gag in our MP group that ships are our spies. We send them all over the place to "spy" on coastal provinces.

Not just abstracted. RADAR plus decryption more or less lifts "fog of war" in the RADAR's range if you beat the defenders decryption. You want to see the enemy's units? Grab decryption and build big fat RADAR everywhere.

Yes, a version of spying is available in HoI4.

As Secret Master pointed out:
  • Place spy ships off the coast of an enemy (or potential enemy) to garner information about enemy unit composition, strength, and placement.
  • Use radars to learn about enemy unit composition, strength, and placement.
Spying on the enemy (or potential enemies) is further possible in a number of ways.
  • Review their imports on the diplomacy screen to learn what equipment they are building.
  • Look at the occupation scores on enemy territory for an indication of the enemy strength in that state
  • Perform counter espionage by placing cavalry units (x2 occupation scores) in friendly territories to make your forces look stronger than they are when the enemy looks at your occupation scores
  • Learn about future enemies' advanced technology by "license spying"
  • Increase decryption and encryption to play a game of "hide the division"
  • Conduct a probing attack against an enemy stack in order to assess that enemy's leadership and unit composition
  • Review the diplomacy screen to learn about enemy factory counts, manpower, high command structure, and number of Shih Tzus .
  • Conduct "false" naval invasions to divert enemy units away from the real target.
Spying is built into the game.

Admittedly, more can be done. Some would say that in an industry standard to have an espionage button in a war game.
 

Secret Master

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and number of Shih Tzus

agentsmithlold.gif


Increase decryption and encryption to play a game of "hide the division"

It sounds dirty, but that's the way the game is played in MP. How many times in MP have I seen players try to hide divisions out of sight to keep them out of mind. And how many times have I seen players wait to commit armored forces to an attack or counter-attack to see if/when the enemy will show their cards by committing their own armored forces.

Really good players can often piece together an enemy's entire OOB from piecemeal information available via various game mechanics. Here's a good example:

The Soviets are sitting on export focus. They are buying Chromium. I know this, because I can read the trade screen and the diplomatic screen. Intelligence tells me they only have starting NIC plus what they conquered from the Baltic states and Finland. Are they building capital ships? Probably not. What else is chromium used for in HOI4? Heavy tanks.

You don't have to be Alan Turing to draw conclusions here. But the game gives you the intelligence tools to make these kinds of deductions.
 

srfcboy

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I think the best espionnage we have, in game, its like they have in " hoi 3 "

Blueprints ...

Espionage is a milestone event of WW2 !! Especially here in France where he served a lot on D-Day and even before!

I find it just aberrant not to have a simple system as in HOI3, and that could, as and when updates, could be improved;)

It's my point of view

I hope that I am not the only one who is missing;)
 

safe-keeper

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An even better implementation than blueprints would have been to get research bonuses both from having a decryption advantage and from encountering and capturing enemy equipment in battle.
 

Tempestra

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I think the best espionnage we have, in game, its like they have in " hoi 3 "

That was not a very good system, and I don't miss it.

Espionage is a milestone event of WW2 !! Especially here in France where he served a lot on D-Day and even before!

I find it just aberrant not to have a simple system as in HOI3, and that could, as and when updates, could be improved;)

See, this is what I was talking about. Including espionage for its own sake is just poor game design, I don't care which country you're from.
 

Ironside121

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Dunno what you're talking about OP, we got spying in DoD!

Just open up the diplomatic screen, click on one button and boom, you can see ALL of the enemies technological progress because why the hell not ;)
 

grandad1982

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Wow, I had actually forgotten that EU4 had a spy system.

Which I suppose says something about how... uninteresting it is :p .

The one intel/espionage idea I want the most for HOI4 is that old dev idea of seeing enemy battle plans.
Having seen the ai battle plans I'm not so sure this would be useful. Maybe that's why it was drpped in the first place