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merlenbo

Private
Apr 21, 2020
15
2
I am seeing version 1.5.0 crash to the desktop in MacOS is a similar manner as the 1.4.2 release. I started Imperator Rome in Observe mode on my iMac, and it ended up crashing. There were no files in the Imperator/crashes folder, only a Problem Report generated by the MacOS. Here is an excerpt from the problem report:

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_CRASH (SIGILL)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Termination Signal: Illegal instruction: 4
Termination Reason: Namespace SIGNAL, Code 0x4
Terminating Process: imperator [25563]

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff690ad062 __psynch_mutexwait + 10
1 libsystem_pthread.dylib 0x00007fff6916b917 _pthread_mutex_firstfit_lock_wait + 83
2 libsystem_pthread.dylib 0x00007fff69169937 _pthread_mutex_firstfit_lock_slow + 222
3 libc++.1.dylib 0x00007fff6626a539 std::__1::mutex::lock() + 9
4 0x000000010e225068 (anonymous namespace)::LockGameState() + 16
5 0x000000010e224f9a CScopedGameStateLock::CScopedGameStateLock(GameStateAccess, SCodeSyncStatus::Mode, char const*) + 134
6 0x000000010d21d6cf CIngameInterfaceIdlerGfx::UpdateWithGameState() + 55
7 0x000000010d21d55d CIngameInterfaceIdlerGfx::UpdateOneFrame() + 65
8 0x000000010e2229a7 CJominiApplication::UpdateOneFrameInhertited() + 23
9 0x000000010d8475c6 CGameApplication::UpdateOneFrameInhertited() + 92
10 0x000000010d23b932 CInterfaceApplication::UpdateOneFrameInhertited() + 14
11 0x000000010e300223 CApplication::UpdateOneFrame(bool) + 337
12 0x000000010e2fe595 CPdxLegacyApplicationRunner::Update(double) + 19
13 0x000000010e2fa337 CPdxApplication::Run() + 103
14 0x000000010d0112da main + 1364
15 libdyld.dylib 0x00007fff68f69cc9 start + 1

The last line in the war.log and game.log files indicate that a Revolt had ended because its last province had been taken:

tail -1 game.log war.log
==> game.log <==
[21:15:21][country.cpp:4333]: 594(Venellian Revolt) stopped existing; Venellia has taken the last owned provinces.

==> war.log <==
[21:15:21][country.cpp:11999]: 359(Venellia) annexed 594(Venellian Revolt) in civil war

Attached is the full Problem Report, the last auto save, and all the non-zero length log files.

I am using the following platform for the game:

MacOS Catalina, version 10.15.6
iMac (27-inch, Late 2013)
Processor 3.5 GHz Quad-Core Intel Core i7
Memory 16 GB 1600 MHz DDR3
Graphics NVIDIA GeForce GTX 780M 4 GB
 

Attachments

  • ProblemReport.txt
    132,5 KB · Views: 0
  • autosave.rome
    7,5 MB · Views: 0
  • ai.log
    11,1 KB · Views: 0
  • code_revisions.log
    902 bytes · Views: 0
  • combat.log
    46 KB · Views: 0
  • custom_automated_stats.log
    14,5 KB · Views: 0
  • debug.log
    246,4 KB · Views: 0
  • dedicated_server.log
    360,1 KB · Views: 0
  • error.log
    4,8 KB · Views: 0
  • game.log
    1,2 MB · Views: 0
  • message.log
    1,4 MB · Views: 0
  • setup.log
    63 KB · Views: 0
  • system.log
    670 bytes · Views: 0
  • war.log
    206,6 KB · Views: 0
  • multiplayer.log
    2,2 KB · Views: 0
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wayllander

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Dec 19, 2002
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This crash is still happening. Is there a fix??
Happening to me as well... I can play for about twenty minutes or so and hit a point where it crashes. After reloading it will progress for a month or two and crash again.

Process: imperator [91959]
Path: /Users/USER/Library/Application Support/Steam/*/imperator.app/Contents/MacOS/imperator
Identifier: ???
Version: ??? (???)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
User ID: 501

Date/Time: 2020-08-15 08:33:09.159 -0500
OS Version: Mac OS X 10.15.6 (19G73)
Report Version: 12
Bridge OS Version: 4.6 (17P6065)
Anonymous UUID: 5724E2CB-A14C-3532-1A3E-0F564D4B4FB3

Time Awake Since Boot: 140000 seconds

System Integrity Protection: enabled

Crashed Thread: 0 MainThrd Dispatch queue: com.apple.main-thread

Exception Type: EXC_CRASH (SIGILL)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Termination Signal: Illegal instruction: 4
Termination Reason: Namespace SIGNAL, Code 0x4
Terminating Process: imperator [91959]
 

athos-livys

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I am seeing version 1.5.0 crash to the desktop in MacOS is a similar manner as the 1.4.2 release. I started Imperator Rome in Observe mode on my iMac, and it ended up crashing. There were no files in the Imperator/crashes folder, only a Problem Report generated by the MacOS. Here is an excerpt from the problem report:

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_CRASH (SIGILL)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Exception Note: EXC_CORPSE_NOTIFY

Termination Signal: Illegal instruction: 4
Termination Reason: Namespace SIGNAL, Code 0x4
Terminating Process: imperator [25563]

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff690ad062 __psynch_mutexwait + 10
1 libsystem_pthread.dylib 0x00007fff6916b917 _pthread_mutex_firstfit_lock_wait + 83
2 libsystem_pthread.dylib 0x00007fff69169937 _pthread_mutex_firstfit_lock_slow + 222
3 libc++.1.dylib 0x00007fff6626a539 std::__1::mutex::lock() + 9
4 0x000000010e225068 (anonymous namespace)::LockGameState() + 16
5 0x000000010e224f9a CScopedGameStateLock::CScopedGameStateLock(GameStateAccess, SCodeSyncStatus::Mode, char const*) + 134
6 0x000000010d21d6cf CIngameInterfaceIdlerGfx::UpdateWithGameState() + 55
7 0x000000010d21d55d CIngameInterfaceIdlerGfx::UpdateOneFrame() + 65
8 0x000000010e2229a7 CJominiApplication::UpdateOneFrameInhertited() + 23
9 0x000000010d8475c6 CGameApplication::UpdateOneFrameInhertited() + 92
10 0x000000010d23b932 CInterfaceApplication::UpdateOneFrameInhertited() + 14
11 0x000000010e300223 CApplication::UpdateOneFrame(bool) + 337
12 0x000000010e2fe595 CPdxLegacyApplicationRunner::Update(double) + 19
13 0x000000010e2fa337 CPdxApplication::Run() + 103
14 0x000000010d0112da main + 1364
15 libdyld.dylib 0x00007fff68f69cc9 start + 1

The last line in the war.log and game.log files indicate that a Revolt had ended because its last province had been taken:

tail -1 game.log war.log
==> game.log <==
[21:15:21][country.cpp:4333]: 594(Venellian Revolt) stopped existing; Venellia has taken the last owned provinces.

==> war.log <==
[21:15:21][country.cpp:11999]: 359(Venellia) annexed 594(Venellian Revolt) in civil war

Attached is the full Problem Report, the last auto save, and all the non-zero length log files.

I am using the following platform for the game:

MacOS Catalina, version 10.15.6
iMac (27-inch, Late 2013)
Processor 3.5 GHz Quad-Core Intel Core i7
Memory 16 GB 1600 MHz DDR3
Graphics NVIDIA GeForce GTX 780M 4 GB
For me also, I reported the crash....