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alssindi123

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Playing as Yugoslavia in Oak 1.40 (all DLCs, no mods)

Divisions keep disappearing while attacking the enemy, despite being fully equipped and not surrounded, or accidentally retreating into hostile territory.

Played with Great War mod as Germany and had the same issue.

The divisions aren't being destroyed by the enemy since they don't add to the casualty count when they disappear.
 
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podcat

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I confirm I could reload @alssindi123's first savefile(GER_1939_09_28_03) without any mod and my error.log file don't say any province error.
might be dev only error log hmm. will double check.
 

podcat

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might be dev only error log hmm. will double check.

yeah its dev only (we should probably make these default visible like engine errors). if you start the game with the command line flag -debug you will see it for the released 1.4 version also.

This seems to have the same problem, with one different province
https://forum.paradoxplaza.com/foru...s-lost-in-seconds-in-certain-battles.1029682/
[11:35:07][gamestate.cpp:2610]: Invalid province found in savegame with id: 13205
[11:35:10][weathermanager.cpp:1002]: Warning in loading weather data: province 13205 not found.

now this might not be 100% the cause, but it sounds very likely. missing data like this leads to wonky terrain modifiers (I'v already made a fix for that to help with missing stuff from mods so it has no effect instead, but I'd like to get to the bottom of it).

I'd like someone who has this problem to make sure in the ingame menu where it shows checksum (not in launcher, after you load so mods show etc!) that you have "9b1f" there as well (that means no mod affecting checksum). again not doubting results here but trying to figure out what could be causing it (note that using the debug flag I talked about above does affect checksum so dont use that when checking)
 

podcat

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csgdzjtpxj

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Ok, since I have the problem with divisions that disapear that should confirm mods should not be the issue. That and that they seems to be in combat when it happens is all have gatherered so far.
yup!

this bit should look like yours above:
View attachment 277208

Some of my mods are interface mods that change the checksum, so I disabled them all to retest. However, even with no mods enabled, my checksum in game is ba12, not 9b1f as expected. So my issue may be a result of a mod that won't remove.
I've not edited any game files outside of the mod folder. I'm going to uninstall, clear the folder, and start over with a fresh install and then try again.
 

podcat

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I've not edited any game files outside of the mod folder. I'm going to uninstall, clear the folder, and start over with a fresh install and then try again.
make sure to use the clear button in launcher too just in case there are files elsewhere that wont get removed during reinstall
 

podcat

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Ok, since I have the problem with divisions that disapear that should confirm mods should not be the issue. That and that they seems to be in combat when it happens is all have gatherered so far.
ok, so might not be the terrain thing then (or it happens in another way too). as soon as you get some kind of "save before" and "save after" we can look at thats very useful for us
 

csgdzjtpxj

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Some of my mods are interface mods that change the checksum, so I disabled them all to retest. However, even with no mods enabled, my checksum in game is ba12, not 9b1f as expected. So my issue may be a result of a mod that won't remove.
I've not edited any game files outside of the mod folder. I'm going to uninstall, clear the folder, and start over with a fresh install and then try again.
make sure to use the clear button in launcher too just in case there are files elsewhere that wont get removed during reinstall

It was the clear button. After uninstalling, deleting the folder, and re-installing, it was still giving me ba12. But the clear button brought me back to 9b1f.

I loaded my original save, advanced one day, and saved again so I have a save without any warnings about missing mods.
The issue did not occur in multiple attempts, so I'm thinking it must have been something in my cache.

One potential culprit:
I had stopped using the Immersive Cities mod (adds unique pictures for many of the capitals) because it was showing strange terrain bonuses in the division designer (see attached phot0). It would show the river picture for many of the terrain types but the mouseover tip was "Hills". I assumed it wasn't an issue for the disappearing divisions because I had disabled it, but maybe it caused a change to the user folder that created the problem. I tried enabling it again, and I still get the strange terrain bonus displays & names in the division designer. It has also changed my checksum this time- not initially, but after I enabled/disabled it a couple times.

However, I could not recreate the disappearing divisions error- at least not with this save. I'll be removing Immersive Cities and clearing user cache. If I get any repeats, I'll try and get saves before and after.


Edit: added screenshot of Immersive Cities Mod impact on division designer terrain bonuses. Given the other reference to strange terrain bonus numbers, it's possible this one is the cause, or at least points to a portion of the code that could be doing something wacky.
 

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podcat

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Edit: added screenshot of Immersive Cities Mod impact on division designer terrain bonuses. Given the other reference to strange terrain bonus numbers, it's possible this one is the cause, or at least points to a portion of the code that could be doing something wacky.
if it was a cache problem it could have been from some old mod thing too that those mods dont even do anymore. as i said for 1.4.1 I'v added a safety thing so what you'd get instead would be the city acting as plains if it was incorrect rather than giving massive random effects