And here I thought PI fixes exploits in a timey manner.In 1.3.2, they still do.
And here I thought PI fixes exploits in a timey manner.In 1.3.2, they still do.
And here I thought PI fixes exploits in a timey manner.
So long as you get a decent regency council, that actually sounds amazing as far as timing goes. Since you can't DOW with a regency, the fact that Westernizing is gonna have you sitting on your thumbs for a while isn't as bad, seeing as you're sitting out both things at once.
And last I checked, regents can still raise stability.
Yes, I read it. So long as you bank a (depending on tech group) relatively trivial amount of monarch points and have a decent ruler (or regency council), you can have a decent reserve for restoring stability. If you stockpile a full stock of MPs (assuming your tech group doesn't have any MP gain penalties (so, unless you're Sub-Saharan, Indian, or Chinese) and have a ruler/regency that isn't pants-on-head retarded), MPs shouldn't even be an issue, so long as you aren't waging war or building lots of stuff. Or you could just stomp rebels without a general. Group everything into one or two stacks and most rebel stacks will be too small for it to matter if they have a general or not.Uh did you even read this thread? Like at all? Good luck raising stability with no admin points or fighting off rebels with no general.
The problem is, it is hard to fix - ops, you misclicked? Points gone. At most, they could have put a "no ongoing MP investment" limit to Westernization, so you should have had to start with your MPs in the pool and not stashed under the bed.
Yes, I read it. So long as you bank a (depending on tech group) relatively trivial amount of monarch points and have a decent ruler (or regency council), you can have a decent reserve for restoring stability. If you stockpile a full stock of MPs (assuming your tech group doesn't have any MP gain penalties (so, unless you're Sub-Saharan, Indian, or Chinese) and have a ruler/regency that isn't pants-on-head retarded), MPs shouldn't even be an issue, so long as you aren't waging war or building lots of stuff. Or you could just stomp rebels without a general. Group everything into one or two stacks and most rebel stacks will be too small for it to matter if they have a general or not.
You always take the bad effect, same as currently...
Oops i misklicked stability or war exhaustion removal. Strangely, no refund. Besides how many times can the person actually misclic?The problem is, it is hard to fix - ops, you misclicked? Points gone. At most, they could have put a "no ongoing MP investment" limit to Westernization, so you should have had to start with your MPs in the pool and not stashed under the bed.
Things look a lot better after the clarification. I like how it removes the worst parts of the MP "banking" incentive---there's still some reason to save MPs beforehand, but it's not nearly as ridiculous as the refund tactic.
Also, the risk structure is a lot more interesting now. Here's some math about stockpiling MPs before Westernization.
Oops i misklicked stability or war exhaustion removal. Strangely, no refund. Besides how many times can the person actually misclic?
Or more interestingly, Opps, i misclicked declare war instead of close window. Refund?
What I always disliked about westernization was that it didn't really feel realistic. First of all the "have to be 8 techs behind"-BS seems just like an easy fix for the mechanics so Poland can't westernize on day one. Which countries does a westernization? The backwards countries who have crappy technology and does not advance? No! The ones with the BEST tech are the ones who westernize. And what happens during westernization? Does the tech get worse? No! Influences come into the country causing an incredible INCREASE in technology. (this is while westernizing) So much in fact that it forces a culture change in the people, which spurs revolts.
So my suggestions are first of all to change the requirements for westernization to having a certain tech level. For instance admin tech level 18 or 20. As well as neighbor a westernized country. Then westernization should be done in steps. You introduce some western influences, immediately reducing a small bit of your tech disadvantage in return for a 5 year revolt risk increase. (you hit the westernization button, and you lose some stability, and get a modifier that gives revolt risk and increased stability costs for 5 years) This could cause you to remove perhaps 10% of the tech disadvantage, of which chinese tech has 40%. After the 5 year period one could hit the westernization button again.
The 5 years per 10% westernizationing could be changed to something else like 10 years if one wants it to take longer to westernize. The main point in what I mean is that as it is now westernization is a worm hole from whatever tech you are till best tech. I think westernization should be only possible for those who already have good tech, being rewarded for intentionally lagging behind is completely retarded. Going from sub-saharan to western should take longer than going from Eastern to Western. Westernization should also give better tech gradually through the westernization process, and the loss in the process should be revolts over a long period, possibly also reduction in manpower. (as people get less willing to fight in the army for the country since the country isn't what it used to)
Westernization doesn't make sense historically the native Americans adopted European weapons rather early but kept there own culture and tactics. They traded with early colonists often getting metal and horses witch they adopted for there own use. They used European tech but they didn't use European tactics. Actually Americans used Native American tactics in the war for independence. The game doesn't really depict that.
Uh, wait, you want ADM 18-20 to be a prerequisite of westernizing? How do you expect anyone who's not Eastern or Ottoman to do that? An American country can't even get to that point before 1821, I think.
well, when did the countries "westernize"in real life? could make it 15-16 to make it easier, but for instance Japan did not westernize until 1850-ish. Remember that countries lagging behind on tech gets neighbor bonus, as well as no "ahead of time"-modifier.
... Concept of what we consider gorilla warfare comes from the peninsular war...
Okay, so we remove the ability of everyone except Ottoman and Eastern tech to westernize. What then, for all the other countries? Should we only play those until the Europeans show up, then restart, because that's historical?