- removed the "not-patrolled" modifier from the game.
Does this mean we won't have to have random heavy ships in separate groups patrolling our colonies any more?
- removed the "not-patrolled" modifier from the game.
Closer to the opposite. Now you'll need those patrolling heavy ships (that you didn't need before) more than ever because pirates will spawn regardless of if you patrol and you're going to need to be able to stop them.Does this mean we won't have to have random heavy ships in separate groups patrolling our colonies any more?
Hmm hoped there would also be some rebalancing of the units for the none Western techgroups.
Closer to the opposite. Now you'll need those patrolling heavy ships (that you didn't need before) more than ever because pirates will spawn regardless of if you patrol and you're going to need to be able to stop them.
While you are poking around in the move order code - it would be nice if it was possible to give a ship a move order to a hostile land province. Then it would automatically start to unload carried troops when it arrives in the seazone next to it.
I don't understand why, when we tell an army "load onto ships", the focus doesn't change from the army to the navy which now has the army loaded. I load my troops, then click on some overseas destination and, of course, at best nothing happens, because I just ordered them to walk. If the player loads troops onto boats, does he ever, ever want to be giving them land orders next? It's no great feat to pick out the navy after loading troops onto it, sure, but we always want to give orders to the navy once we've loaded troops, why not make that navy the recipient of our next orders?
- Not possible to give move order for more than one province into TI
- Not possible to give move order for more than one province into TI
I'm pretty sure the pirates still spawn according to the same rules. It's just that you don't get negative tax/tariff modifiers simply for not patrolling, but only if there are actually pirates.Closer to the opposite. Now you'll need those patrolling heavy ships (that you didn't need before) more than ever because pirates will spawn regardless of if you patrol and you're going to need to be able to stop them.
That's what it sounds like.
Though you never needed heavy ships for that. Just get a mess of light ships and tell them to patrol the node and they'd keep anything but the Philippines and Australia nodes clear, and that's because they're huge and strangely shaped.
PI's seeming obsession with plugging exploit holes is doing more to damage the game than those who use these things. I feel like I'm being punished for something I didn't do.
Does this mean we won't have to have random heavy ships in separate groups patrolling our colonies any more?
What's the problem with discovering one province if TI at the time? You don't know the layout of the new world, so you want to explore it carefully anyway. Sending explorers far into the "unknown" is something we do because we know exactly where we want to go already.
What's the problem with discovering one province if TI at the time? You don't know the layout of the new world, so you want to explore it carefully anyway. Sending explorers far into the "unknown" is something we do because we know exactly where we want to go already.
While you are poking around in the move order code - it would be nice if it was possible to give a ship a move order to a hostile land province. Then it would automatically start to unload carried troops when it arrives in the seazone next to it.
I don't want to explore it carefully, I want to send my explorer out until he finds land or needs to repair and repeat, which is what I do now. "Go west until you find land" is pretty much the definition of the quest for the new world, not "Stop sailing and wait to die every week."What's the problem with discovering one province if TI at the time? You don't know the layout of the new world, so you want to explore it carefully anyway. Sending explorers far into the "unknown" is something we do because we know exactly where we want to go already.