jdrou said:I would be very surprised (but pleased) if there's a Vic2 anytime before 2008, if ever. I certainly wouldn't expect it until after an EU3, if they ever do one.
And "Release Puppet" was added to HoI in a patch.
Raul said:my last hope is, that they will make EU3 after Doomsday.
b/c this should include many Vic features, like a deeper people , policy and economic model and if they were really nice, they should include the timeframe of Vic.
the only problem could be planes, but they dont appear until WW2 in an important size, so it should be like that.
what i want to say is, EU3 should be a mixture of the timeframe and the best features of EU2 and Vic. for MP-games its perfect, cause of the freedom of making history, in HOI its just a war strategy game, almost no room for diplomacy and ahistorical things, except the war outcome.
the thing i hate most is this pop-micromanaging. its horrible to play a Great power, cause if u r forced to put out the optimum its annoying to deal with all these pops (if i imagine to play a MP with many professional players and no break button). and i am sure, its not possible to change this in a patch. if they would at least do that, i could live with the diplomacy and economy model and wait until EU3 which i guess would have many vic features.
these pop thing is the reason why i deinstalled Vic 2-3 times, but my love for this empire building let me reinstalled it after a few months of break each time
i just pray for big EU-VIc game.
Raul said:my last hope is, that they will make EU3 after Doomsday.
b/c this should include many Vic features, like a deeper people , policy and economic model and if they were really nice, they should include the timeframe of Vic.
the only problem could be planes, but they dont appear until WW2 in an important size, so it should be like that.
what i want to say is, EU3 should be a mixture of the timeframe and the best features of EU2 and Vic. for MP-games its perfect, cause of the freedom of making history, in HOI its just a war strategy game, almost no room for diplomacy and ahistorical things, except the war outcome.
the thing i hate most is this pop-micromanaging. its horrible to play a Great power, cause if u r forced to put out the optimum its annoying to deal with all these pops (if i imagine to play a MP with many professional players and no break button). and i am sure, its not possible to change this in a patch. if they would at least do that, i could live with the diplomacy and economy model and wait until EU3 which i guess would have many vic features.
these pop thing is the reason why i deinstalled Vic 2-3 times, but my love for this empire building let me reinstalled it after a few months of break each time
i just pray for big EU-VIc game.
I think EU3 should be a mixture of the timeframe and the best features of EU2, Vic and HOI2s, that way we could also have planes and nukes. An EU3 with EU, Vic, HOIs mixture would be great and I would buy it even for 100 bucks.
Incompatible. Unrealistic. Dream.TheLoneTaco said:Yes.
An "Only Strategy Game You Ever Need" would be amazing. The simplicity and fun of EU2, the depth of Victoria, and the wars of HOI...*drools*
-Matt
Though I see your dream, in real life these 2 are just too contradictory. Doesn't mean I don't want to see Vicky 2 or a Vickyesque game in the EU2 timeframe, thoughTheLoneTaco said:The simplicity and fun of EU2
Jayavarman said:Incompatible. Unrealistic. Dream.
Looking at it simplistically and assuming this was possible or even desired, your are asking for a merger of three different time periods and three different ways of playing. That is 3 x 3 = 9 times the work for Paradox. $100? That would scare off even a hardcore gamer, who would already be repulsed about compressing so much timeperiod and material into one game, let alone not be enough compensation for Paradox and be a huge gamble. You are asking for Paradox's financial and creative ruin.Martial-law said:For a company like Paradox it is not impossible though difficult. They can make such a game provided we are willing to buy it at a price attractive to them. I can't say for others but I am willing to pay even $ 100.00 for such a game. And if they make such a game it WILL sell in a large volume.
Raul said:u r right jayavarman (more or less), but let us dream
even in case it was possible to make a game like this, economically it would be a bad deal for paradox. It would be the perfect empirebuilding game and paradox would have been unemployed for the next 10 years or if the demand is great, they could retire and spend their millions of bucks
but i go with martiallaw, i would also pay 100 to 150 bucks for this game, cause no need for other games anymore for the next decade, so i would save much much money
and to relativize my criticism before. After my last break (had 2-3 before, this one was for almost 1 year) i reinstalled it again, a few days ago, and now as i start to learn the game again and deeper as i knew before,i start to love this game more than before and the more, i love this game, the more i desire a new better Vic
and this Civ4 stuff u mentioned before, i have this game, i am playing it (pbem), but its still just a kiddie game (like the Civ3) for me and i ask myself, why i payed 40 bucks for it.
Jayavarman said:Looking at it simplistically and assuming this was possible or even desired, your are asking for a merger of three different time periods and three different ways of playing. That is 3 x 3 = 9 times the work for Paradox. $100? That would scare off even a hardcore gamer, who would already be repulsed about compressing so much timeperiod and material into one game, let alone not be enough compensation for Paradox and be a huge gamble. You are asking for Paradox's financial and creative ruin.
If you want a game based on broad history, go play Civilization. IIRC, they have tanks and spears in the same game.