- Dec 14, 1999
- 18.402
- 38.945
Development is almost done on it, but we're busy internally with Doomsday Development and Diplomacy support, so Victoria's next update will be at that timeframe.
Jarlen av Juks said:hehe.. this is going to be thread of positive posts..
Doesn't matter as long as the 1.4 gives Vicky the adjustments she deserves.
Johan said:Well, we could always go back to the "no news until its ready" if people prefer that![]()
- You can no longer convert a pop that is in rebellion.
- Pops that devolve now devolve to pops of same culture.
- Armies are now resized to maximum strength compared to the amount of manpower a nation really has. (No more -4343 manpower unless a country are truly fucked in the setup.)
-POP files for the 1836 campaign have been completely reorganized and rationalized, with changes in pop size made in select files where new information was available. In particular, Korea population in 1836 reduced to remove 4x overstating, South Asian populations revised upwards, Switzerland population split into Catholic and Protestant and 4x overstating removed.
-POP files have also been balanced in terms of what each nation starts with in terms of factories and military size, so that there is a direct correlation between number of clerk and craftsmen POPs and the number of factories at start, and the number of soldier pops correlates to the size of the starting military OOB. Excess POPs in original pop files have reverted back to farmer/labourer pops.
Nice to see one of my reported bugs fixedJohan said:Sure..
like..
Code:- You can no longer convert a pop that is in rebellion. - Pops that devolve now devolve to pops of same culture. - Armies are now resized to maximum strength compared to the amount of manpower a nation really has. (No more -4343 manpower unless a country are truly fucked in the setup.) -POP files for the 1836 campaign have been completely reorganized and rationalized, with changes in pop size made in select files where new information was available. In particular, Korea population in 1836 reduced to remove 4x overstating, South Asian populations revised upwards, Switzerland population split into Catholic and Protestant and 4x overstating removed. -POP files have also been balanced in terms of what each nation starts with in terms of factories and military size, so that there is a direct correlation between number of clerk and craftsmen POPs and the number of factories at start, and the number of soldier pops correlates to the size of the starting military OOB. Excess POPs in original pop files have reverted back to farmer/labourer pops.
Worth the wait, I'd say. The "take Korea and become invincible" exploit has sort of become a tiresome compulsive behaviour for me.Johan said:Sure..
like..
Code:- You can no longer convert a pop that is in rebellion. - Pops that devolve now devolve to pops of same culture. - Armies are now resized to maximum strength compared to the amount of manpower a nation really has. (No more -4343 manpower unless a country are truly fucked in the setup.) -POP files for the 1836 campaign have been completely reorganized and rationalized, with changes in pop size made in select files where new information was available. In particular, Korea population in 1836 reduced to remove 4x overstating, South Asian populations revised upwards, Switzerland population split into Catholic and Protestant and 4x overstating removed. -POP files have also been balanced in terms of what each nation starts with in terms of factories and military size, so that there is a direct correlation between number of clerk and craftsmen POPs and the number of factories at start, and the number of soldier pops correlates to the size of the starting military OOB. Excess POPs in original pop files have reverted back to farmer/labourer pops.
That is exactly how I feelCalculus said:So sad![]()
But still look forward to it.![]()
Falstaff said:I just hope the multiplayer crashes are fixed.