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unmerged(136935)

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Again, that would need a LOT of effort on Paradox's side, which they probably won't make at this point.

To tell the truth, my problem with the former option is that I for one would not feel the urge to buy an expansion like this. No big deal, you could say, because a lot of other people would, so it would worth the effort (or you could feel you deserve it, whatever). But usually Paradox's expansions are built on eachother, so if there is a third one (EU3 had a third expansion, so why not HoI3?), which would be about something that interests me too, I would have to buy the second one as well.
...

Wonderful, if paradox feels they need to truly bring an expansion that creates more sandboxing that there is truly no way to AI script responses to, then by all means I applaud your purchase and your support for that type of system. I am sure your gaming enjoyment will be realized by the rational, problem solving ,event scripted AI that can react rationally to events that within 1 year will be deeply off in fantasy land.

No disrespect intended but structure is needed to limit the choices to give the AI scripting a chance to challenge human moves. You do not have to make it ridgid but just plausable so actions can be countered. Otherwise the AI will always shoot itself in the foot.

have a good night.
 

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I want the system to model the fact that units stationed on a quiet sector use less supply then units that are moving and fighting.

Yes, they should, but on the divisional level. Any one division on the move or in a fight should consume more supplies and fuel (by a percentage of course). I'm not sure why this is not implemented...

Wonderful, if paradox feels they need to truly bring an expansion that creates more sandboxing that there is truly no way to AI script responses to, then by all means I applaud your purchase and your support for that type of system. I am sure your gaming enjoyment will be realized by the rational, problem solving ,event scripted AI that can react rationally to events that within 1 year will be deeply off in fantasy land.

No disrespect intended but structure is needed to limit the choices to give the AI scripting a chance to challenge human moves. You do not have to make it ridgid but just plausable so actions can be countered. Otherwise the AI will always shoot itself in the foot.

have a good night.

I disagree. Scripting AI to react better is absolutely possible. Just take a look at the AIIP.
I also made my own tweaks, and they work too. In my game, the AI will build a lot of tanks, up to the point of building heavy tanks instead of foot infantry. Japan won't demand Indochina when it is bordering an enemy Chinese warlord, because that would be stupid. If Germany won't get the Anschluss by diplomatic measures, they will fight for it. Minor nations won't research nuclear reactors, as they would never be able to build them. But that is only dependent on total IC, so if say Hungary (for whatever reason) gets her hands on 20 additional IC, they will be able to start their own pet project. Also, in my game, the AI will build nuclear reactors and test sites.
These are all tiny bits of improvement in the scripts.
Now, I'm not saying that everyone should mod their games to get what they want, of course not (although, it is a very good idea)! All I'm saying is that even though you might not enjoy vanilla, there are mods that make the game so much more enjoyable, that your money is at least not absolutely wasted. (And I'm also saying that a generic AI can be made that will adapt to the situation. Learning AI could also be made, but that would be absolutely overkill, and not in a single machine's scope...)
 

unmerged(150478)

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Naval Malfunction Ranges 1.4

Hi,

I really wanted 1.4 to do well. I've played twice now as Brazil and US. Both times, the ranges for units are totally messed up. In 1.3 it worked fine. Navel unit stationed in a base, ocean squares got increasingly distant ranges the farther away from the base it got. 1.4: totally random. The spot right next to the base is 10000km, the spot on the next side of it is 2000km, then 8000 km. Doesn't make any sense - totally messing with naval ops. I don't see how it can just be my computer, but paging through 20 pages of comments on 1.4, I don't see any other comments on it. Is there a thread I'm missing? Is it my computer and I need to reinstall?

Seriously, totally messes up gameplay. Please help.
 

unmerged(90249)

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But he was oriented towards Soviet. There was a pressure upon him from both superpowers, and he argued with his old revolutionary friend Che Guevara about this alliance with Soviet. Che was also a marxist, but not very much into realpolitik, and he was against this Soviet thing. They broke up their old friendship then and Castro aligned with Soviet. I do not think Castro would have aligned with the USA in the same way, but he would have accepted a treaty with USA if he was offered, and the terms were ok for Cuba. Then he would not have to turn to Soviet for help.

You explained better, maybe because your english is better, or more simply you are more interrested in that subject that I am.

Even if I disagree on calling Fidel a marxist at that time (similar to call Former Prime Blair a socialist!) I do agree with your conclusion: he MIGHT have sign a treaty with the USA if the USA had offered one.
 

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Hi,

I really wanted 1.4 to do well. I've played twice now as Brazil and US. Both times, the ranges for units are totally messed up. In 1.3 it worked fine. Navel unit stationed in a base, ocean squares got increasingly distant ranges the farther away from the base it got. 1.4: totally random. The spot right next to the base is 10000km, the spot on the next side of it is 2000km, then 8000 km. Doesn't make any sense - totally messing with naval ops. I don't see how it can just be my computer, but paging through 20 pages of comments on 1.4, I don't see any other comments on it. Is there a thread I'm missing? Is it my computer and I need to reinstall?

Seriously, totally messes up gameplay. Please help.

You should take a look in the Tech Support sub-forum. The range-confusion is a bug, most probably caused by messed up install (or using leftover files from a previous install.) You should try a re-install, with emptying the apropriate virtual stores too (or whatever they are called in those shiny new windows...)
 

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Wow, I steped into a time machine. I haven't been on the boards much since HoI 3 was released because I knew the game wouldn't be playable out of the box. I was a big fan of EU and EU 2 as well as HoI and HoI 2 (along with all the HoI 2 expansions. But the fact of the matter is that just about the time PI got almost all of the major bugs fixed the had moved on to HoI 3 and left a few unresolved issues.

So I see this thread and start reading to see if the game is playable yet. Seems like a slight majority favors no. So I guess I will wait. I figure that the cost of HoI 3 is cheep now and the expansion will push it a little closer to the original price. But I will wait for forum feed back before I buy. I got so frustrated with HoI 2 that I really don't have it in me to mod the game my self to get rid of some of the more bizzare aspects of the game. I know the fan boys will sputter and defend PI with their dying breath and the people who want to throw grenades will say Hell Ya!

But honestly I really just want PI to think of one little thing, how many other former customers won't even bother posting here because they got fed up too? The only money PI might make off me is when and if I buy the expansion because I will buy a used copy of the game for a low price. Seriously guys you burned us once on HoI 2 with this pay as you play system of expansion packs that created as many problems as they solved. Doomsday in particular comes to mind.

I really want companies like PI to thrive because I have been a life long strategic/tactical wargame fan. From board games like Squad Leader to computer games like Red Lightning on the Atari ST (talk about your obscure reference), to the HoI series. But I am not willing to blindly throw my hard earned money out so I can experience the frustration of a buggy program. PLEASE, PLEASE, take more time if you need to, to release a more finished product and stop releasing buggy programs that frustrate your loyal customers.
 
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Wow, I steped into a time machine. I haven't been on the boards much since HoI 3 was released because I knew the game wouldn't be playable out of the box. I was a big fan of EU and EU 2 as well as HoI and HoI 2 (along with all the HoI 2 expansions. But the fact of the matter is that just about the time PI got almost all of the major bugs fixed the had moved on to HoI 3 and left a few unresolved issues.

So I see this thread and start reading to see if the game is playable yet. Seems like a slight majority favors no. So I guess I will wait. I figure that the cost of HoI 3 is cheep now and the expansion will push it a little closer to the original price. But I will wait for forum feed back before I buy. I got so frustrated with HoI 2 that I really don't have it in me to mod the game my self to get rid of some of the more bizzare aspects of the game. I know the fan boys will sputter and defend PI with their dying breath and the people who want to throw grenades will say Hell Ya!

But honestly I really just want PI to think of one little thing, how many other former customers won't even bother posting here because they got fed up too? The only money PI might make off me is when and if I buy the expansion because I will buy a used copy of the game for a low price. Seriously guys you burned us once on HoI 2 with this pay as you play system of expansion packs that created as many problems as they solved. Doomsday in particular comes to mind.

I really want companies like PI to thrive because I have been a life long strategic/tactical wargame fan. From board games like Squad Leader to computer games like Red Lightning on the Atari ST (talk about your obscure reference), to the HoI series. But I am not willing to blindly throw my hard earned money out so I can experience the frustration of a buggy program. PLEASE, PLEASE, take more time if you need to, to release a more finished product and stop releasing buggy programs that frustrate your loyal customers.
You know, there just might not be enough demand (=money) around to buy the time needed to put out the kind of finished PI products we, you included, would like... If so, then PI has run its course.
 

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Yes, they should, but on the divisional level. Any one division on the move or in a fight should consume more supplies and fuel (by a percentage of course). I'm not sure why this is not implemented...



I disagree. Scripting AI to react better is absolutely possible. Just take a look at the AIIP.
I also made my own tweaks, and they work too. In my game, the AI will build a lot of tanks, up to the point of building heavy tanks instead of foot infantry. Japan won't demand Indochina when it is bordering an enemy Chinese warlord, because that would be stupid. If Germany won't get the Anschluss by diplomatic measures, they will fight for it. Minor nations won't research nuclear reactors, as they would never be able to build them. But that is only dependent on total IC, so if say Hungary (for whatever reason) gets her hands on 20 additional IC, they will be able to start their own pet project. Also, in my game, the AI will build nuclear reactors and test sites.
These are all tiny bits of improvement in the scripts.
Now, I'm not saying that everyone should mod their games to get what they want, of course not (although, it is a very good idea)! All I'm saying is that even though you might not enjoy vanilla, there are mods that make the game so much more enjoyable, that your money is at least not absolutely wasted. (And I'm also saying that a generic AI can be made that will adapt to the situation. Learning AI could also be made, but that would be absolutely overkill, and not in a single machine's scope...)

AI work is never ending, even after SF is released I will still be working on the LUA scripts for patches etc... Anyways, the new LUA is way more structured and has alot of hooks so people do not have to mess with the CORE LUA code and can just change certain things for their mods etc.... When Johan gives me permission will post the new German AI LUA file as a sample file on what can be done and how to do it.

AIIP will more than likely not work anymore with the expansion and would more than likely need to be redesigned as a whole to take advantage of all the new things that where added or he could just use my core code LUA and build off of that.

Anyways just waiting on Johan and will then feed the masses more info :)
 

onkeljonas

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If you wanted a historically acurate (or even pretty close to acurate) game from HOI3, well then you would obviously be disappointed. If you wanted a unique, fun and playable grand strategy game from HOI3 then I believe you should be pretty happy with what is there (at least as of 1.4).

Personally I'd prefer more historical accuracy, but judging from the last Paradox games, I can't say I'm surprised. And I'd rather have them improve playability than make Switzerland stay neutral (even though Switzerland joining the allies is my number 1 beef with historical inaccuracy in HOI3).

All that said, I'm having tremendous amounts of fun with it. As I did to some of my friends who complained endlessly, I'll recommend this: Take a smaller nation (like Brazil) and CHANGE history! Of course you'll be bored if all you do is replay barbarossa over and over again - expecting a historical outcome even though you play it ahistorical.
 

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OR, you could take up the chalange and recreate history! It is much harder to do in vanilla HoI3 than change it ;)
 

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For a WW2 game, this is so wrong on so many levels. Although it is quite funny.

I personaly dont see the atraction in replaying WW2 EXACTLY as it was in the history books. This is a game after all, and part of the fun for me is playing it different. What If I give Rommel some more tanks. What if I land in Ireland. What if I go for a proper surface fleet? All these what Ifs make it a whole lot more fun. (No ifs about it :rofl:)
 

unmerged(149074)

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AIIP will more than likely not work anymore with the expansion and would more than likely need to be redesigned as a whole to take advantage of all the new things that where added or he could just use my core code LUA and build off of that.

all the new things that were added? i really hope you provide use with a little documentation this time. it was quite a pain to figure out what all those exported functions were doing and how they play together.

you're talking about releasing the german AI before semper fi comes out. how about releasing all the AI script files? we could probably give you some feedback about it and we'd see what things would change with SF.

and if i think about it, how about you guys set up a readonly repository of the current dev branch of your AI script so we could provide you with patches through a bugtracker in the future?
 

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all the new things that were added? i really hope you provide use with a little documentation this time. it was quite a pain to figure out what all those exported functions were doing and how they play together.

you're talking about releasing the german AI before semper fi comes out. how about releasing all the AI script files? we could probably give you some feedback about it and we'd see what things would change with SF.

and if i think about it, how about you guys set up a readonly repository of the current dev branch of your AI script so we could provide you with patches through a bugtracker in the future?

I am pretty sure that will never happen but that is totally up to PI. Remember they are a gaming company not a open development project.
 

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all the new things that were added? i really hope you provide use with a little documentation this time. it was quite a pain to figure out what all those exported functions were doing and how they play together.

you're talking about releasing the german AI before semper fi comes out. how about releasing all the AI script files? we could probably give you some feedback about it and we'd see what things would change with SF.

and if i think about it, how about you guys set up a readonly repository of the current dev branch of your AI script so we could provide you with patches through a bugtracker in the future?

The lua gave us an insight into how PI writes, documents, and organizes code.

With the MESS that the lua code was found to be in on release, one can have nightmares thinking about the shape the .exe is in. Is it any wonder why PI has a hard time with QA testing?

I am pretty sure that will never happen but that is totally up to PI. Remember they are a gaming company not a open development project.

That would be bad news for a game company the uses mods like AIIP as a crutch to make their games function somewhat as designed.
 

Murkk

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I knew right from purchasing the game (I don't mind supporting the best strat game developer in the world) that this game was going to come to hard times. There simply was too much added to the game to have any sense of gameplay that was meaningful. If Paradox had the budget of Blizzard or Microsoft, I could see the title maybe coming to frutation, altough likely there would be no AI at all and the graphics would be really pretty.
 

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  • Stellaris: Galaxy Edition
  • Island Bound
  • Deus Vult
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Ancient Space
  • Diplomacy
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Hearts of Iron III
I enjoyed it since before 1.4, but I'd prefer a bit more of a historical bent if I go hands off. Kinda sad that they decided to go the expansion route as oppossed to a 1.5 patch, but we'll see what happens. Pdox is worth it in my opinion.
 

unmerged(90249)

Colonel
6 Badges
Jan 2, 2008
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  • Crusader Kings II
  • Darkest Hour
  • Hearts of Iron III
  • March of the Eagles
  • Semper Fi
  • Victoria 2: A House Divided
Edited: not worth my time

Dear Lothos, auto proclamed AI Guru (for Hoi2); I would like you to tell us ,poor mortals servum pecus, if you will include the uncredible bugs/mistakes/omissions you gratified us in DD and Armageddon (thought vanilla HOI2 was fine as you did not touch the files).

I would feel honored to read your answer :p