After releasing nations, the AI can immediately attack the nation you were at war with if they have a valid reason to do so.
Example: I released Granada against Castille, Granada immediately declares war in the Conquest of Andalucia.
The problem here is that I assume the AI knows Castille has 0 army, and thus in its calculations it sees a 100% victory chance with its impressive, relatively huge, doomstack of 6 footsoldiers. In reality of course, Castille reproduces its army strength immediately and will just crush Granada.
Maybe the AI should take into consideration Manpower and Manpower regeneration, as a normal player would. It makes sense, it's not a coding bug per se, but a flaw in the logic, so I guess it kind of counts.
EDIT: Sorry this was supposed to be in the bug reports section.
Example: I released Granada against Castille, Granada immediately declares war in the Conquest of Andalucia.
The problem here is that I assume the AI knows Castille has 0 army, and thus in its calculations it sees a 100% victory chance with its impressive, relatively huge, doomstack of 6 footsoldiers. In reality of course, Castille reproduces its army strength immediately and will just crush Granada.
Maybe the AI should take into consideration Manpower and Manpower regeneration, as a normal player would. It makes sense, it's not a coding bug per se, but a flaw in the logic, so I guess it kind of counts.
EDIT: Sorry this was supposed to be in the bug reports section.
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