I do know the meaning of the word blitzkrieg, but the closest you can get to actual blitzkrieg in Stellaris is a rabid deployment of forces on multiple fronts as soon as the war stars, aiming to overpower individual fleets before they can form a doomstack, crippling the opponent and penetrating deep into the enemy territory before they can muster any real opposition. That is something every attacker should strive for, as not blitzing is essentially handing the initiative to the enemy, both in the current warscore system and in the one you proposed.
To the warscore itself, I like your idea of cumulative warscore from controlling the target planets, but I see no reason why player who controls half of the empire's planets along with the target ones, should gain no additional warscore bonus from that. Balancing pvp is a good thing, but your system doesn't stop me from effectively wiping out the enemy, that is, destroying his fleets and infra. If the war would drag on because of me needing to wait for the warscore to slowly tick up, I would have even more time to occupy everything the other player has, crippling him even more if allowed to continue for extended period of time.
You got it backwards. In the scenario I gave, the war would be unwinnable only if it would use your system. In your system, I would not be able to gain warscore, if the targeted systems are under third party control by the time I get a chance to invade them. Currently, you can circumvent that by occupying everything else, while in your system that wouldn't gain me warscore.
Also, I can't get that +1000 warscore modifier you mentioned, because it is literally impossible for me to complete all my objectives required for that, because the said objectives are under third party control and thus invulnerable. If I could complete those objectives, I wouldn't need the bonus +1000 in the first place.
Having third parties take control of your objects preventing you from completing them is kind of a good thing. It wouldn't be a problem if the 3rd party was part of your war as it would count towards the groups wargoals completion. But an independent body in it's own war with its own obiectives
should be able to block you from completing your wargoals, it's ups the stakes for declaring war and means you have to keep an eye of the global events (such as 3rd party war declarations) and punishes you for making bad decisions (such as taking ages to invade after declaring war).
You could declare on the third party in order to complete you goals, but then you'll have another war to commit to, and who will that drag into the conflict? Will the rest of the galaxy hate you for declaring war on the 3rd party? Will they all then declare war on you? You don't have the
rite to be able to complete your wargoals, that's why you are at
war to earn the rite to them, and if someone else blocks you then tough, you've got to make a decision.
either you can;
- Back out completely
- Dig in for another war (with the 3rd party & Co)
- Or compromise on your current obiectives.
The main thing stellaris is lacking is
consequences for your actions. The game should not be focused around simple smash and grab wars, it should be about strategy, it's a god damned
"GRAND Strategy Game" for crying out loud, it's not supposed to be simple. You should have to really consider whether you can potentially survive with the consequences of your actions, quick easy wins should not exist by default, only stupid mistakes should open up those opportunities.
And if you took that long to invade that a 3rd party took control, then that is
your fault for not acting quickly and strategically, and I'll say it again that the game requires
consequences. You softened up at target so a 3rd party took the intiative an grabbed what they could before you. If your wargoal is to take control of a planet from an enemy, but that planet is controlled by a 3rd party then you really have no grounds to take control as you don't
control the planet, and neither does the party that you are trying to beat in a war.
Come on? Please tell me you see the sense in that? ^_^