[1.4.1] [1759] Random names from namelist not used

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permanently_afk

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I mainly do this post to ensure that it is on P'doxes radar as a bug, since it exists since 1.0. So if anyone could confirm it is in the database? Savegame with ~100 Fleets is attached.

As described in https://forum.paradoxplaza.com/forum/index.php?threads/namelists-in-utopia.1004973/ using a namelist containing both random and sequential names never uses the random names.

Observed behaviour (tested against HUM4 i.e. CoM):
Splitting from a fleet with a sequential name leads to more sequential names. Splitting a fleet with a custom name also leads to more sequential names. Building armies only spawns sequential names.
Examination of the namelist reveals commented-out lines, and presence of valid random names. Disableing the sequential naming enables the use of random names and previously commented-out names.

Expected behaviour:
After using all available random names, the game uses sequential names from then on out. If a random name becomes unused, the name is used instead of the next sequential name. This is especially expected since the random names are prominently displayed during species/game creation.

Steps to reproduce:
  1. Start new game, selecting the CoM
  2. Using console, enable instabuild, grant minerals and all techs (or play for a long while)
  3. Spawn/build armies/fleets
  4. Split said fleets
  5. Observe both armies and fleets
  6. QED
 

Attachments

  • namelist_error_demo.sav
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Milk

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Hey Permanently_afk, this is a known issue on our radar and is reported in our internal database, thank you for your time and report. :)
 
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