I'm gonna be pissed if you sissy WC whiners convince PI to make this game easy.
Good job mis-characterizing people's viewpoints and opinions. WC is being used an example of an overarching problem.
I'm gonna be pissed if you sissy WC whiners convince PI to make this game easy.
I'm gonna be pissed if you sissy WC whiners convince PI to make this game easy.
This, so much. Outside of war, there is virtually NOTHING to do unless you create sweeping narratives as you watch your game in idleness. People like to tell others they're playing it wrong, and should be trading, colonizing, and other goodies instead of waging war; which equates to, "Click where the merchant goes. YAY TRADING", "Click where the colonist goes. YAY COLONIZING!", "Click to send diplomat. YAY DIPLOMACY", and then you're back to sitting around idle, hoping for something to do. Apparently wanting to wage war, arguably the one fleshed out mechanic, is not the "proper forum approved" way to play, and all the new game mechanics exist solely to frustrate the player, because apparently there were elements of the EU3 community that WERE FURIOUS THAT PEOPLE PULLED OFF CRAZY WC STUNTS IN THEIR SINGLEPLAYER GAME. They were so mad about what people did with their single player games, they want us to forget EU wasn't always about sitting-there-staring-at-the-screen-hoping-for-a-resource-to-click-and-use (the aforementioned LOVELY interwar game), while patronizing players who were used to/enjoyed the way Paradoxes flagship title used to play just one iteration ago.
Everyone confuses "challenging" with "unfair." A game can be challenging, but how it achieves it is of vital importance. There needs to be counterplay and strategy. Short term goals need to translate into medium-term goals, and those need to translate into long-term goals. I do not think this happens with EU4. The coalitions are extremely constricting. Basically, you take some land, then wait around for 15-20 years to do ANYTHING else. Let's colonize...Fun...Let's build buildings...Fun... Beyond that, there are too many alliances. In almost every game I play, all my neighbors are allied together. Is this REALLY as designed? Because, if so, what can you do? Very, very little. Oh wait...Colonize...Oh wait...Build... You get what I am saying? You can admit that the game isn't perfect, you do NOT need to defend EVERY SINGLE ASPECT of it. If everything is perfect, then why does Paradox fix 100-200 things EVERY PATCH? They realize it is not perfect and so should most of us.
Bottom line. The methods that Paradox uses to MAKE the game challenging are slightly flawed or incorrect in practice. We have all seen it. A game where ALL OF YOUR NEIGHBORS are allied to eachother is not fun and is not "challenging." It's just unfair and historically inaccurate. This is my biggest beef. I could talk about the combat system too. I remember ONE BATTLE that lasted 6 months. No joke...Does that make the game "challenging?" No, it's a design flaw or a glitch.
There needs to be significant changes to the coalition system and the alliance system in the game. It is simply too constricting and a hindrance. And I'm also sick of Spain inheriting ALL OF SCANDINAVIA! That is so unrealistic.
Let me say I agree with some of this. Economy could definitely be filled out - I'd love to see trade zones become dynamic for example, diplomacy might do with a few changes to make it more indepth. And at least if your catholic and HRE you have a bit more to do than just war. But I also don't believe AE or all that are to high, world conquest shouldn't be easy or if you want to be strictly realistic, possible at all. I don't t find EU IV that boring myself, but while your waiting for AE to go down you could do with some more stuff to do.
Unlike you Yokuz I don't agree that the present systems broken. What it needs is more stuff to support it and to do while waiting, not a total revamp that'd take PI ages they could work on expanding the other parts of the game.
I will admit I'm not the best player in EU4 still... but the way that I experience the game just doesn't feel fun at all.
To be honest, the game is bloody boring to play, if you don't fight wars (i.e. blobbing). AND, when you fight wars enough, you get AE, and you get the ridiculous coalition wars...
Diplomacy is still weird and doesn't work terribly well at all...
Trade is worse than EU3...
User interface needs betterment badly... (something is needed for AE points management, it's called the diplomacy tab after all, also trade goods mapmode would be very much needed feature, because the quick build feature B/V is already good feature, but it requires synergy with the mapmodes for enjoyable gameplay.)
It's not like a terrible game, but I don't really have so much fun in this game, it feels like a chore playing this game (honestly I liked EU3 DW better). I had my doubts, and waited over the release of this game, but now that I also bought civ5 expansion also, I suspect I will be playing that game more for now atleast.
Why do you blob? I never blob. I can imagine that if your goal is to blob you'll find the game distasteful as it is meant to prevent exactly that?
I will admit I'm not the best player in EU4 still... but the way that I experience the game just doesn't feel fun at all.
To be honest, the game is bloody boring to play, if you don't fight wars (i.e. blobbing). AND, when you fight wars enough, you get AE, and you get the ridiculous coalition wars...
Diplomacy is still weird and doesn't work terribly well at all...
Trade is worse than EU3...
User interface needs betterment badly... (something is needed for AE points management, it's called the diplomacy tab after all, also trade goods mapmode would be very much needed feature, because the quick build feature B/V is already good feature, but it requires synergy with the mapmodes for enjoyable gameplay.)
It's not like a terrible game, but I don't really have so much fun in this game, it feels like a chore playing this game (honestly I liked EU3 DW better). I had my doubts, and waited over the release of this game, but now that I also bought civ5 expansion also, I suspect I will be playing that game more for now atleast.
It is but it would require a whole lot of new content, rebalancing, etc etc stuff stuff etc etc; In essence an enormous amount of work, adding stuff, tweaking stuff, balancing stuff, etc. Not to sound rude but to be blunt, people complaining should just go play CK2 -and if you read the forums apparently they do, cause isn't that the whole difference between the 2 games? Afaik the internal management has never been the strongpoint of EU games, not compared to CK2. Such content at least sounds like at least food for a serious expansion. All in all it as of yet hasn't really bothered me cause a) in SP I just turn the speed up and in b) MP I'm playing with friends continuously making fun over skype.
4 Personal Unions: Just super random and basically impossible for the player unless you get extremely lucky or start in Iberia. The main problem is that there is no good way to counter them. Right now the only thing you can do in order to stop a personal union is to beat up the overlord to -100 prestige and hope for their king to die before the country recovers.
--> A game can be truly ruined when an AI stacks up PUs. For example I have seen a Castille/Portugal/Aragon/Naples/Austria/Palatinate PU. I mean its not the end of the game, but that kind of superblob can lead to a total standstill of the map. Combined with the vanishing cores this part of the map is basically locked forever.
suggeston: 1st add a casus belli for breaking up personal unions. 2nd make PUs accessible to the player again. PUs in 1.0 where absolutely fine. So a player can become superpowerful. So what? There have to be some big gains. After conquering myself up to ~100 forcelimits there should be some wars that are worth fighting for. 3 add the option to join a defensive PU war if you have a RM or if you have the same dynasty regardless of alliance. The claim throne succession war does not work at all, since no sane person (and not even the AI) will claim all thrones, especially in the (normal) case where you have no chance to inherit it.
Is there any reason why blobbing is bad? I believed that this game (or paradox games in general) are about doing what player wants to do without artificial restrictions.
Internal management should be in here - and more than in CK2 - because THIS was the age of the birth of the Nation-State, the centralization of power, the waxing of monarch absolutism and its waning; of the Scientific Revolution, of the rise of the bourgeoisie and the slow decline of aristocracy. Without these, EU4 is like CK2 without religion.
Once you understand and have mastered all the systems of the game, what exactly is there to do except expand?Why do you blob? I never blob. I can imagine that if your goal is to blob you'll find the game distasteful as it is meant to prevent exactly that?
Everyone confuses "challenging" with "unfair." A game can be challenging, but how it achieves it is of vital importance. There needs to be counterplay and strategy. Short term goals need to translate into medium-term goals, and those need to translate into long-term goals. I do not think this happens with EU4. The coalitions are extremely constricting. Basically, you take some land, then wait around for 15-20 years to do ANYTHING else. Let's colonize...Fun...Let's build buildings...Fun... Beyond that, there are too many alliances. In almost every game I play, all my neighbors are allied together. Is this REALLY as designed? Because, if so, what can you do? Very, very little. Oh wait...Colonize...Oh wait...Build... You get what I am saying? You can admit that the game isn't perfect, you do NOT need to defend EVERY SINGLE ASPECT of it. If everything is perfect, then why does Paradox fix 100-200 things EVERY PATCH? They realize it is not perfect and so should most of us.
Bottom line. The methods that Paradox uses to MAKE the game challenging are slightly flawed or incorrect in practice. We have all seen it. A game where ALL OF YOUR NEIGHBORS are allied to eachother is not fun and is not "challenging." It's just unfair and historically inaccurate. This is my biggest beef. I could talk about the combat system too. I remember ONE BATTLE that lasted 6 months. No joke...Does that make the game "challenging?" No, it's a design flaw or a glitch.
There needs to be significant changes to the coalition system and the alliance system in the game. It is simply too constricting and a hindrance. And I'm also sick of Spain inheriting ALL OF SCANDINAVIA! That is so unrealistic.
Every idea group you take brings a set of events with it, and quite a few events have their MttH affected by your choice of ideas.1- LAck of events that depend on player choices (for example, not making stability increase a process that would be influenced by the NI choices the player made)