1.3.x = least fun to play version of the game. Please make the game more FUN!!

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AlricWaskir

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The date is 23rd July 2044. Dust settles across the globe as the third world war winds down with a narrow victory for the allies. Millions across the globe are displaced, with countless more dying of starvation and thirst, with many more suffering from horrific ailments caused by nucular fall out.

Americas president - Justin Bieber is under scrutiny trying to sort out the resulting economic crisis. China buys Japan for £300 Trillion and annexes the country. England win the FIFA world cup for the second time.

Out of this list England winning the FIFA world cup the second time seems the most unlikely to me ;)
 

mcmanusaur

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In my experience that's not the actual problem. The first rise to power (while playing small nations) is one of the most interesting, albeit hardest parts of the game. I don't actually find the game-play punishing, but I still tend to blob in many games for a simple reason: there's not much to do but war. Ultimately everything you do is to improve your odds in the wars to come. In the end I start blobbing because it's inevitable if you want to actually do something - although I'm mostly having much more fun while being on par with other majors and the struggle to overtake them. That's obviously only true if you don't start as a major right off, in which case you will blob very fast anyway (which can be fun too, once in a while).
Well, the idea is that risk decreases as you blob, which is why blobbing averts punishment (in one sense), but in another sense they have a series of mechanics (AE, overextension) that are meant to "punish" or at least inhibit blobbing, and I consider those mildly tedious more than anything else in their current state.
 

Brawler

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Well this thread quickly went off topic. The people posting for aggressive expansion to stay remind me of people that complain about space simulation games having sound, because there's no sound in space. Since they want their game to be more realistic they demand the developers remove sound from the game when all they have to do is turn off their speakers and problem is solved. If you don't want to paint the map that's your prerogative, then don't paint the map. Why are you against other people's enjoyment if they do want to paint the map? AE isn't the only limiting factor anyway, there's vassalisation wait times, Admin costs to core provinces, so on and so forth that is already a hindrence to world conquest.
 

Anjwalker

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Oh god, not again. Do you really think you are the first to form the HRE?

No, I'd hope I'm not. But that is not the point of my post and you obviously missed that entirely as well as ignored the rest of my post. The point of my post was to say that dominating the world is /not/ about painting, and /not/ about none stop conquest. It's a combination of the different mechanics and people who want non-stop conquest should go away.

Well this thread quickly went off topic. The people posting for aggressive expansion to stay remind me of people that complain about space simulation games having sound, because there's no sound in space. Since they want their game to be more realistic they demand the developers remove sound from the game when all they have to do is turn off their speakers and problem is solved. If you don't want to paint the map that's your prerogative, then don't paint the map. Why are you against other people's enjoyment if they do want to paint the map? AE isn't the only limiting factor anyway, there's vassalisation wait times, Admin costs to core provinces, so on and so forth that is already a hindrence to world conquest.

The game would quickly lose its fun if not-blobbing was a breeze because people wanted to blob and therefore demanded the developers remove all the things that make the game a challenge. How about, instead the minority who want to blob go mod that in and let the people who buy the game for what it is, a challenging strategy game play it without spamming the forum?
 

tapewormlondon

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Well this thread quickly went off topic. The people posting for aggressive expansion to stay remind me of people that complain about space simulation games having sound, because there's no sound in space. Since they want their game to be more realistic they demand the developers remove sound from the game when all they have to do is turn off their speakers and problem is solved. If you don't want to paint the map that's your prerogative, then don't paint the map. Why are you against other people's enjoyment if they do want to paint the map? AE isn't the only limiting factor anyway, there's vassalisation wait times, Admin costs to core provinces, so on and so forth that is already a hindrence to world conquest.

Where in gods name do people ask for no sound in space games? WTF.

There needs to be a mechanic limiting expansion, other than overextension, which is just a case of conquering, coring, waiting conquering.

The game would be a piece off cake. I could do a WC with those mechanics, and that means the games too easy.
 

Beagá

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This game was screwed the moment Paradox put World Conquest as na achievement, now tons of people think the game is about it, and if it doesn´t allow it or ir very difficult then the game is instantly bad or broken...
 

WeissRaben

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In my experience that's not the actual problem. The first rise to power (while playing small nations) is one of the most interesting, albeit hardest parts of the game. I don't actually find the game-play punishing, but I still tend to blob in many games for a simple reason: there's not much to do but war. Ultimately everything you do is to improve your odds in the wars to come. In the end I start blobbing because it's inevitable if you want to actually do something - although I'm mostly having much more fun while being on par with other majors and the struggle to overtake them. That's obviously only true if you don't start as a major right off, in which case you will blob very fast anyway (which can be fun too, once in a while).

Yep. I have mostly stopped playing - I am not a warmonger, war bores me, and out of it there is...a big dusty nothing. IF you have a coast you can colonize, but it's not a given. I'll give the Native Americans in CoP a go - they look like they will be the most interesting nations to play for a fair while.
 

unmerged(798670)

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The game would quickly lose its fun if not-blobbing was a breeze because people wanted to blob and therefore demanded the developers remove all the things that make the game a challenge.

...let the people who buy the game for what it is ...

As much as the false dichotomy is lovely, it is demonstrably provable that if every change people predominately ask for were put into the game all at once the game would still be difficult and enjoyable and fun.

Most of those changes I've seen people actually want was something that existed in the game all at once in 1.1 (or even 1.0) and that game was critically reviewed as one of the best games of the year. All we as, "the people who bought the game for what it was" are asking for is to get some of the glory that was that game back.
 

unmerged(463193)

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i dont really have a problem with difficulty, just that it's impossible to expand now. well unless you vassal feed. now, you choose between vassal feeding or watching the paint dry, which is either gamey or boring. i really wish expanding was possible and difficult so that players are rewarded for skilled plays, instead of being close to impossible (OE, coalitions, AE) or gamey due to vassal feeding. this would probably require new mechanics that maybe will come out for a new expansion or two.
 

MaticT

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World conquest shouldn't be easy in any case, but I remember when coming across Prawnstar's The Historic Inevitabilty of Epic Failure back in EU3, I got completely hooked up and immediately started playing again with all my favourite nations a few more 10 times, since I was able to realise some benefits of a different playing styles and learned some of the small things making the world conquest possible.
EU4 is otherwise a significantly improved game compared to EU3, but while I could play Brandenburg for 20+ times back than, each time doing stuff differently, I've got a feeling that now that I got it, my EU4 Russian campaign would be pretty much identical to the previous one with only small differences.

World conquest shouldn't be something everyone with 50 hours of EU4 experience should be able to pull off, but it should be possible with more than just 1-2 nations for those players willing to test various playthroughs repeatedly and craft their strategy 50 years in advance, without using gamey tactics along. A bit more in-game depth should made that possible and I'm pretty confident these issues will get solved through time as the game develops.
 

hwoosh

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Most of those changes I've seen people actually want was something that existed in the game all at once in 1.1 (or even 1.0) and that game was critically reviewed as one of the best games of the year. All we as, "the people who bought the game for what it was" are asking for is to get some of the glory that was that game back.

No, that’s what you, singular, are asking for. It’s your own pet bugbear that you never tire of airing. Nice try at framing the entire debate in your own terms, though.

lordtidus said:
i dont really have a problem with difficulty, just that it's impossible to expand now. well unless you vassal feed. now, you choose between vassal feeding or watching the paint dry, which is either gamey or boring. i really wish expanding was possible and difficult so that players are rewarded for skilled plays, instead of being close to impossible (OE, coalitions, AE) or gamey due to vassal feeding. this would probably require new mechanics that maybe will come out for a new expansion or two.

For the millionth time, Johan has stated that vassal-feeding is intended play . . .
 

grommile

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i dont really have a problem with difficulty, just that it's impossible to expand now.
Colonization, and running riot in Asia using the CB from the Expansion ideas, both come under "expansion" in my book.
 

unmerged(798670)

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No, that’s what you, singular, are asking for. It’s your own pet bugbear that you never tire of airing. Nice try at framing the entire debate in your own terms, though.

I want to download and play 1.1 as it was, that is my desire.

OTOH, Most people I have seen ask for specific things that were in 1.1 (or a compromise between 1.1 and current), hence I said "some" of the glory. Just because someone doesn't say "1.1" and instead says "The battle mechanics were better before" or "AE is way too high now" doesn't mean they aren't talking about mechanics that were present in 1.1 that were subsequently removed. That was not the main point of that post however.

The bigger points of my post were
1) False choices between two options are bad
2) Even if hundreds of the suggested changes were put in place the game would still be very challenging and enjoyable
3) "(1.0-1.1) was critically reviewed as one of the best games of the year"

We're not arguing a theoretical here that the game would become terrible if the game was changed to be more like 1.1, because it existed and was beloved. Saying it "would quickly lose it's fun" is just false, it was tested and proven otherwise.
 

srd5090

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The game would quickly lose its fun if not-blobbing was a breeze because people wanted to blob and therefore demanded the developers remove all the things that make the game a challenge. How about, instead the minority who want to blob go mod that in and let the people who buy the game for what it is, a challenging strategy game play it without spamming the forum?

I would hesitate to say those it is a minority that want blobbing to be a little bit easier and the game as a whole to be less restrictive. I'm on that side of the fence and don't post very much. The only way to have an idea of the population is to do a survey. You might be thinking it's a minority because in your mind your position should be the majority and is 'right'.

I think what most people want is what they paid for, what they thought the game IS. If the changes and recommendations of many posters on the forum were put in place (see Jomini and TheBloke), the game would still be a challenging strategy game. I mean, if folks "spamming the forums" is somehow keeping you from playing your game, I think you have an interface problem. I could just as easily say that PDS should make the game easier and let others mod in more difficulty (which seems to have been the norm in previous PDS title like Hoi3 and the Black ICE mod). Instead I'll say there is a compromise that can be made that allows conquering to be viable and fun, and NOT conquering to be viable and fun. Unfortunately we don't currently have that as much as we did in previous versions. I haven't played the game since 1.2 more or less, and don't play on playing again until 1.4 since it lessens AE accrual.
 

wildbillhdmax01

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The US dominated the West for decades, didn´t mean it conquered it. Domination is not the same thing as conquest, FFS.

dom·i·nate
ˈdäməˌnāt/
verb
verb: dominate; 3rd person present: dominates; past tense: dominated; past participle: dominated; gerund or present participle: dominating

Doesn't matter what Domination mean. The 1st thing to come to mind is Domination by military means. By painting the world. Not of Domination the world by Trade, culture, or what ever. Especially when when you read this : "Global Domination ". I don't think Domination by Allies or ideas. Not In a East Vs West.


+1 to you sir!

As a PI player. I've played most PI modern games, and I'm a Civ V fan. Civ V is 10x more fun then EU4. Yes, I do love EU4, but it has it problems. In Civ I don't have to go to war to feel like I'm not just staring at screen. There is so much more to do then just wage war.

CK2 has plenty to do when not at war. I've gone 50+ years and had a great time taking care of my kingdom.


640px-The_British_Empire.png

Your map had an error. So I fixed it for you!

 

Brawler

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Apr 3, 2013
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The game would quickly lose its fun if not-blobbing was a breeze because people wanted to blob and therefore demanded the developers remove all the things that make the game a challenge. How about, instead the minority who want to blob go mod that in and let the people who buy the game for what it is, a challenging strategy game play it without spamming the forum?

FYI in one of my last games I played as Dai Viet (this was after they fixed Ming AI with recent patch so it doesn't implode every game) I conquered all of South East Asia and Half of North Asia then I got bored from playing the tedious waiting game to not raise AE too much and quit. Blobbing is damn easy if you know how to play mate, it's the fact once you're a blob the game becomes an exercise in tedious frustration that is the problem because there is absolutely nothing to do other than... conquest?
 
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