1.3.x = least fun to play version of the game. Please make the game more FUN!!

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Xara

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More unique missions, more unique missions, more unique missions, more unique missions, and more unique missions

By far the most interesting part of the game, and what makes the nations with them far more interesting
 

hwoosh

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In this universe, in a language called English on a planet called Earth orbiting around Sol, which is a star in Milkyway, global domination or world domination exactly means conquering the whole world. Seems weird and can be interpreted as dominating other powers but it is not. It simply means painting the map.

Your snideness does not make you right.
 

Beagá

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The US dominated the West for decades, didn´t mean it conquered it. Domination is not the same thing as conquest, FFS.
 

hitchens

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You seem confused between Dominate Global Power and painting the map because they are two different things. Also first sentence is "Paradox Development Studio is back with the fourth installment of the award-winning Europa Universalis series" which says nothing about painting maps.


Only Russia does a nice job in painting the map, so does spain. So yeah it is about painting the map.
 

FearTheAmish

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In this universe, in a language called English on a planet called Earth orbiting around Sol, which is a star in Milkyway, global domination or world domination exactly means conquering the whole world. Seems weird and can be interpreted as dominating other powers but it is not. It simply means painting the map.

See unlike you i can give examples Does anyone Deny that the British empire did not Dominate the globe and didn't paint it red? Does anyone doubt that USSR/USA Dominate the global world from 1950 - 1991? Does anyone Deny that Spain dominated the world from 1500's to the 1700's? all of these a case of nations dominating the globe without "painting" it.

You on the other hand have exactly one example and that is the Mongol Horde and they failed at Hungary.....
 

BBBD316

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In my games I just want to be no.1, I have never WC in any EU game so that is never my goal.

I would like to see Coalitions not change war leader, I should be able to DOW on a target in the other members join but not be the leader or if it swaps leaders they shouldn't be able to call in their allies. If their allies want to be in the coalition then they can join it.

I would like the ability to remove colonies easier as this was often what was won in the later wars and I would like to be able to stunt the AI's growth by either taking their colonies or forcing them to release them as a new nation, also some other nations beside the US would be good.

Also more specialised events/missions.
 

Brawler

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dominate [ˈdɒmɪˌneɪt]
vb
1. to control, rule, or govern (someone or something)

2. to tower above (surroundings, etc.); overlook

3. (tr; usually passive) to predominate in (something or someone)

Dictionary says it all. Thanks. I don't know how you can interpret dominating the world as not ruling over it since it is the most commonly used meaning for it hence being number 1 option in dictionaries.
 

FearTheAmish

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dominate [ˈdɒmɪˌneɪt]
vb
1. to control, rule, or govern (someone or something)

2. to tower above (surroundings, etc.); overlook

3. (tr; usually passive) to predominate in (something or someone)

Dictionary says it all. Thanks. I don't know how you can interpret dominating the world as not ruling over it since it is the most commonly used meaning for it hence being number 1 option in dictionaries.

i can do that too...


dom·i·nate
ˈdäməˌnāt/
verb
verb: dominate; 3rd person present: dominates; past tense: dominated; past participle: dominated; gerund or present participle: dominating

1.
have a commanding influence on; exercise control over.
"the company dominates the market for operating system software"
synonyms: control, influence, exercise control over, command, be in command of, be in charge of, rule, govern, direct, have ascendancy over, have mastery over; More
informalhead up, be in the driver's seat, be at the helm of, rule the roost (in), wear the pants (in), have someone in one's hip pocket;
literarysway
"the Romans dominated the parts of Britain that became England and Wales"
predominate, prevail, reign, be prevalent, be paramount, be preeminent;
informalkick butt
"it dominates the sports scene"
be the most important or conspicuous person or thing in.
"the race was dominated by the 1992 champion"
(of something tall or high) have a commanding position over; overlook.
"a picturesque city dominated by the cathedral tower"
synonyms: overlook, command, tower above/over, loom over More

See funny how that works Bolded the correct part for ya....
 

AlricWaskir

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Ok,

So I did not intend to get this into a "right/wrong" or "The game sucks/ the game is great"-discussion. It is also not about learning the "right" way to play. I had a lot of fun with this game and tried out various strategies. Maybe I should have stated it more clearly but I tried to be constructive and would appreciate if there where more suggestions of how to make the game even more interesting.

Currently the game forces you into ONE playstile and sooner or later your options are reduced to coalition management if you don't roleplay. At least to me coalition management takes out the fun sooner or later. So there is two things which I would love to see. 1st the game allowing for a wider variety of playstiles and 2nd "nerf" coalitions.
 

StatikShocker

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who are these people who think that agressive expansion is properly scaled? if you attack novgorod as muscovy at game start and take 4 provinces (much less than what actually happened!) then Lithuania, Golden Horde, Kazan, Sweden, and Ryazan form a coalition against you with Novgorod. Novgorod declares war with "coalition causus belli" 5 years later. Historical expansion is impossible in many cases without overcoming enormous ahistorical coalitions.

These naysayers are citing playthroughs as idiot OPM europeans, where the only thing stopping expansion is human brain vs ai "brain", like being willing to take out more loans than an ai is hardcapped to do, which is something that a 3 year old could probably overcome. You are not slammed against arbitrary game mechanics that larger nations are. You fail to (or more likely refuse to) understand that these fabricated constraints on expansion are ruing the experience of Europa for most of its players. We are no-lifes on the forum for the game, which makes us a minority. Most players are trying to play this game without the guidance of the official forums, reasonably so. What do they know about the tactics of vassal feeding?

What is Europa now, seems to be the question. It is certainly not a history simulator; without massive vassal feeding, forming the historical borders of Ottomans, Qing, Russia, Mughals, etc are most likely impossible for a great majority of players. If it is made to simulate alternative history, then shouldn't we be able to improve on what was done historically? Do we think the Ottomans made 100% correct decisions in their conquests? With hindsight, should a player not be able to correct their mistakes, face new obstacles as a result, and be able to, with strategy, achieve even greater things?

And to this guy, FearTheAmish: you tell him it is not CKII, right? but you cite all the wrong reasons. Outside of combat, CKII has a million things to do. That game is extremely immerse, with many tasks and goals to entertain players outside of war. Europa does not. You talk about "trade", which is certainly not fun, I am laughing as I type this because of how insane your claims are. While you wait for a coalition of earth that formed from you taking Beijing to cool down, click on trade buildings in all of your provinces. Yeah that is exhilarating. Civ V, despite how much it is denounced by paradox fans, has a million more things to do compared to EU. EU is war, and wait for more war. Civ has city building, and many more avenues to victory other than war. If EU IV just offers war as a thing to do, why is it made so decidedly unfun not by being difficult or challenging, but by being made frustrating, by artificial barriers to player accomplishments.

"You can always sit there and not do anything" is not a valid response to broken game mechanics.
 
Last edited:

Roelath

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i can do that too...


dom·i·nate
ˈdäməˌnāt/
verb
verb: dominate; 3rd person present: dominates; past tense: dominated; past participle: dominated; gerund or present participle: dominating

1.
have a commanding influence on; exercise control over.
"the company dominates the market for operating system software"
synonyms: control, influence, exercise control over, command, be in command of, be in charge of, rule, govern, direct, have ascendancy over, have mastery over; More
informalhead up, be in the driver's seat, be at the helm of, rule the roost (in), wear the pants (in), have someone in one's hip pocket;
literarysway
"the Romans dominated the parts of Britain that became England and Wales"
predominate, prevail, reign, be prevalent, be paramount, be preeminent;
informalkick butt
"it dominates the sports scene"
be the most important or conspicuous person or thing in.
"the race was dominated by the 1992 champion"
(of something tall or high) have a commanding position over; overlook.
"a picturesque city dominated by the cathedral tower"
synonyms: overlook, command, tower above/over, loom over More

See funny how that works Bolded the correct part for ya....

com·mand·ing
kəˈmandiNG/Submit
adjective
1.
(in military contexts) having a position of authority.
"a commanding officer"

au·thor·i·ty
əˈTHôritē,ôˈTHär-/Submit
noun
1.
the power or right to give orders, make decisions, and enforce obedience.
"he had absolute authority over his subordinates"
synonyms: power, jurisdiction, command, control, charge, dominance, rule, sovereignty, supremacy; More
the right to act in a specified way, delegated from one person or organization to another.
"military forces have the legal authority to arrest drug traffickers"
synonyms: authorization, right, power, mandate, prerogative, license, permission More
official permission; sanction.
"the money was spent without congressional authority"
2.
a person or organization having power or control in a particular, typically political or administrative, sphere.
"the health authorities"
synonyms: officials, officialdom; More


Either the government is a puppet or a vassal of the "Dominate" power. Since there are no puppet states within the game it leaves only option for them to be vassals. Which is highly impossible unless you're damn lucky with PUs.
 

Mann42

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Coalitions are more tedious than challenging.
This. This can only be repeated so many times. Even Paradox has decided to reduce AE accrual of large nations in 1.4, so somebody has been listening, even if there's a contingent on the forums that hasn't.

Your snideness does not make you right.
Nor has any your righteous attempts to label other's posts as snide made you right in the past. You are much more awesome when you choose to be informative and constructive.

Ok,

So I did not intend to get this into a "right/wrong" or "The game sucks/ the game is great"-discussion. It is also not about learning the "right" way to play. I had a lot of fun with this game and tried out various strategies. Maybe I should have stated it more clearly but I tried to be constructive and would appreciate if there where more suggestions of how to make the game even more interesting.

Currently the game forces you into ONE playstile and sooner or later your options are reduced to coalition management if you don't roleplay. At least to me coalition management takes out the fun sooner or later. So there is two things which I would love to see. 1st the game allowing for a wider variety of playstiles and 2nd "nerf" coalitions.
There's somewhat of a holy war on these forums. If you have any constructive criticism about coalitions or aggressive expansion, there is a contingent on the forums that will inevitably respond by telling you that you need to learn how to play and how your playstyle is wrong. In general, you just have to ignore them and hope that the posters interested in actual constructive conversation take note and respond to your points. Jomini, bleakie, TheBloke and zodium have made numerous posts and had some wonderful conversations concerning some of your observations - it might be wise to find one of those threads and contribute. Otherwise, it's flames all the way down.
 

FearTheAmish

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And to this guy, FearTheAmish: you tell him it is not CKII, right? but you cite all the wrong reasons. Outside of combat, CKII has a million things to do. That game is extremely immerse, with many tasks and goals to entertain players outside of war. Europa does not. You talk about "trade", which is certainly not fun, I am laughing as I type this because of how insane your claims are. While you wait for a coalition of earth that formed from you taking Beijing to cool down, click on trade buildings in all of your provinces. Yeah that is exhilarating. Civ V, despite how much it is denounced by paradox fans, has a million more things to do compared to EU. EU is war, and wait for more war. Civ has city building, and many more avenues to victory other than war. If EU IV just offers war as a thing to do, why is it made so decidedly unfun not by being difficult or challenging, but by being made frustrating, by artificial barriers to player accomplishments.

"You can always sit there and not do anything" is not a valid response to broken game mechanics.

http://forum.paradoxplaza.com/forum...o-avoid-Coalitions...-Easy-step-by-step-guide is what you can do to avoid coalitions and you know do something besides conquest which supposedly this game has none of....:rolleyes:
 

FearTheAmish

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have you played a non western tech country yet?

Almost all of them and i agree that Native Americans is mostly just sitting there. But that is being fixed with conquest of Paradise. Also there is a reason it is called Europa Universalis and not something else. Just like CK2 had Sword of Islam to flesh out Muslims and ToG to flesh out Pagans EU will have expansions to flesh out Natives and Far Eastern.
 

Trickrs

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I wish you could be a nice and strong country without being a blob.

Really, is nearly impossible to recreate the Dutch 17th-18th century hegemon, you are very (5 provinces) small, France or Englad (whatever own calais) will claim all your provinces and steamroll you badly in 20 years.
 

FearTheAmish

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I wish you could be a nice and strong country without being a blob.

Really, is nearly impossible to recreate the Dutch 17th-18th century hegemon, you are very (5 provinces) small, France or Englad (whatever own calais) will claim all your provinces and steamroll you badly in 20 years.

Start from 1444 as Gelre ally Austria/France use them to dismantle Burgundy and expand to East Frisia. Form Netherlands at ADM 10. This is actually the campaign i am playing currently and its a lot of fun. Just finished a MASSIVE world war Portugal/England/Castile/Aragon Vs. Netherlands/Scandinavia/Lithuania. War was over the Iberian Coalitions holdings in Caribbean we won and i now own 93% of the Caribbean.

See this is why i cant understand why people don't like Coalitions the big wars are what the mid/late game is all about. War burning from the America's to West Indies.
 

grommile

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I wish you could be a nice and strong country without being a blob.

Really, is nearly impossible to recreate the Dutch 17th-18th century hegemon, you are very (5 provinces) small, France or Englad (whatever own calais) will claim all your provinces and steamroll you badly in 20 years.
This mostly reflects the weakness of the diplomatic game (I'm sure the Dutch spent an awful lot of time and money playing various powerful neighbours off each other) and the poor assignment of national ideas.

Why do Bohemia and Hungary, both of whom ended up subjects to the Habsburgs and didn't break free until 1918, get the +200% coring cost modifier (that I think should be abolished entirely from the game anyway because it does stupid things) and yet the Dutch Republic which revolted from Habsburg Spain and even Ol' Boney was reluctant to immediately annex doesn't get it?