• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning
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Johan

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http://www.paradoxplaza.com/in-game/sengoku/v1.3.exe

====================================================================
= Changes to 1.02 to 1.03
====================================================================

*******************************************
* AI
*******************************************
- AI will no longer constantly raise and disband levies
- Tweaked AI accept peace
- If a AI character have few male children (less than 3) fertility is prioritized when looking for a wife
- AI will not arrange betrothal if age difference is bigger than 5 years

*******************************************
* Gamebalance
*******************************************
- When granting a ronin landed titles he will take his retinue units with him
- Civil war clans will no longer be able subjugate
- Added mountain pass between Kai and Shinano
- Execute plot that causes a join clan will no longer cost extra honor
- No longer possible to plot to attack rebels
- Plot event attack title is not allowed for rebels
- Vassal dislike events should not happen as often and requires that the liege is at war
- Vassal asking for kokujin title should not happen as often
- The male fertility decreases faster the more alive children he has
- Same ronin should not come back as often
- Siegeview will show effective martial for attacker
- Balanced what is viewed as honor safe (less than high honor is viewed as unsafe)
- If a Master stops with a construction (province improvement) to do something else in the same province, the construction will stall

**********************************************************
* UserModding
**********************************************************
- Fixed mod path for defines.lua
- Added command to save map image on each autosave (debug mapautosave <width> <height>)
- Changed file name format of map screenshots taken with "mapautosave" command


*******************************************
* Interface Improvements
*******************************************
- Shows a Seppuku end screen when player dies from low honor
- Spouse alignment in dynastic view has been modified
- You can no longer choose to go to location for Ronins or open diplomatic view
- Dynastic view no longer displays if the character is a ronin
- Grant interface in province view will display if you have promised a character a kokujin title
- Character browser will remember scrollbar alignment and sort order (Yay!)
- "Send Gift" interaction displays the Honor gain


*******************************************
* Bugfixes
*******************************************
- Fixed a CTD related to resign and dynamic wars
- Fixed problem with dead character leading a army (issue 13657)
- CTD fix in foreignminister (Olle)
- Fixed No females with names staring with letters after K
- Message Rules saved when quiting
- Character stats should match those on selection screen
- Change claiming shogun placement in save file, so the information is loaded correctly
- A dead character should not be able to keep claiming the shogunate title
- Removed dead leaders from armies
- Fixed problem with save file saying someone claims shogunate when no character is doing that
- Fixed granting daimyo titles to people with max demesne size
- Progression update correctly when an construction time effect is triggered
- Fixed Event "I have fulfilled my promise" gives negative relation
- Fixed Vassals who asked kokujin/daimyo titles won't accept them when offered
- Fixed Construction ahead and behind scedule
- Rewrote a lot of code for the education events
- Fixed Incorrect succession (will no longer look at female line)
- Portrait in diplomacy view should update correctly when a characters becomes an adult
- Spouse bonuses should update correctly when a wife dies
- Fixed that you could get Child Has No Spouse Alert when child had betrothal
- Fixed Isshiki Yoshinao present as a vassal of Isshik leaderi in 1551
- Fixed siege stalling tooltip
- Remembers wars when break-away win in a civil war
- Fixed exposed plot
- AI will no longer spam move, cancel, move, cancel, ... (bug was introduced in 1.2)
- Fixed right portrait tooltip in diplomacy view
- Fixed a bug that caused the AI to marry no one while he had a child that only had a betrothal
- Corrected text for event option B when vassal asks for Daimyo title (was the same as option A)
- Fixed a number of crests that where incorrect
- Shibita characters now have correct dynasty
- Daimyo of Kii no longer held by Hatakeyama in 1551 scenario
- Fixed educational events
- Liege giving out titles event is recieved from the correct person
- Fixed civil war bug where the two sides got the same clan name
- Make sure characters are in the right dynasty when a civil war leader dies
- No more character localized on the sea (PROV0)
- Fixed Unit survives battle with 0 strength
- Fixed lobby bug related to selecting a save game
- Fixed some issues with the new educational events (5539+)
- Fixed tooltip for exposed plot in plot view
- Corrected several wrong fathers for characters in the 1551 scenario
- Fixed bug with AI handing out daimyo title
- Fixed possible bug with AI giving out Daimyo title
- Fixed leaving faction on clan leader death
- Fixed bug with character having spouses while in a betrothal
- Fixed The end screen not always showing up
- Fixed Ninja missions' predicted time of completion was way off
- Hides super clan shield in dynastic view for Ronins
- Fixed bug that caused siege to show STALLING when the real status was STATUS QUO
- Reorganizing/merging units in a siege should no longer enable someone else to gain control of the siege
- Disabled shift-rightclick menu (was not suppose to be enabled)
- Fixed incorrect names in Regent Notification
- Fixed retinue recruitment bug that made it possible to have several retinue units
- Fixed stable event localisation error
- Added some code to properly remove units
- Fixed some bugs with units already being deleted and causing memory violation
- You should no longer lose all siege commanders when reloading a save
- Neighbour loses trade should not trigger if the character owns that neighbour
- Fixed a number of errors with trade post events
- Fixed a number of errors in vassal asking for titles events
 
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