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RELee

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Greybriar

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Thanks for keeping us posted, Johan.
 

Slyguy3129

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I hate to keep asking but is there any word on the Shift Click Cue up of multiple provinces to properly blitz being worked back into 1.3? I understand the combat delay. But when a unit is being organized to attack multiple provinces, it should not have to stop and reorganize due to a battle, or a shattered unit.

Any word on this would be appreciated.

Thanks for the other fixes. Looking forward to 1.3!
 

Sarayakat

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i hate to keep asking but is there any word on the shift click cue up of multiple provinces to properly blitz being worked back into 1.3? I understand the combat delay. But when a unit is being organized to attack multiple provinces, it should not have to stop and reorganize due to a battle, or a shattered unit.

Any word on this would be appreciated.

Thanks for the other fixes. Looking forward to 1.3!

+1
 

Panncakemouse

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I continue to be mystified by the individuals who pay to play a game that works poorly and then cheer when the working verison comes out much later.

Fascinating human behaviour, illogical, but fascinating.

That seems to be the way most relationships work. First you marry a woman, then she starts nagging about all the things you are supposed to change...:rolleyes:
 
Jan 26, 2006
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The game is not running quicker than 1.2 yet, but that is something still on the schedule. We are still on track to have a 1.3 out before november.

^This is the most important issue imho, I can't play a '36 game because it takes too long to get to '39 and by '39 the game is so slow its unplayable, and I cant play a '41 or later because the lag is just terrbile. Thanks so much for really showing your occupational devotion and getting all this done for us while a lesser company(EA, Creative assembly, Bethesda) wouldnt have cared. Thanks again.
 

Dunbal

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I'm one of the people that couldn't even get the game started pre 1.2 patch. Although the AI is quite lacking for the moment, and the supply problems are disastrous, and there are numerous glaring bugs (like 0 - 5 instant now you see it now you don't now you see it again air combat, for example) I have put quite a few hours into HOI3. Hopefully this next patch sounds as if finally I will be able to retire HOI2 and put it in a respected spot on my shelf.

This game really has AMAZING potential on so many different levels. Let's see that transformed into HOI3 becoming the KING of strategy games. Then I will gladly buy a second and even a third copy, as I did for HOI2. After all, I have quite a few computers! :D
 

bbasgen

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Good to see such progress being made. Hopefully the "bug reports" forum has been very useful in all this.
 

Alex_brunius

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That seems to be the way most relationships work. First you marry a woman, then she starts nagging about all the things you are supposed to change...:rolleyes:
Hahaha, that's an awesome analogy. And once every month at best you get that something special that makes you very happy. :rolleyes:

(Patch day for HoI3) ^^
 

Devildread

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Have you look at the modding utilities ?

Creation, naming, and choosing model of the units we can add with event (in the OOB way, full division and HQ) instead of only non named single brigades.
 

brisduv

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Some of last weeks fixes includes...

- Quite a few exploits and problems with paratroopers have been fixed.

Thanks for the update, you definitely are tackling some serious issues that keep many of us from playing this game. I do appreciate the efforts and I am a long time paying customer, so here goes: I know this game is complex, probably designed and built 'by committee'. But PI designed this game, especially since PI DID design and release HOI2 - so why is something YOU designed to work a certain way (paratroopers) now a problem and an exploit??? I agree it is a major exploit but it should never have been designed or released that way IMO. Makes me wonder if anyone at Paradox ever plays the games they are designing. OK back to the back-slapping...

100? Even the loudest whiners can name like only a dozen. I guess you're your game's harshest critics. :)

:rofl: Yeah that is why most of us spend more time reading this forum than playing the game.

I continue to be mystified by the individuals who pay to play a game that works poorly and then cheer when the working verison comes out much later.

Fascinating human behaviour, illogical, but fascinating.

+1 'nuff said.
 

Jarno

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good to know all the bugs are getting fixed now, but i really hope the speed is gonna improve otherwise i just cant handle playing it, it makes me fall asleep every game now.
 

Zenra

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Thanks for keeping us updated on a weekly basis like this, Johan - it is clear PI is working hard on the fixes but I've come to really look forward to your Friday updates.

Still enjoying 1.2, but really looking forward to 1.3, too!
 

Atomcreator

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I'd have thought making the game run faster would have been the first priority- then you can see the bugs appear faster :)

there never seems to be any mention about AI in these--and yet it's so important. I tested it last night against Shanxi as japan. Simply atrocious. I cant understand why it wants to go backward all the time - and leaves wide holes in your flanks while it goes backwards and forwards from one province to the next.
Does anyone know if the global weather bug will be tackled ?
Thanks for the update anyway Johan.