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unmerged(51416)

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What about moddir supporting all the folders? Like map folder or gfx folder?

Also, what about modding variables that I really miss from HoI2: strenght, experience level, locked divisions?

And finally: what about 'Don't autoassign leaders at startup' button? I'm really tired of removing all the leaders from combat units before the game...

Keep up the good work ;)
 

Lord Strange

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Oh good. Fixing my major gripes always ends a week well for me. Thanks Paradox.
 

hamster83

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I knew that 2 weeks would not be enough to fix the weather, seems it was very buggy to start with.

I don't think the manpower bonus thing is an exploit, it is a bug.

Players don't intentionally get free manpower, it happens on its own when you do normal things like fight a war and the game give you more manpower than you lose :rolleyes:

I don't see why making sure usermods work should take precedence over fixing the supply system or teleporting bombers or disappearing radars or lag after 1941. User mods are fixing the 1.2 game fine right now, it is the exe that needs more help :rolleyes:

Same with new units deploying with 0 org. It's really not as important as the other issues, and it seems to be quick to implement and get an easy line to fill the "what was done this week" list :rolleyes:

Even implementing the extra hotkeys for province improvements would be more important than new units spawning with 0 org.

November seems like a long deadline when less important issues are tackled first.
 

quetzilla

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November seems like a long deadline when less important issues are tackled first.

At the same time, if they're looking over the code and spot something easy to fix, would you ask them not to? As someone who codes, in the long run it can be more productive to fix small things while you're fixing big things. Doesn't mean they have higher priority, just a matter of whether you waste time by not fixing them when you see them.
 
Aug 22, 2009
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Blocking Zones not Blocking

I write this message here since i do not have registered my game and can therefore not post a new post.
The problem with places like, gibraltar, denmark strait and the suez is that anyone can get trough. The italians sent a HUGE (almost every ship they got) trough the suez and down to ethiopia while at war with britain.:confused:

I can do the same trick by just setting my units to patrol, next to the blocking zone and when they point their course into the zone i can move them past these points.:cool:

I had hoped this issue would be fixed in the last 1.2 patch, and now hopes it will in 1.3. Serioulsy paradox. This is totally game-breaking and is VERY important to fix.
 

Veldmaarschalk

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I write this message here since i do not have registered my game and can therefore not post a new post.
The problem with places like, gibraltar, denmark strait and the suez is that anyone can get trough. The italians sent a HUGE (almost every ship they got) trough the suez and down to ethiopia while at war with britain.:confused:

I can do the same trick by just setting my units to patrol, next to the blocking zone and when they point their course into the zone i can move them past these points.:cool:

I had hoped this issue would be fixed in the last 1.2 patch, and now hopes it will in 1.3. Serioulsy paradox. This is totally game-breaking and is VERY important to fix.

Then simply register your game, then you can start new threads and post in the bug-reporting forum.
 

finyou2

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Sorry boys. Think johan has gone home. Maybee he answer any of our questions with home account. Make us fell we still needed for update progress.

You are trying to say that he got home this early!?! :rolleyes: He is lucky if he is given off one hour each Sunday to get church...
 
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Is the UK Transport Zerging bug fixed? I can't play anymore if the UK is going to be so useless all the time :(.

After Playing threw a few short games I'm less inclined to think this is even a bug! I've read alot of posts now about this issue and it really is moot. I've noticed that when ANY AI country expands it's territories and have many overseas bases they tend to build alot of transports, how else do you expect the AI to transport troops to there colonies?
Besides in every game I've played the Brits are normally building 3-6 transports at the same time as 5-10 brigades and 2-4 airwings. How is this a bug?

Anyway, A+ work Johan!
 

llib

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After Playing threw a few short games I'm less inclined to think this is even a bug! I've read alot of posts now about this issue and it really is moot. I've noticed that when ANY AI country expands it's territories and have many overseas bases they tend to build alot of transports, how else do you expect the AI to transport troops to there colonies?
Besides in every game I've played the Brits are normally building 3-6 transports at the same time as 5-10 brigades and 2-4 airwings. How is this a bug?

Anyway, A+ work Johan!
Hmmm... your experience differs from mine... unless you are kidding. Every time I have loaded the game as UK while I was playing different side UK was building almost solely sea and air transports, _way_ more it could have used (since they already did have 200-300 of transport ships all around the world).
 
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unmerged(165848)

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Thanx for the update Johann, Can't wait to get cracking on a 1.3 game.
 

JimboOmega

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That one is added as well.

You need to be able to dump lots and lots of ports as a naval invader though. Even level 10 ports cannot come close to supplying a serious invasion. Keeping a full queue is a vital strategy.

Things that make this harder seem pretty harsh on any nation wishing to invade, especially on less port-filled coasts like China, Spain, etc. Though with supply changes coming... Maybe ports won't have the throughput of a level 2 or 3 infra province any more?

Will be very excited to read about the new design for supply!
 

AlanC9

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Things that make this harder seem pretty harsh on any nation wishing to invade, especially on less port-filled coasts like China, Spain, etc.

That might be WAD. I'm not certain a massive invasion in Spain would have been logistically possible IRL.
 

delra

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Now that we know that 1.3 won't be released until weather and supplies are much better than in 1.2 and that there was much progress with those, maybe we could get a preview of the planned AI improvements, at least the area they are in. For example was the bug making some colonial AIs build transports instead of convoys tracked down and squashed?
 

hamster83

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Now that we know that 1.3 won't be released until weather and supplies are much better than in 1.2 and that there was much progress with those, maybe we could get a preview of the planned AI improvements, at least the area they are in. For example was the bug making some colonial AIs build transports instead of convoys tracked down and squashed?

From the sept 18 update

"- Several problems with production AI has been dealt with."

So I assume your issue has been fixed at that time.

How hard is it for Paradox to re-use Reisender's code which fixed this issue a month ago anyway :rolleyes:
 
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