HOI3 could be Paradox greatest game ever ! if they listen to those that play.
No Surrender

No Surrender
November seems like a long deadline when less important issues are tackled first.
I write this message here since i do not have registered my game and can therefore not post a new post.
The problem with places like, gibraltar, denmark strait and the suez is that anyone can get trough. The italians sent a HUGE (almost every ship they got) trough the suez and down to ethiopia while at war with britain.
I can do the same trick by just setting my units to patrol, next to the blocking zone and when they point their course into the zone i can move them past these points.
I had hoped this issue would be fixed in the last 1.2 patch, and now hopes it will in 1.3. Serioulsy paradox. This is totally game-breaking and is VERY important to fix.
Sorry boys. Think johan has gone home. Maybee he answer any of our questions with home account. Make us fell we still needed for update progress.
I just noticed: Johan - please register your game...![]()
Is the UK Transport Zerging bug fixed? I can't play anymore if the UK is going to be so useless all the time.
Real programmers know that death marches & other kinds of perpetual overtime is a surefire way to increase the bug count. So there.You are trying to say that he got home this early!?!He is lucky if he is given off one hour each Sunday to get church...
Hmmm... your experience differs from mine... unless you are kidding. Every time I have loaded the game as UK while I was playing different side UK was building almost solely sea and air transports, _way_ more it could have used (since they already did have 200-300 of transport ships all around the world).After Playing threw a few short games I'm less inclined to think this is even a bug! I've read alot of posts now about this issue and it really is moot. I've noticed that when ANY AI country expands it's territories and have many overseas bases they tend to build alot of transports, how else do you expect the AI to transport troops to there colonies?
Besides in every game I've played the Brits are normally building 3-6 transports at the same time as 5-10 brigades and 2-4 airwings. How is this a bug?
Anyway, A+ work Johan!
I got all supply BUGS fixed, there is still a few design problems that I want to solve.
That one is added as well.
Things that make this harder seem pretty harsh on any nation wishing to invade, especially on less port-filled coasts like China, Spain, etc.
Now that we know that 1.3 won't be released until weather and supplies are much better than in 1.2 and that there was much progress with those, maybe we could get a preview of the planned AI improvements, at least the area they are in. For example was the bug making some colonial AIs build transports instead of convoys tracked down and squashed?