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X_MasterDave_X

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- Fixed a few exploits when it comes to getting manpower for free.

seems the trickle_back bug is deleted now. NICE !!! :)


Any word about the supply-bugs yet ? Problem solved or still work in progress ?

I really love this friday afternoon messages about the progress of the next patch. Keep up the good work Johan. :)
 

TommyGun

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Corupt game CTD saves fixed ?
Beach landings looked at ?
Easy to expoit supply rules < capital> looked at ?
Tech ahead of its time , harder to research ?
More Events Yet ?
Thats just afew things think of atm :)


HOI3...Fan More Realism = :cool:

Thx for the update !
 

petester

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- Newly deployed units will now deploy at zero organisation.

Yea! And hopefully back this up by having a "supply penalty" for items/units created, but undeployed... Like in HOI2. Ie, Zero org removes the incentive to hoard units, but a extra supply penalty would prevent hording of ships/airbases/navalbases until they are needed...
 

GrimReaper

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Great news! I like good weather :D
 

Johan

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Any word about the supply-bugs yet ? Problem solved or still work in progress ?

I got all supply BUGS fixed, there is still a few design problems that I want to solve.
 

Johan

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Yea! And hopefully back this up by having a "supply penalty" for items/units created, but undeployed... Like in HOI2. Ie, Zero org removes the incentive to hoard units, but a extra supply penalty would prevent hording of ships/airbases/navalbases until they are needed...

That one is added as well.
 

TommyGun

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Maybe have all motor units on beach landing have zero org . Let the foot soldier make the landing then reinforce with motor/armor !

Adds more Realism ......:cool:



HOI3.....fan :)
 

delra

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Good nerf of organization after deployment. I kind of got addicted to deploying units where they are needed when they are needed. I guess I should get rid of that habit now. :)
 

unmerged(148617)

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- Alot of support done to make sure that usermods run properly.
-

This includes more Support for modder too?

I mean till now HOI3 has less Event Commands then HOI2. Like Day Triggers and many more.

One of the famous Mods NFM for HOI2 is unable to set up this Mod into HOI3 simple because you missed most of the Event Commands from HOI2.

Or another simple example.

http://forum.paradoxplaza.com/forum/showthread.php?t=431793

If you think thats isnt important check YouTube there you find promise about moding HOI3.

http://www.youtube.com/watch?v=5Ms_EGDSLCE
 

wolf1455

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Nice progress. Please consider the threat level to be converted(or treated) to protection value for countries under same faction umbrella. May help diplomatic considerations like trade and stuff.
Keep up the good work.:)
 

Nicophorus

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I'm happy the patch is progressing.

I'm sad I still have to wait 3 weeks+ to play my first serious hoi3 game.

PLEASE do something about the cores. Too many historical cores are missing, and more options need to be made around cores. i.e. being able to give up cores, being able to cede cores to other countries (peacefully or forcefully), and a set drift based on just "has claims on our country" not based on how many cores the country has (to avoid insane drift among the chinese countries and others).

Greece not having cores on Rhodes (and Cyprus, and southern Albania) is a crime.
 
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