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AlanC9

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I just want to see some hot keys for basic things that were a given in previous HOI games, and now are a crippling task that's just shy of never-ending, particularly if you start as a large nation, and especially when you go on the warpath and start gobbling up regions.

Could you give an example of these? I don't remember ever using hotkeys in HoI2.
 

unmerged(66566)

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3) The whole issue regarding the complete lack of any real "blitz" in the blitzkrieg turns the game into a WWI simulator. This is a major issue; the rate of movement is anywhere from 1/4 to 1/6 of what it was historically. There has been no indication that any new scripting will allow the AI to do this, so there is no way to allow the player to.

This simply is not true, but in order to blitz you MUST research the operational level tech that decreases the amount of time between attacks...this is the single most important tech in the game for any country...you set it Jan 1 1936, move it to the top priority each time it finishes researching and never take the reserch off...usually by 1939 you can have it at a 1942 level and blitz effectively...let me repeat THIS IS THE MOST IMPORTANT TECH IN THE GAME BAR NONE.
 

polsza

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I have no idea where to put my question, so in case its in wrong topic please move it, or delete.

I loved SKIF icons in HOI2, and would like to see them in HOI3 instead of NATO symbols (yea i know, im not strategic games hardcore player :p). AFAIK as for now there is no chance to make country specific counters. Would it be possible to include in future patch some trick to bring SKIF icons in HOI3?
 

unmerged(151212)

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r u kidding????

You've got to be kidding -- you're working on fixing the freaking WEATHER??

HOW ABOUT MAKING THE GAME PLAYABLE???

There's a wacky thought. Make it so high end computers (I have quad core Intel) can actually run the game instead of playing with damned rain clouds.

First, they release a game that can't be played on a modern machine, only on mid level machines.

Then they don't even FIX it in the first 2 patches.

And now they concentrate on stupid crap that is completely irrelevant if you can't run the game at all.

I'm in 1940 and it's unplayable now (yes I tried all the fixes). Once war starts, forget it.

Instead of all you fanbois kissing butt because they're working on a patch, how about you rightfully complain that this company released a game that is literally unplayable? (Unless you enjoy watching what is basically a slow slideshow).

Sheesh. I'm continually amazed at the sheep on this forum. "Gee, paradox, thanks for letting me spend money on a worthless game!" "Gee, paradox, thanks for updating me on the useless upcoming patch!" "Gee, paradox, I am ever so grateful that you're working on another patch to fix irrelevant things that will make no difference to me!"

:mad::mad::mad::mad::mad::mad::mad::mad::mad:
 

unmerged(152940)

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Yes, a memory leak affects RAM. That's pretty much by definition. But with no memory leak, that storage capacity that is taken up is freed for more productive purposes. Those with less amounts of RAM won't need to swap as much. More RAM is freed for either the game or the OS to use for real purposes.

EDIT: TO the post above me, Quad Core systems, core for core, are often slower than their dual core equivalents at this stage. Unless or until everything is multi-threaded effectively, quad cores are overkill. UNless you are an extreme multi-tasker.
 

Veldmaarschalk

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You've got to be kidding -- you're working on fixing the freaking WEATHER??

HOW ABOUT MAKING THE GAME PLAYABLE???

There's a wacky thought. Make it so high end computers (I have quad core Intel) can actually run the game instead of playing with damned rain clouds.

First, they release a game that can't be played on a modern machine, only on mid level machines.

Then they don't even FIX it in the first 2 patches.

And now they concentrate on stupid crap that is completely irrelevant if you can't run the game at all.

I'm in 1940 and it's unplayable now (yes I tried all the fixes). Once war starts, forget it.

Instead of all you fanbois kissing butt because they're working on a patch, how about you rightfully complain that this company released a game that is literally unplayable? (Unless you enjoy watching what is basically a slow slideshow).

Sheesh. I'm continually amazed at the sheep on this forum. "Gee, paradox, thanks for letting me spend money on a worthless game!" "Gee, paradox, thanks for updating me on the useless upcoming patch!" "Gee, paradox, I am ever so grateful that you're working on another patch to fix irrelevant things that will make no difference to me!"

:mad::mad::mad::mad::mad::mad::mad::mad::mad:

There is no need to insult other people, if you have problems with the game then you can say so in a more civilized manner.
 

AJL

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Says you. As I recall, there is always a bunch of guys posting to the effect that it's unplayable because of x,y,z and how could Paradox release it in this state and its the worst Paradox game yet and so forth. Always. :rolleyes: Maybe personally you weren't one of them on the specific games you mention, but they were there. Don't believe me? Go hunt up some old threads from right after those games were released.








They always post stuff like that, too.



...and like that, too.



Well, sorry...but it really is kinda "been there, done that". The folks doing the complaining (almost) always have legitimate issues, and have generally paid their hard-earned money to buy the game. However, as I wrote, I'm sure that if complaining about it would do any good then by now (8 years, in my personal experience on this board), it would be different by now.



You may very well be pleased with 1.3, but I'll bet you there will still be some posting the same old stuff again, because it won't have fixed whatever it was in 1.2 that "broke" the game for them, or introduced a new bug that "broke" the game for them. Often these games don't really hit their stride until an expansion or two is out (and a few patches on those).

I think people just have unrealistic expectactions. In the long run, between Paradox continuing to patch games for years and the efforts of the modders, we always end up with a gem in the end. They haven't let me down yet. My advice is chill & enjoy the ride.

Yep, can't disagree with your logic on this point since it’s obvious that if a bunch of people complain about various flaws/bugs making a PI product unplayable then clearly they must be wrong since the opinion isn’t universally shared. Naturally you’re right that releasing games that lots of people find unplayable won’t hurt PI since negative reviews of PI products are either non-existent or irrelevant since only trolls would ever think that PI products are released in an unplayable condition. It should go without saying that it’s inconceivable that any sensible person would buy HoI 3 and be unhappy with it to such an extent that they’d form a negative opinion about PI since we all know that any serious gamer will reserve judgement until HoI 3 has been patched to some unspecified but unmet condition some time in the future. Obviously your defense of PI’s QA practices is flawless as evidenced by the utter lack of complaints here in the forum and the insignificant amount of time required to release 1.3 since all that needs be done is a bit of polishing.

What surely is indisputable is that I must have unrealistic expectations if I think that 1.2 was broken. Any reasonable person would agree with such a statement since it’s not like anyone has pointed out any specific problems like horrible lag, CTDs, memory leaks, corrupted save games and like. Unquestionably the issues relating to AI, diplomacy, trade, weather, the Asian theater in general the behavior of puppets are so minor that your assertion that those few malcontents unhappy with 1.2 will be equally unhappy with 1.3 can’t be honestly challenged. I recalled some posters complained bitterly about 1.1c so obviously some people bitch and moan because they like to rather then because PI delivered a shoddy product.
 

Mrdie

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You've got to be kidding -- you're working on fixing the freaking WEATHER??
Considering that the current system of Biblical Flood-esque rains makes navies completely useless, I'd say it's a good move.
 

unmerged(66566)

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Make it so high end computers (I have quad core Intel) can actually run the game instead of playing with damned rain clouds.

I am pretty sure at NO TIME during development did PI say it was going to program HOI3 to be optimized for quad cores...you have to do your due diligence these days before you buy software and make sure it's optimized for your system...Caveat emptor...it came as no surprise to me that HOI3 doesn't support quads.
 

kiaghi7

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Could you give an example of these? I don't remember ever using hotkeys in HoI2.

By all means explain to the class how you're going to get greater Asia, whether you start with a large swath of it or by benefit of conquest, developed to a sufficient extent that it's not only useful to you, but a benefit to your empire rather than a detriment to it?

I can tell you how you're going to do it with the current system, you're going to be forced to make many many dozens, hundreds, or even THOUSANDS of clicks on each individual province, clicking each and every time for each and every item you want built, and you've got to repeat this ad infinitum until the entire area you wish to develop is covered. If you choose to "pre-build" through the production menu, then not only do you click for every single building in a parallel run, and potentially the number of serial runs there-of, but once they are built you must then place them, one by one, into the individual provinces which could quite literally take MORE clicking than if you had just done it province by province.

Meanwhile, you can VERY easily overlook a province you intended to develop, but missed due to their size, or whatever other reason, and thus you have to go back at some point and then develop that one after much potentially wasted time.

Indeed your red herring/straw man reply was of course for the benefit of pretending like there is nothing wrong by you giving a patently vacuous mention of your individual experience, which by the way is not what we're discussing in the first place. We are of course talking about the fact that the PREVIOUS games DID have hotkeys that worked for the people playing the game, and yet the latest iteration of the series has the glaring omission of them for some inexplicable reason... What's more, PI seems less than interested in resolving the grand canyon-esque hole in the interface that by ANY MEASURE is considered an AUTOMATIC FEATURE for any game made since 2000 at the very latest. The fact that it's a strategy game only makes the lack of interface hotkeys for the most integral functions of maintenance and general game play only that much more befuddling that it would even require SUGGESTING it to PI in the first place.

At what point does such an enormous component of the interface draw sufficient attention to be remedied in short order? Maybe if there was no interface at all... Patch due December... 2010...


This is a profoundly legitimate grievance, and it is more than deserving of resolution. The dubious questioning of its validity is inane and asinine to be kind. I'm not asking for anyone's head, nor have I seen anyone requesting hotkeys calling for blood, but the almost complete disdain and even contempt for those simply asking for the game's cripplingly thin interface to be strengthened with the hotkeys that were a given in the previous games makes one wonder about the motivations of those questioning the requests for a solution.
 

Cokebottle Lovesnake

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I am pretty sure at NO TIME during development did PI say it was going to program HOI3 to be optimized for quad cores...you have to do your due diligence these days before you buy software and make sure it's optimized for your system...Caveat emptor...it came as no surprise to me that HOI3 doesn't support quads.

Well actually they did say something about using multiple cores! Then later after we all bought it they admited that it was too hard so they quit.

Of course nothing about being optimised for quad cores but to be fair at no time was it said it was optimised for single core machines or dual core machines.

In fact I would love to know what your due diligence turned up? What system is it optimised for? Can you post the report from you the IT consultant you hired?

It seems you dont have much experience with computers, almost all nowadays are dual or quad cores and are now made by intel and AMD.
 

Von Vampyre

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Thx for the updates :) was happy with the improvements with 1.2 so cant wait for 1.3.
Just to clear things up, will there be 1.4 & 1.5 down the track if needed or is this the last like has been suggested to me?

Personally cant see this 1 fixing everything (although making it even more enjoyable) & hope you will see this game through :)
 

unmerged(129995)

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This simply is not true, but in order to blitz you MUST research the operational level tech that decreases the amount of time between attacks...this is the single most important tech in the game for any country...you set it Jan 1 1936, move it to the top priority each time it finishes researching and never take the reserch off...usually by 1939 you can have it at a 1942 level and blitz effectively...let me repeat THIS IS THE MOST IMPORTANT TECH IN THE GAME BAR NONE.

Having to research a 1942 tech to conduct historically 1939 offensives is not WAD. That is equivalent to saying that Britain needs to get rocket interceptors before it can counter the Blitz effectively or that USA needs Midways and Montanas to beat the Japanese at the Battle of Midway.
 

Barnacle Bill

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Yep, can't disagree with your logic on this point since it’s obvious that if a bunch of people complain about various flaws/bugs making a PI product unplayable <snip>

Sarcasm noted... but I'm not sure you are getting my point. Every Paradox grand strategy game since the dawn of time (figuratively speaking) has these teething problems. Johan always makes it right. In 8 years, not one Paradox product did I ultimately end up regretting buying. In 23 years of computer game buying, not too many developers I can say that about. Trust me... chill... Johan will make it right in the end. He always has.

Do you know what it would actually take to deliver a game on this order of complexity anywhere near the final state right out of the box? 2 extra years of developement in open beta test. Paradox can't afford that (nobody can). So, the Paradox market nitch is guys that will take that philosophically, and basically pitch in to fund the later stages of development. Me, I really really like the Paradox approach to game design (just wish they'd do a space 4X game in that style - EU in space, so to speak). Given that they are still in business, unless Sweden is subsidizing them as a workfare program for geeks, I must not be alone:cool:
 

unmerged(66566)

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Having to research a 1942 tech to conduct historically 1939 offensives is not WAD. That is equivalent to saying that Britain needs to get rocket interceptors before it can counter the Blitz effectively or that USA needs Midways and Montanas to beat the Japanese at the Battle of Midway.

Hey, he was saying there was no way to blitz....i was just pointing out there was...
 

Barnacle Bill

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Having to research a 1942 tech to conduct historically 1939 offensives is not WAD. That is equivalent to saying that Britain needs to get rocket interceptors before it can counter the Blitz effectively or that USA needs Midways and Montanas to beat the Japanese at the Battle of Midway.

Not if you view the year as the average, not the "early adopters"
 

unmerged(66566)

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Well actually they did say something about using multiple cores! Then later after we all bought it they admited that it was too hard so they quit.

Of course nothing about being optimised for quad cores but to be fair at no time was it said it was optimised for single core machines or dual core machines.

In fact I would love to know what your due diligence turned up? What system is it optimised for? Can you post the report from you the IT consultant you hired?

It seems you dont have much experience with computers, almost all nowadays are dual or quad cores and are now made by intel and AMD.

Multiple cores or quad cores? My due diligence turned up that PI hasn't made anything specifically for quad cores...so i knew it would work fine on my dual core laptop and probably single core older desktops. Having tried it on my single processor file server, two of my dual core machines and my quad core graphics workstation, i would have to say it's optimized to work best on a dual core machine...although i don't have identical periphery technology on each rig and didn't do a in depth comparison test so it's just by my personal feel as for how the speed of the game works...this is usually running about a half dozen aps in the background. Didn't have to hire a IT consultant but we did chat about it in the IT department i work in, others like me were not surprised that a company as small as PI doesn't have the resources to make a quad core optimized game, but I am sure with your vast knowledge of coding around hyper threading and core optimization, you already knew that.