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unmerged(153874)

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*crosses fingers* I really hope reworking the HQ AI command is on the plate for the this patch. I loved using it in 1.1c, but now in 1.2 it's not really viable.

The update sounds great so far. Everyone has their wish lists this is mine.
 

Cpack

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brisduv

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Thanks for the update, those are major issues that currently keep many of us from playing this game that has great potential.
 

unmerged(165848)

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I can't wait. Been mostly fooling around with figuring out optimal division makeup and such.
 

Slyguy3129

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We've now had 3 weeks of full development on the 1.3 patch, and it is going forward. Some of the highlights of this last week includes.

- We've done quite alot of work on the weather algoritms, but we're not satisfied yet with the changes.
- Improved diplomatic and research AI further.
- Reworked some of the rules for reorganisation of units to make it less of a hassle for the player.
- Further memoryleaks tracked down and removed.

If nothing major goes wrong, we're still on track to have a 1.3 out before november.

Any word on the shift click cue up coming back for movement?
 

AlanC9

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He probably means that he wants preplanned moves to ignore the attack delay.
 

Slyguy3129

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You can already queue up movement commands with Shift-click.
No

He probably means that he wants preplanned moves to ignore the attack delay.
Yes, you can not blitz without this feature being put back the way it was.

Hopefully they will fix this with 1.3, I can't play the game without it.
 

nessin

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Yes

Yes, you can not blitz without this feature being put back the way it was.

Hopefully they will fix this with 1.3, I can't play the game without it.

Then say what you actually mean. Being able to queue up movement commands is a different matter entirely from being able to ignore the attack delay. It doesn't really help much if you specifically ask for a feature that is already in the game, even if you meant something entirely different than what you said.