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von Murrin

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Regarding the logistics division...

I think it was supposed to be what the supply/convoy dopot system and the HQ division is now.

Sort of a forward supply and service infrastructure unit. :)
 

mib

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Japanese revanchism???

So Japan surrendered to me (CHI) on 29 April 1937... OK... so I started to restructure my 117-division army... got rid of the militias and understrength divisions... preparing to finish off Yunnan, Tibet and ComChi.

July 1937.

Japan used Marco Polo Bridge as an excuse, declaring war on me.

The "Japan surrenders" event should sleep Marco Polo Bridge, or at least, Marco Polo Bridge should at least check whether Japan is in control of Changde (1397, the one northeast of Beiping, not the one in the South) first!
 

GrimReaper

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von Murrin said:
I think it was supposed to be what the supply/convoy dopot system and the HQ division is now.

Sort of a forward supply and service infrastructure unit. :)
Sounds reasonable. I wonder how anyone besides SOV could have built that many of them, though :D
 

unmerged(11193)

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I've been running a hands-off game for a few hours (picked Cuba, nofog cheat, handsoff cheat, Normal difficulty, Normal AI aggressiveness), just to see what would happen. Here's some things I noted:

1. The picture for the USA armament minister Robert F. Wagner is missing.

2. Saw a large group of 70 subs operating as one (they operated off the south of Japan for awhile, then moved away as a single unit, so the AI had definitely grouped them all together).

3. A few years into the game, not sure when exactly, something made the French AI pull all of its infantry units from the entire country (except the ones just west of Italy) and place them all into Dunkirk (the stack had 49 units in it, it looked like a blue empire state building *laugh*). I suspect, but I'm not sure, that this happened when France joined sides with the Allies in attacking Japan. But this didn't happen to any other country, and it's a nasty problem because they left the entire eastern part of France wide open if the Germans had felt like waltzing in. And this stack of 39-49 units has been sitting there now for like 2 game years. I tried closing the game out and restarting it (thinking the AI might be stuck) but the uber-stack remains.

4. It's now Nov 1943 and there's been no European war at all. Everyone gave in to Germany's demans (the last one I noticed being their getting the 3 provinces from Poland south of Danzig) and that was that, now everyone is just turtling up.

5. So, all the action has come from Japan. They invaded China and it played out -very- well, almost exactly like it did in real life. They took the northern half of China easily enough, then they started bogging down, at their best they had about 60% of China and it looked like they might outright beat them, but then the Chinese counter attacked and the line stabilized at around the 50% mark. From this point on neither side could make headway, they trade the borderline provinces back and forth but no real gain for either. Then at some point the US entered the war (I think it was because Japan invaded the Phillipines), and that got interesting because the US, instead of island hopping towards Japan like in real-life, ran its navy right up the China sea and dropped an invasion force into Manchukuo (who was currently Japanese puppet).

Ballsy move, because if the US navy loses control of the China Sea zones then this force is hung out to dry. But they didn't, and the US proceeded to conquer/annex Manchukuo, then liberate Korea, then attack Japan-occupied China from the north. Now the Japanese in China are totally screwed, they are trapped between a hammer (the US) and anvil (the Chinese). The Japanese decide to make their stand here, and boy does it cost them, by July of 1943 China is free of Japanese troops except for Shanhai, and Japan is down to 11 combat infantry divisions and 23 garrison divisions for the rest of its empire. It has 6 carriers left (had 9 before the US got involved) but only 8 planes total, and only 36 subs left. IC is down to 122/78 so they lost a research team too.

At this point mainland Japan is wide-open for an invasion, but the US isn't going for it. I think part of the problem is that a lot of the US troops are pinned down covering the borders of Manchukuo/Korea plus the occupied Chinese territory. Neither the Chinese nor the US AI trusts each other it seems, so both insist on stacking defenders along each other's borders, which ties up a -lot- of their troops.

We'll see what time does for this situation, the US production machine is in full gear (18 carriers, 267 subs, 240 or so infantry divisions, just to give you an idea, and this is still just Nov 1943), so there's no reason why they shouldn't invade the Japanese mainland fairly soon.

*************

Anyway, that's what I've seen so far, a non-war in Europe (but not in a buggy way, more like in a 'Everyone caved to Germany's demands and then Germany decided it had gained enough' way), and a very nice war in southeast Asia. Two potentially nasty bugs (both involve overstacking), one with naval vessels and one with French infantry. I saw a thread where someone else reported naval overstacking as well. I do know that no other country is overstacking infantry like France has, so I suspect a bad event might have caused this. The naval overstacking seems to be more an AI flaw of some kind.

The game does have a memory leak, not a horrible one, but after about 6-8 hours of playing at Very Fast (from Jan 1936 to Nov 1943) it had allocated about 350 or so megs more than it actually needed. Not such a big deal, but it does cause performance issues, especially at 1:00 GMT game-time when the engine recalcs the world's data.
 

unmerged(48389)

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AI is getting smarter...

Its only been one year (1936-37), and When Gungxi DOWed Nationalist China, Japan jumped in too. This is already going to be a good game.

No Hungarian aggression however, and the Reps are slowly winning the Civil war...

Three more years til things really heat up.
 

e-stab

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Vlad_Dracula said:
If you had a huge surplus of resources would you accept trades with potential enemies?? No.

Soviets should be stubborn with their resource surplus, why share it with others? I know I wouldn't. Why make your enemies stronger? Let their lack of rares or whatever cripple them, much easier than having to fight a stronger foe later on.

If you want those russian rares, then invade the ruskies and take it by force, they don't hav to trade you anything for a protracted period of time. Thats the way i see it.

But it's not that big a problem anyway, just throw in a massive amount of supplies (way more than what is needed to get them up to 100%) and what I've found is that they rarely ever cancel the agreement.
That's not the point - Soviets accepting trades harder would be somewhat okay (even though they were an important trading partner before Barbarossa in reality), but accepting them and cancelling them a few days later is inconsistent and bothering to the player. It might have to do with the new AI system of counting its available resources (which seems to be a good improvement in general).
Remember: The trades in question were made at +50 relations and 100% acceptance, and they didn't touch fundamental amounts (it was more like reducing their surplus of rares from +40 to +25).
 

unmerged(15262)

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Playing UK

Started in 1938 only in Oct. 1939, AI in naval moving well, really like some of your changes in OOB very nice for UK. Somebody should check out your esscorts and interceptors most had ground attack values hopefully in 1.04 will be corrected. Also checked US OOB for Army Air Corps that really needs to be fixed. IT's early in my game looking good so far.
 

unmerged(46366)

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Mosheer Rommel said:
Does the couping chance actually reach a non-zero value? So far I haven't even found a country that I can coup even with a 1% chance.

As Germany with the "coup" minister the chance was something like 12% for almost every minor I checked. I successfully pulled one off on Romania on the first attempt, in fact.
 

Vulture

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Sera said:
Still not 'fixed':

Production cost/completion time still not be affected by subsequent alteration in political setting (hawk/dove lobby). :(

Who said it was meant to be that way? It's meant to impact *new* builds. Put it this way: if a political faction in charge changes its economical policy, I doubt it would influence ongoing production and efficiency alot... It would work in the future.
 

Vulture

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him_15 said:
Well....I have some comments on this patch as well.
In my last game as Canada, I didn't do anything just to sit and watch how the world's going. And something weird happened...
1. The Czech gave up the Slovak to Hungary in about 1938, just before the Anschluss........
2. The japanese sometimes get defeated by the Chinese a lot, for example. the Jap can't even get Nanjing, I have tried to observe this three times in different games, and it happened twice.
3.The Hungary declared war on Yugoslavia in the early 1940, just before Germany declarded war on France, this resulted to Germany sending lots of troop to help Hungary. And when the time that Germany declared war on the low countries. It Couldn't even advance to France!!! Hard fighting in Belgium.......
4. Started in the 1941 scenario, Finland lost against USSR within a month and had been turned into a puppet.....
Other than these, the whole pack is excellent!!!


Hehe, you got some of the possible ahistorical outcomes: ahistorically strong and aggressive Hungary ... Changes balance in a few places :) It's a feature ;)
 

Vulture

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Sunfighter said:
did vichy france really get all the territory they did as they do now? I am just wondering because they now get the South american colony, the pacific colonies, as well as the carribean ones and all of west africa now, cept for a tiny bit o land in south central africa..

As well France is a social conservative instead of a left wing radical...

hehe i got more then 1 IC now tho =P

Other then that really nice so far, i actually have to turn off the air battle messages cause they clutter up my screen haha

This is all correct... Vichy France was largely normal France at first. Then the colonies started to defect to Free France... Play along a little :)

And yes, SC fits De Gaulle a bit better ;)
 

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Zaku said:
Japaneese land AI is still weak.
it occupyes about 20-30% of china, and then stop it wont attack even when the it outnumbers the defenders 2-3 times.
on the other hand on sea they are veary strong.
I play as germany(H/A), allied Japan in '37. now it is 39 dec, (I just finished invading Frace:) ) and they have 6 CV-s, and already sank 3 USA, and GB carriers, and a few other ships. (not sure why did this happen, but Japan decleared war to the USA, and Netherlands right after I decleared war on Poland)

edit: and they invaded several USA islands on the pacific.

The Japanese AI is largely rigged to stand down in China, occassionally it will venture further. It does this to save on troops for work in the Pacific (historical).
 

Vulture

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Kinseek said:
So, my impressions:

My first game I played as Germany on Hard/agressive. I crushed the poles, french, benelux, yugoslavia etc. without problems, so I can`t say I noticed any improvements in the regards of those (though the french did attack me through the maginot line while I was busy with Poland and with something more then just a token force). I was very dissapointed though that the Poles didn`t even garrison a single division in Danzig. The allies are very skilled in strategically bombing my industry so I did notice a decrease in IC. The italians got killed in africa, naturally. I was dissapointed here too as they started off with a numerical advantage at the front when they joined the war, but did not take advantage of it to advance. They do seem to group their fleets nicely though. And I was almost astounded when I suddenly saw an Italian paratrooper drop in Jerusalem and start advancing onto the Suez-channel (though he got pretty quickly crushed). Norway had built an obscenely low amount of divisions (i think they had 2-3 total, while in 1.2 i noticed they would sometimes have 5-7). Once I squared off against the soviets I gave up fairly quickly as their defence seemed quite too good for me (I`ve never been skilled at Barbarossa...), and I think the 1.3 AI makes a difference.

I noticed also that the Anschluss event has changed slightly. Now if you are allied to Austria when the event is supposed to fire, it wont. (and many probably usually do that, to share techs with Austria). I don`t think it was like that in 1.2 and I`m not sure if it makes sense to make it like that.


Well Italy sported a huge numerical advantage in North Africa IRL too and still got its ass handed over. Rommel had to save them (temporarily).

And yes, that's the way the Anschluss changed :)
 

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Sunfighter said:
Things to Note:

Iraq Coup--they couped and went to Facist with german intervention yet remained in the allies, just they signed peace treatys with the Axis but remained at war with Japan that didnt join the Axis due to them having too many Allies to join im guessing.

Japan-- Wont join Axis due to too many allies.

Vichy-- Same deal, at war with allies, but due to puppets im guessing, they didnt join the axis. (though i am not sure on that one)

Large amount of axis forces sitting in priestina, even though it is surrounded by axis nations and doesnt need garrisoned other then an anti partisan group. Could use those 25 divisions in Egypt or Eastern Front. Here is a pic of the large amount of forces sitting there. Maybe due to Germany being landlocked right there?

http://img.photobucket.com/albums/v348/Sunfighter/13germ.jpg

Sweden--Joined the axis?! haha probably a fluke though as they joined in the winter war..so they probably just got dragged into it since the alliance after the winter war didnt break up.


Hartford, USA and Boston, USA still flipped around =P

Edit...Huge american invasion of Siam americans landing north of Singapore and driving North...in other news..Italy takes the Suez with a daring invasion of isreal and syria.. and mexico.....invades enwietok and takes it !?

The Vichy thingie is correct. It's not supposed to join the Axis (never did historically too).