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Suggestion: the Japanese-controlled islands of Truk, Okinawa, and Iwo Jima should have some degree of land fortification. Truk should have naval fortification as well, IMO. Truk was the island fortress of Japan and considered nearly impregnable, Okinawa and Iwo Jima were both heavy in defensive infrastructure which was why the US campaigns for both islands were extemely nasty.
 

seboden

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Vorlin said:
Continuing my handsoff game, I'm near the end of 1943 now, here's what I've seen of note since my last post:

1. The events as a whole have been very historical this time, with the exception that the German invasion of Russia stalled out on the line of the Dnepr River at the end of 1941 and simply couldn't break past it in '42 or '43 (in fact, in late '43 Russia launched a counter-attack and now controls about 10 provinces west of the Dnepr. Germany simply wore itself out trying to attack across that river, and any time it succeeded it was immediately driven back by a counter-attack.

2. In the Moscow-Leningrad area, Germany has done much better, they are within 1 province of Moscow to the west and north of the city. They -did- have control of three provinces adjacent to Moscow, and simply didn't make any effort to take Moscow even though it was minimally defended at the time. Now it's no longer so weakly defended and the Germans have lost a few provinces in this area.

3. So, the German control of Russia is basically a wide corridor shaped like a '/', running from southwest to northeast. Most of their available fighting troops are in the northern area, they fought themselves out in the south and now it's minimally manned. Germans control Leningrad, areas east of there, and all of the Soviet provinces that were east of Finland.

Almost exactly the same in my handsoff game, they stalled at the Dwina / Dnjeper line in 1941, then broke through on the Dwina, to the north, but didn't manqage in the south, finally they were pushed back in the south, and lost in Oct 1945. the only real difference was that the Soviets conquered Finland very fast and made them their puppet, so they still had something left in the north.
4. As of Oct 1943 the US has 0 carriers, 2 battleships, and 97 subs. The UK has 0 carriers, 5 battleships, and 2 subs. Air power is -very- effective against naval units in 1.3 (as it should be, air power in WW2 spelt the end of the battleship as the king of the seas). The US is going the island hopping route this time, but with no carriers I imagine it will have to go it slow while relying on its subs to put the hurt on Japanese economy.

Again, in my game the US seems to have the same problem, only building subs
in 1944 they had 270, in 1946 they have 400, but don't use them. (the rest of their navy is about 90 ships.)
 

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kami888 said:
Played 1938 scenario as Germany very_hard/furious:
...
As Germany i was totally unable to get my historic numerical advantage...
...
Conclusion: I find 1938 scenario somewhat flawed, so I go on to try a different scenario, 1944 as Germany, but this time at normal/normal :)
If you play the 38 scenario on normal then you should find that your numbers are historical. The game is balanced for the normal setting. Very hard is made very hard by giving you an ahistorical handicap.

Andrew
 

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Continuing with the same handsoff game I've been posting about:

1. Germany never managed to get Moscow, and never eliminated the Soviet salient created when the USSR counterattacked across the Dnepr. The line remained fairly static at this point, but it was pretty clear that each year Germany had less and less to throw at the troops facing them.

2. The US at some earlier date did Operation Torch and established itself in northwest Africa, but didn't really have much to do except conquer a handful of provinces. Then at some point in 1944, the US invaded France. I say 'at some point' because I was so focused on the Russian front that I missed it, I first noticed the US invasion in Sept 1944 when they'd already liberated about 66% of France. Germany had left a tissue-paper defense, there was really nothing to slow the US down, it rolled eastward and captured Berlin in early Dec 1944. It continued eastward until it met the Soviets at a more or less north-south line with Danzig as the northernmost point.

3. Germany finally surrended in mid-Feb 1945. Then the creation of the new Europe began. The Soviets only got 2 puppets out of it (Bulgaria and Romania), probably because the US had occupied all the others (I've read where some people complained that the US pushing far east wasn't being honored by the surrender triggers, in this game it definitely was). In a very odd event, because the US occupied the lands for East Germany, no East Germany was formed, instead it still remains in the hands of the US. All other countries were recreated as expected. IMO, this needs to be fixed, it just looks wrong and is extremely ahistorical, my suggestion would be that if the US owns the East Germany provinces that they either be given to West Germany outright or given to Poland, or somehow split between the two. But the US should not have territory in Europe after VE day.

4. This left Finland and Italy to clean up. Russia conquered and annexed Finland, no surprises there. But once again, the bug that keeps a country from attacking has risen its ugly head. The US has about 100 divisions in Italy and it won't do a thing with them. Now that I've seen this bug twice, I can say that it's created by surrender events in some way. In my first game the US and its allies became impotent to attack Japan when Nat China surrendered to Japan (status quo), in this game the US and allies became impotent to attack Italy when Germany surrendered. It's a strange bug, in some ways the US knows it's still at war (it will continue to gather troops in the right provinces, for instance), yet it can't act on that knowledge correctly. It's been partially peaced.

5. The US is still bug-free in the Pacific theatre, the Manchukuo landing is definitely a scripted event, no way it randomly happened twice in back to back games. The US had a harder time this time around because its naval power is weaker than last time, but it still pulled it off, Manchukuo is annexed as of the Spring of 1945, now the US needs to gather enough troops to liberate Korea and China.

6. The US use of subs is bugged. 172 of their 180 subs are permanently station in the ports of San Diego and San Francisco. I'm not the only person who has seen this problem, so something is keeping the AI from deploying them, at least under some circumstances. I know the AI -can- deploy subs correctly, I've seen the both the US and Germany use them in exactly the right way, so it's not a global bug but a situation-specific one. In the game where it did deploy them the US had a strong surface fleet, in this game where they didn't deploy them the US fleet had been almost eliminated. Is sub deployment somehow fleet related for the US? It's not for Germany, they had all their subs out trying to interdict the US transports headed for France (nice job, AI, but not enough subs to pull it off *comfort*), and Germany has all but lost all its surface ships.
 

Spruce

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ok - I fear we have ourselves a big problem here ... (I for starters :) ) I play Germany grand campaign 1936 and it's around 1940 nov-dec and I'm in a struggle with the UK on the seas and in the skies.

I've got a CV fleet - with Raeder in command and sub fleet with Doenitz in command. EAch time I click a naval unit NOT in port - the game crashes. I found out when I was checking my subs about who they sank ... but the same happens when I check other naval units under other leaders.

This is very annoying ! I've now got 5 CTD's due to some naval issue - please ad your comments ... :confused:
 

Lusitan

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Spruce said:
ok - I fear we have ourselves a big problem here ... (I for starters :) ) I play Germany grand campaign 1936 and it's around 1940 nov-dec and I'm in a struggle with the UK on the seas and in the skies.

I've got a CV fleet - with Raeder in command and sub fleet with Doenitz in command. EAch time I click a naval unit NOT in port - the game crashes. I found out when I was checking my subs about who they sank ... but the same happens when I check other naval units under other leaders.

This is very annoying ! I've now got 5 CTD's due to some naval issue - please ad your comments ... :confused:

Me too.
 

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Spruce said:
ok - I fear we have ourselves a big problem here ... (I for starters :) ) I play Germany grand campaign 1936 and it's around 1940 nov-dec and I'm in a struggle with the UK on the seas and in the skies.

I've got a CV fleet - with Raeder in command and sub fleet with Doenitz in command. EAch time I click a naval unit NOT in port - the game crashes. I found out when I was checking my subs about who they sank ... but the same happens when I check other naval units under other leaders.

This is very annoying ! I've now got 5 CTD's due to some naval issue - please ad your comments ... :confused:

I do remember in v1.2 that I had a sub-flottilla under the command of Doenitz, and in a certain save game his flottilla was always on the brink of being wiped out ... when the last ship of said flottilla was finally sunk, the game crashed ... every single time I reloaded

had to go back to an earlier save with the same flottilla in it ... but when THIS flottilla was sunk the game didn't crash ...

I think it might just be a very uncommon bug ... if you have a save-game with the reproducible bug, send it to the bug-report people ...
 

De Savage

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Second try with Germany 1.3.

This time I build more infantry. I starter Poland war with 90-100 divisions and with a decent airpower (not that i use air much). Poland was conquered in 20 days. France attacked to Freiburg, even while each province in the West was defended by 6 divisions and level 2 landfort. 20+ French divisions punched trhough. I let them do it, because Poland war was already finished and my main army was moving toward west. I pocketed 20 French divisions and destroyed them. One month later French did same punch through freiburg again. And I pockected and destroyer 20 French divisons again. This time they left Maginot Line virtually undefended. Only two divisions and on HQ was there. I assaulted mighty MAGINOT LINE with 80 divisions. Few days my Wehrmacht marched through Maginot Line to the heart of France. From them it was cakewalk. It was just three provinces to Paris and I could hold it easily. :)

France AI was really stupid! They walked to my trap two times and I could easily destroy over half of their army. It's so stupid to attack Germany like that behind Maginot Line. I did have 60+ divisions waiting in adjacent province just to give them free ride to more East. Then I cutted their supply line and destroyed pocketed enemy.

Other things what happened:

- Allied bombers destroyed 10+ transport ships in port. These were unprotected by detroyers or other ships.

- I was able to build pretty good navy for Germany too: Bismarck, Tirpitz, 2 x Graf Spee, several light & heavy cruisers and lvl4 destroyers. Also there was 2 lvl4 improved cv's under production. By early 1940 I had assembly lines online and production really fastened. I had 9 x pz III medium tanks divisions, 100+ '39 infantry divisions (soon '41), 10+ '39 mountain, 20+ garrisons, etc. Stukas were '40 models and I was already discovering secrets of nuclear. Nice game.

I didn't have anykind of problems with Poland or France. Belgium, Holland and France was all conquered by march 1940. All thanks to French stupid attacks to Freiburg. :D
 

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Has anyone else playing as UK had the "problem" of a German subnavy just sitting in port doing nothing?

I play 1.3, Normal/Furious, 1938 scenario and the main German subfleet (12-16 subunits) have been sitting in Kiel and sallied forth just once since september 39 (it´s now late may 40).

When it did it did a number on my fleet sinking the Hood, but then it promptly returned to harbour. So no Battle of the Atlantic in this scenario either?
 

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Spruce said:
ok - I fear we have ourselves a big problem here ... (I for starters :) ) I play Germany grand campaign 1936 and it's around 1940 nov-dec and I'm in a struggle with the UK on the seas and in the skies.

I've got a CV fleet - with Raeder in command and sub fleet with Doenitz in command. EAch time I click a naval unit NOT in port - the game crashes. I found out when I was checking my subs about who they sank ... but the same happens when I check other naval units under other leaders.

This is very annoying ! I've now got 5 CTD's due to some naval issue - please ad your comments ... :confused:
Send a zipped or rared save game to Paradox.
 

Spruce

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I had the same exp with France during Poland campaign - my approach was different. I let them take Freiburg - I launched the invasion of Benelux and went for Paris - in the meantime my tac bombers bombed the French attackers at Freiburg to bits and pieces. When the French AI finally realised Paris was in danger, the bulk of his army was in such a bad shape and Von Manstein and Guderian appeared behind the Maginot and kept the French busy there ... French invasion was never so easy :)

the French AI should keep less troops at his Maginot line imho
 

Vulture

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Alikos said:
no CTD for me when annex the realm of Denamark

Reinstall HOI2 and Install the paches on Vanilla.

It seems there *might* be a problem with the secedeprovince command when both countries subject to the command are at war... Hmm.
 

unmerged(35344)

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Alikos said:
no CTD for me when annex the realm of Denamark

Reinstall HOI2 and Install the paches on Vanilla.
I had that too. Simple fix, when Germany declares war on Denmark and Norway save your game and then turn down the game speed to normal... after the "Greenland/Iceland to US" event you can crank it up again.


EDIT
Vulture said:
It seems there *might* be a problem with the secedeprovince command when both countries subject to the command are at war... Hmm.
Yeop, but it´s easily solved by turning down the game speed like I said.
 

Vulture

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Yup it is... It's just a matter of how quickly the various events succeed eachother. Something weird in the core event engine...
 
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I myself had taken Berlin as the soviets, and triggered the peace events (USA had gotten all of western europe). The events make all the us troops teleport back to the US. Italy had not been dealt with by the allies nor myself, and naturally no countries in western europe has any troops as they are newly released. Result: Italy can parade through Europe and annex everyone :/. (Japan annexed the netherlands and got a free province in europe, since the netherland capital is in asia which the Japanese has taken over)

Victory Europe? Not quite yet...
 

PackMan

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Spruce said:
...the French AI should keep less troops at his Maginot line imho
I had my easiest match against France ever. Notice their 33 divs at the Maginot Line (marked area). They had them parked there the whole month it took me to encircle and sweep up their provinces.
Game setting were: Normal/Furious

savegame.jpg
 

Spruce

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ok, this new naval bug is getting on my nerves - it happens after a battle - when you click your flottilla's the game crashes. When you save, the game crashes ... it's already the 6'th time the bug got introduced in a "clean" game ...

it happens during a German game - with a focus on air and naval - so I was in for a few naval battles against UK ... but I also got the same issue with air units (one time). But for the moment, the issue is located at the naval - I'm really surprised to see this happening as Johan mentioned it in the fixed list.

for now I'm doing a full uninstall of HOI2 and then patch it up to 1.3 :) I hope this is enough to settle the issue.
 

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I must send my thanks to Johan, Lothos, and whoever else was involved.

I, did, however, notice that US and Italian generals, at the very least have had their skill ratings lowered in general. I've never used level 0 commanders for combat units before. I assume this is to represent that both nations' militaries were relatively inept early on.

Also, I like how the partisan effect has been reworked. Makes it nasty for world conquering dictatorships.

Again thanks. I haven't played past 1940 yet, but hope the AI is up to the challenge.