• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.

unmerged(74599)

Nexus 6
Apr 17, 2007
4.391
0
True. But I think that is more of problem with the system, and probably not a simple fix, though it would be nice.
 

Denniss

CORE developer
37 Badges
Jun 15, 2005
3.370
41
www.matrixgames.com
  • Rise of Prussia
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Semper Fi
  • Sword of the Stars II
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Majesty 2
  • Mount & Blade: Warband
  • Achtung Panzer
  • Surviving Mars
  • Age of Wonders III
  • Surviving Mars: Digital Deluxe Edition
  • Shadowrun Returns
  • Surviving Mars: First Colony Edition
  • Surviving Mars: First Colony Edition
  • Darkest Hour
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Commander: Conquest of the Americas
  • Arsenal of Democracy
  • Deus Vult
  • East India Company Collection
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
Found a small error in the file event_text.csv:
Code:
EE_P_MIL;Monarchs military skil change by %d for the next %d months.;
-> should be skill

Code:
TC_CONVOY_POOL;Atleast %d unassigned Convoy Transports\n;
->should be At Least
 
Last edited:

Gormadoc

Darkest Hour Developer (Semi-Retired)
19 Badges
Sep 1, 2004
3.765
4
  • Hearts of Iron II: Beta
  • Battle for Bosporus
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Hearts of Iron II: Armageddon
  • 500k Club
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis III Complete
  • Deus Vult
Found a small error in the file event_text.csv:
Code:
EE_P_MIL;Monarchs military skil change by %d for the next %d months.;
-> should be skill

Code:
TC_CONVOY_POOL;Atleast %d unassigned Convoy Transports\n;
->should be At Least
EE_P_MIL is a leftover string not used in hoi2.
 

Pal

King of the mushroom cloud
108 Badges
Oct 7, 2003
2.797
8
  • Arsenal of Democracy
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Europa Universalis 4: Emperor
  • Hearts of Iron II: Armageddon
  • Crusader Kings II
  • Darkest Hour
  • Europa Universalis III Complete
  • Europa Universalis IV
  • For The Glory
  • Hearts of Iron III
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Rome Gold
  • Victoria 2
  • 500k Club
  • Cities: Skylines
  • Mount & Blade: Warband
  • Paradox Order
  • Stellaris: Galaxy Edition
  • Surviving Mars: Digital Deluxe Edition
  • BATTLETECH - Digital Deluxe Edition
  • Imperator: Rome Deluxe Edition
  • Crusader Kings III
IC_no_sliders.png

I was able to reproduce this bug seven times in a row now.

Steps:
- Have a game saved with autosliders on
- After booting the system (didn't really try with exit/start)...
- ... load the savegame
- Let the clock tick while opening the diplomacy tab
- After the daychange, open production tab - voilà!

I can surrender/load and repeat the process infinately. Both letting a day pass by in the production tab and clicking the autocontrol button and pressing "Close" will make the sliders appear. Switching tabs after that or letting the clock run by WILL NOT CHANGE THIS BEHAVIOUR on surrender/load/repeat... So I guess it is the exact procedure of switching to diplomacy -> leting one day pass by -> switching to production which causes this effect.
 

xtfoster

Field Marshal
47 Badges
Feb 8, 2006
5.865
2.194
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • BATTLETECH - Digital Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Shadowrun Returns
  • Shadowrun: Dragonfall
  • Shadowrun: Hong Kong
  • BATTLETECH: Flashpoint
  • Stellaris: Megacorp
  • Age of Wonders III
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Age of Wonders: Planetfall Sign Up
  • BATTLETECH: Heavy Metal
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Nemesis
  • Victoria 3 Sign Up
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Deus Vult
  • Europa Universalis III
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Majesty 2
  • Europa Universalis III Complete
  • Semper Fi
  • Supreme Ruler 2020
  • 500k Club
  • Hearts of Iron II: Beta
  • Hearts of Iron II: Armageddon
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris - Path to Destruction bundle
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
I was able to reproduce this bug seven times in a row now.

Steps:
- Have a game saved with autosliders on
- After booting the system (didn't really try with exit/start)...
- ... load the savegame
- Let the clock tick while opening the diplomacy tab
- After the daychange, open production tab - voilà!

I can surrender/load and repeat the process infinately. Both letting a day pass by in the production tab and clicking the autocontrol button and pressing "Close" will make the sliders appear. Switching tabs after that or letting the clock run by WILL NOT CHANGE THIS BEHAVIOUR on surrender/load/repeat... So I guess it is the exact procedure of switching to diplomacy -> leting one day pass by -> switching to production which causes this effect.
I have also been able to reproduce this, but it has zero effect on game play. If you want to be able to adjust the sliders, just open then close the Auto Slider control window.
 

coreymas

HOI2 Arma Patch Prj Manager
46 Badges
Feb 2, 2004
5.411
10
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Supreme Ruler 2020
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
I was able to reproduce this bug seven times in a row now.

Steps:
- Have a game saved with autosliders on
- After booting the system (didn't really try with exit/start)...
- ... load the savegame
- Let the clock tick while opening the diplomacy tab
- After the daychange, open production tab - voilà!

I can surrender/load and repeat the process infinately. Both letting a day pass by in the production tab and clicking the autocontrol button and pressing "Close" will make the sliders appear. Switching tabs after that or letting the clock run by WILL NOT CHANGE THIS BEHAVIOUR on surrender/load/repeat... So I guess it is the exact procedure of switching to diplomacy -> leting one day pass by -> switching to production which causes this effect.

As there is a work around to the issue and it does not effect gameplay we will not be fixing it in the 1.3 patch.

Perhaps a Pay-For-Expansion project can take a look at this and correct it.

Thank you for reporting the bug.
 

son of liberty

3%
10 Badges
Oct 3, 2006
7.782
16
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Victoria: Revolutions
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • 500k Club
I have also been able to reproduce this, but it has zero effect on game play. If you want to be able to adjust the sliders, just open then close the Auto Slider control window.
Exactly, it is not a problem. The sliders reappear the next day anyway.
 

son of liberty

3%
10 Badges
Oct 3, 2006
7.782
16
  • Arsenal of Democracy
  • Hearts of Iron II: Armageddon
  • Darkest Hour
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Victoria: Revolutions
  • Supreme Ruler 2020
  • Supreme Ruler: Cold War
  • 500k Club
As there is a work around to the issue and it does not effect gameplay we will not be fixing it in the 1.3 patch.

Perhaps a Pay-For-Expansion project can take a look at this and correct it.

Thank you for reporting the bug.
Overall, it seems that we are close to ready. What do you guys think?
 

harezmi

Major
27 Badges
Nov 10, 2005
561
133
  • Victoria 2
  • Europa Universalis 4: Emperor
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Hearts of Iron II: Armageddon
  • Semper Fi
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II
excited

i paused all my games just because of the new patch. i can not concentrate in the games when i know there is something better is arriving.

paying for a patch : on one hand, paying for a patch doesn`t make sense; on the other hand you guys put too much effort on this and just having some reputation from us may not be enough for you.

i hope you will make the patch ready in this week.
 

BlueWarrior

Colonel
85 Badges
May 6, 2004
949
0
  • Victoria 3 Sign Up
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: No Step Back
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Island Bound
  • Stellaris: Nemesis
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Prison Architect: Psych Ward
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Victoria 2: A House Divided
  • Hearts of Iron III Collection
  • Divine Wind
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Rome: Vae Victis
  • Hearts of Iron II: Armageddon
  • For The Glory
excited

i paused all my games just because of the new patch. i can not concentrate in the games when i know there is something better is arriving.

paying for a patch : on one hand, paying for a patch doesn`t make sense; on the other hand you guys put too much effort on this and just having some reputation from us may not be enough for you.

i hope you will make the patch ready in this week.

I think you might have misunderstood. AFAIK the patch is free.

Coreymas appeared to be mooting the possibility of making an expansion that people could pay for - similar to they way Armageddon was released;

Perhaps a Pay-For-Expansion project can take a look at this and correct it.
 

coreymas

HOI2 Arma Patch Prj Manager
46 Badges
Feb 2, 2004
5.411
10
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Supreme Ruler 2020
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
I think you might have misunderstood. AFAIK the patch is free.

Coreymas appeared to be mooting the possibility of making an expansion that people could pay for - similar to they way Armageddon was released;

I can say with all sincerity that there are groups out there that have contracted with Paradox for the sole purpose of making pay for expansions for all their Europa series games (EU2, HOI2, Vicky). See this thread for details:

http://forum.paradoxplaza.com/forum/showthread.php?t=352059

These groups are looking seriously at these 1.3 Beta patch threads/posts and will pick up on ideas that they feel fits into their expansion.

As for releasing the patch as final that is up to Johan to decided if/when/how (once he gets the final changes from us that is).

And yes this patch is being offered by the Patch Project team for free.
 

BlueWarrior

Colonel
85 Badges
May 6, 2004
949
0
  • Victoria 3 Sign Up
  • Surviving Mars: Digital Deluxe Edition
  • Hearts of Iron IV: No Step Back
  • Stellaris: Megacorp
  • Surviving Mars: First Colony Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Ancient Relics
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Island Bound
  • Stellaris: Nemesis
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Rajas of India
  • Prison Architect: Psych Ward
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Campus
  • Cities: Skylines Industries
  • Cities: Skylines - Parklife
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Mass Transit
  • Victoria 2: A House Divided
  • Hearts of Iron III Collection
  • Divine Wind
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Death or Dishonor
  • Rome: Vae Victis
  • Hearts of Iron II: Armageddon
  • For The Glory
I can say with all sincerity that there are groups out there that have contracted with Paradox for the sole purpose of making pay for expansions for all their Europa series games (EU2, HOI2, Vicky). See this thread for details:

http://forum.paradoxplaza.com/forum/showthread.php?t=352059

These groups are looking seriously at these 1.3 Beta patch threads/posts and will pick up on ideas that they feel fits into their expansion.

As for releasing the patch as final that is up to Johan to decided if/when/how (once he gets the final changes from us that is).

And yes this patch is being offered by the Patch Project team for free.
Thanks for the info.

And many thanks to you and the rest of the patch team for all of your efforts.
 

XHR

Theatre AI enthusiast
56 Badges
Nov 5, 2003
886
0
  • Europa Universalis IV: El Dorado
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Sword of the Stars
  • Sword of the Stars II
  • Victoria 2
  • Rome: Vae Victis
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • March of the Eagles
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Stellaris
  • Hearts of Iron IV: Cadet
  • BATTLETECH
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • BATTLETECH - Initiate of the Order
  • BATTLETECH - Beta Backer
  • BATTLETECH - Backer
  • Shadowrun Returns
  • BATTLETECH: Heavy Metal
  • Europa Universalis IV: Art of War
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Deus Vult
  • East India Company Collection
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron Anthology
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III Collection
  • Heir to the Throne
  • Europa Universalis III Complete
  • Iron Cross
  • Lost Empire - Immortals
I discovered something in 1.3 Beta that has not happened before, not sure if it is a bug, though. After some minutes of gameplay, I click on a land unit, on the commander icon to change it - now the game becomes incredibly slow, the mouse cursor is merely jumping and the list of commanders cannot be scrolled down (also no commander from the list can be chosen). After this effect has appeared for the first time, it is reproducable each time I select a land commander until I save/reload the game. Does not happen with air/naval commanders at the same time, they remain selectable.

Workaround: remove commander from the unit and let the game "auto-select" a new one... but this is somehow not satisfactory (although highly realistic ;))

Sys and game specs:
Vista, 32 bit, 4 MB RAM, everything worked fine til 1.3 beta
Game: Doomsday v1.3a + Armageddon 1.3 Beta + GIP (could this be an issue?), 41 scenario w/ GER, a few days into the campaign

If I find out any more details, I will let you know.

btw - thanks for the patch, it made the game enjoyable once again :)
 

coreymas

HOI2 Arma Patch Prj Manager
46 Badges
Feb 2, 2004
5.411
10
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Stellaris - Path to Destruction bundle
  • Surviving Mars: First Colony Edition
  • Stellaris: Ancient Relics
  • Stellaris: Lithoids
  • Hearts of Iron IV: La Resistance
  • Stellaris: Federations
  • Battle for Bosporus
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: By Blood Alone
  • Hearts of Iron IV: No Step Back
  • Supreme Ruler 2020
  • Crusader Kings II
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Hearts of Iron III
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron II: Armageddon
  • 500k Club
  • Europa Universalis III: Collection
  • Hearts of Iron II: Beta
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
I discovered something in 1.3 Beta that has not happened before, not sure if it is a bug, though. After some minutes of gameplay, I click on a land unit, on the commander icon to change it - now the game becomes incredibly slow, the mouse cursor is merely jumping and the list of commanders cannot be scrolled down (also no commander from the list can be chosen). After this effect has appeared for the first time, it is reproducable each time I select a land commander until I save/reload the game. Does not happen with air/naval commanders at the same time, they remain selectable.

Workaround: remove commander from the unit and let the game "auto-select" a new one... but this is somehow not satisfactory (although highly realistic ;))

Sys and game specs:
Vista, 32 bit, 4 MB RAM, everything worked fine til 1.3 beta
Game: Doomsday v1.3a + Armageddon 1.3 Beta + GIP (could this be an issue?), 41 scenario w/ GER, a few days into the campaign

If I find out any more details, I will let you know.

btw - thanks for the patch, it made the game enjoyable once again :)

GIP may very well be the issue as this is not happening in the regular 1.3 beta.... might have to do with how GIP handles File locations.... Try posting this issue in their MODS forum.
 
Status
Not open for further replies.