Assaults already had 50%DR any time they wanted with BW, now they are forced to look for cover and in some maps there is not much of it. Light & meds couldn't afford to stay still but now, while they play the way the always played they can benefit from both evasion and BW. Also extra 10% maximum evasion can help a lot, going for 75% -> 85% or 85%->95% is a lot better than 30->40% or 40->50%.I would partially agree with this. It's extremely hard to justify not taking both for anything remotely mobile.
That said, what exactly is the purpose to bulwark other than to buff assaults/heavies? Granting them additional percentage armor buffs without requiring movement makes the most powerful mechs in the game more powerful.
I don't think so. There isn't cover all over the place and sure, you can use Vigilance but that costs very valuable morale that could be spent in Precision Shots which would help to regain morale immediately by helping (a lot) to kill a mech much faster. Light & meds don't need morale to keep their defences up most of the time while an assault do, unless you turtle in cover, but then you can't get so much evasive bonus and you are limited in tactical options.In proposed 1.3, bulwark is a must have for literally all mechs as it provides a 20% damage reduction (when not in cover it should be activated via vigilance). Since all mechs should run this, the benefits are directly proportional to the armor on a mech. That means that assaults benefit the most from this ability.
"What the new bulwark does, is essentially make all pilots take guts 5 and grants all mechs a bonus 20% damage reduction."
- Not that simple. It's conditional unless you want to spend morale for it or brace without firing.
"For movement to be worth leaving cover, you need a minimum of 4 pips of evasion (5 to actually be better), in practice, you should almost never leave cover without vigilance."
- If you do that then you're sacrificing morale for PS, which many times you would want to do just after jumping and many times with more than one mech. Do you really think you'll be using Vigilance each time you jump out from cover?
"If cover is sparse, most movement will simply be move/jumping from one end of the cover zone to the other to generate pips. This movement is not strategic its simply making sure you can run back and forth in a forest to generate pips."
- Sometimes, sure, but you can't always do that. Unless you sacrifice a lot of firing opportunities or get into a worse position by jumping just to get a few extra pips. Are you going to stop firing to do that? I doubt it. Many times you'll be forced to not move at all or only a little in order to remain in cover and fire from a good position with a good angle.
I don't think that was a failing, only that it was too big of a bonus, nothing more. Why a static very defensive play style should not be played?. IMO just keeping BW mechanics as it is in 1.2 but nerfing the DR from 50% to 25% plus cover would have been enough. And if not you nerf it again to 20%, and so on. So instead of making BW less attractive so people don't feel is much better than evasion the solution was to obliterate it and create a brand new skill.Bulwark's most egregious failing was that it was a static defence (which is what 1.3 is designed to address), followed by Bulwark pilots tending to get more injuries.
And I like the new changes to BW but also I don't like them at the same time because I don't understand the reasoning behind static gameplay is not admissible when the game actually was released with it.
For a light mech a net damage reduction many times won't do a difference at all, although sometimes will do. But if you can go from 80 to 95% evasion then we are speaking, and that extra evasion can work in any map and most situations, while 1.3 Bulwark won't unless you spend morale for Vigilance instead PS.Evasive movement is at best a 10% reduction in expected damage. Bulwark in 1.3 is a 20% reduction thats far more reliable. There is no case where you should pick Evasive over bulwark even for light mechs.