@Dalwin @Gwydion5 @Pro_Consul and anyone else following this thread.
Let me elaborate, I was perhaps imprecise in my wording earlier. I think the issue in 1.3.3 (and earlier) is an interlocking stew of issues, in that one problem could be an contributing part of another problem.
Example-the front management shuffle. Based on what I have seen and read from developer's posts, the ai nation creates fronts based upon a need to attack from, defend on, or garrison along a section of it's national border. The ai tries to judge how many divisions it needs for each front and the priority of that need and will then either grab existing divisions or create new ones to fill the need. When the ai begins to shuffle units, it is either responding to a division call from another front or a perceived weakness in it's assigned front. This is without a doubt one of the biggest issues out of modder's control and the cause of many game disasters. But why, and what are the underlying causes?
The basic problem comes in when there are not enough divisions to meet all the needs. @podcat was very clear when he said the battle planner ai functions better with more divisions. Obvious statement, if the ai has enough tools it can fill all holes and there is no shuffle. I know when I go on a tag frenzy in 1.3.2 and manually gave ai Germany all of it's minor's divisions, it will function quite well. Same with Italy, pre 1.3.3, now in 1.3.3 it just continues to send divisions to Africa.
The base problem is what the ai does when it doesn't have enough divisions. The ai apparently doesn't perform well in allowing existing need where a division is currently assigned to override a call to reinforce elsewhere. It yanks divisions from point A to fill a perceived hole at Point B, which opens a hole at Point A, which it will within 1-2 weeks grab divisions from Point C to fill Point A, and so on.
Prior to 1.3.3, a LOT of players complained about the ai producing units that it could not equip, the division spam issue. Part of this was the expeditionary forces issue, the ai would send off all it's divisions as ExpForces, and then keep creating more divisions as long as manpower existed irregardless of ability to equip or resupply existing divisions. This led to ai nations with under-equipped toothpicks and massive lag. So now, there looks to be a tightening down of ExpForces being offered to ai nations. This of course impacts the front shuffle issue adversely, as the ai doesn't have as many tools in it's tool box to play with.
PDS finally fixed the convoy bug, but that has impacted the African safari issue by allowing the ai to sends tons of divisions to the Congo, reopened the Axis suicidal conga line of transports thru the English Channel again, AND restarted the constant micro invasions by the Allies of occupied Europe the ai Axis can't deal with. All of these also impact the battle planner shuffle issue, because if Canada just landed 10 divisions at Brest, or, Italy just sent 30 divisions to Italian Somaliland, the ai has to pull defenders from somewhere..... When the ai is doing these at least once a month, the ai has no prayer of functioning properly.
The new industrial, infrastructure, and resource changes look to be a change too far. I think I can understand what they were trying to do but the ai can not cope with it. Inf Eq is prioritized over all to help prevent under-equipped divisions, which leads to too many other production lines being penalized or shut down. The ai will not trade overseas for resources now (to protect convoys from going thru the Channel??), which just cripples ai Japan. No one will trade with her. This of course leads to fewer divisions, which leads back to division shuffle.
For some unknown reason, on top of the ExpForces issue ai allies and minors in 1.3.3 will sometimes not even leave their borders. If Hungary and or Romania stay at home Germany is in trouble in the East. And guess what happens, the unit shuffle dance.
Division templates have been upgraded again, but still suffer from a one size fits all generic code that does not reflect an ai nation's resource availability, industrial capacity, infrastructure, or CIC capacity. Example, the standard generic default infantry template is now 7-INF/2-ART with support of eng, rcn, hosp, AT, and Art. Now while the ai won't (to my knowledge) create that template until it has all the tech, how is any minor nation, even Commonwealth nation or Axis minor supposed to build all of that equipment under the new production rules? What I am seeing is the ai will build the Inf Eq, but will usually deploy divisions without ART, AT, and or support equipment. If it deploys the divisions at all. Which either leads to toothpick divisions or a lack of divisions, circling back to causing the division shuffle dance. National templates are a must for most nations that reflect the new reality.
Africa and the never sufficiently cursed and damned Congo shuffle issue is back. PDS refuses to block off the Sahara from sub-continent Africa and now that the ai has convoys it pours divisions into Africa. I understand the ai sees a front line and wants to either attack across it or defend it's territory. I understand that for some reason on this issue PDS insists on historical accuracy. But the damn issue is contributing to breaking the game. Too many divisions are heading south and it is screwing Italy. Divisions in sub-Sahara Africa can not respond to an invasion of Sicily! Please PDS , for the love of all that is holy, adopt No Man's Land or some derivative and block off sub-Sahara Africa, or make these territories colonies/puppets so that the mother country won't pour divisions into them (see Fox and Lion mod). These changes sure seems to help the game run better according to everyone who uses them, and isn't that the goal, a game that runs better and is fun to play?
I suspect that if PDS is able to tackle, resolve, or tweak many of the underlying issues the battle planner shuffle will calm down. They just have to make fixes now in a hot fix and not wait until 1.4. The single player game is almost unplayable now unless you always play Germany. And that gets very boring very fast.
Let me elaborate, I was perhaps imprecise in my wording earlier. I think the issue in 1.3.3 (and earlier) is an interlocking stew of issues, in that one problem could be an contributing part of another problem.
Example-the front management shuffle. Based on what I have seen and read from developer's posts, the ai nation creates fronts based upon a need to attack from, defend on, or garrison along a section of it's national border. The ai tries to judge how many divisions it needs for each front and the priority of that need and will then either grab existing divisions or create new ones to fill the need. When the ai begins to shuffle units, it is either responding to a division call from another front or a perceived weakness in it's assigned front. This is without a doubt one of the biggest issues out of modder's control and the cause of many game disasters. But why, and what are the underlying causes?
The basic problem comes in when there are not enough divisions to meet all the needs. @podcat was very clear when he said the battle planner ai functions better with more divisions. Obvious statement, if the ai has enough tools it can fill all holes and there is no shuffle. I know when I go on a tag frenzy in 1.3.2 and manually gave ai Germany all of it's minor's divisions, it will function quite well. Same with Italy, pre 1.3.3, now in 1.3.3 it just continues to send divisions to Africa.
The base problem is what the ai does when it doesn't have enough divisions. The ai apparently doesn't perform well in allowing existing need where a division is currently assigned to override a call to reinforce elsewhere. It yanks divisions from point A to fill a perceived hole at Point B, which opens a hole at Point A, which it will within 1-2 weeks grab divisions from Point C to fill Point A, and so on.
Prior to 1.3.3, a LOT of players complained about the ai producing units that it could not equip, the division spam issue. Part of this was the expeditionary forces issue, the ai would send off all it's divisions as ExpForces, and then keep creating more divisions as long as manpower existed irregardless of ability to equip or resupply existing divisions. This led to ai nations with under-equipped toothpicks and massive lag. So now, there looks to be a tightening down of ExpForces being offered to ai nations. This of course impacts the front shuffle issue adversely, as the ai doesn't have as many tools in it's tool box to play with.
PDS finally fixed the convoy bug, but that has impacted the African safari issue by allowing the ai to sends tons of divisions to the Congo, reopened the Axis suicidal conga line of transports thru the English Channel again, AND restarted the constant micro invasions by the Allies of occupied Europe the ai Axis can't deal with. All of these also impact the battle planner shuffle issue, because if Canada just landed 10 divisions at Brest, or, Italy just sent 30 divisions to Italian Somaliland, the ai has to pull defenders from somewhere..... When the ai is doing these at least once a month, the ai has no prayer of functioning properly.
The new industrial, infrastructure, and resource changes look to be a change too far. I think I can understand what they were trying to do but the ai can not cope with it. Inf Eq is prioritized over all to help prevent under-equipped divisions, which leads to too many other production lines being penalized or shut down. The ai will not trade overseas for resources now (to protect convoys from going thru the Channel??), which just cripples ai Japan. No one will trade with her. This of course leads to fewer divisions, which leads back to division shuffle.
For some unknown reason, on top of the ExpForces issue ai allies and minors in 1.3.3 will sometimes not even leave their borders. If Hungary and or Romania stay at home Germany is in trouble in the East. And guess what happens, the unit shuffle dance.
Division templates have been upgraded again, but still suffer from a one size fits all generic code that does not reflect an ai nation's resource availability, industrial capacity, infrastructure, or CIC capacity. Example, the standard generic default infantry template is now 7-INF/2-ART with support of eng, rcn, hosp, AT, and Art. Now while the ai won't (to my knowledge) create that template until it has all the tech, how is any minor nation, even Commonwealth nation or Axis minor supposed to build all of that equipment under the new production rules? What I am seeing is the ai will build the Inf Eq, but will usually deploy divisions without ART, AT, and or support equipment. If it deploys the divisions at all. Which either leads to toothpick divisions or a lack of divisions, circling back to causing the division shuffle dance. National templates are a must for most nations that reflect the new reality.
Africa and the never sufficiently cursed and damned Congo shuffle issue is back. PDS refuses to block off the Sahara from sub-continent Africa and now that the ai has convoys it pours divisions into Africa. I understand the ai sees a front line and wants to either attack across it or defend it's territory. I understand that for some reason on this issue PDS insists on historical accuracy. But the damn issue is contributing to breaking the game. Too many divisions are heading south and it is screwing Italy. Divisions in sub-Sahara Africa can not respond to an invasion of Sicily! Please PDS , for the love of all that is holy, adopt No Man's Land or some derivative and block off sub-Sahara Africa, or make these territories colonies/puppets so that the mother country won't pour divisions into them (see Fox and Lion mod). These changes sure seems to help the game run better according to everyone who uses them, and isn't that the goal, a game that runs better and is fun to play?
I suspect that if PDS is able to tackle, resolve, or tweak many of the underlying issues the battle planner shuffle will calm down. They just have to make fixes now in a hot fix and not wait until 1.4. The single player game is almost unplayable now unless you always play Germany. And that gets very boring very fast.