(1.3.3)Is new method for resource shortages the underlying cause of German AI problems?

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SteelVolt

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What I can say at this point is that the changes to effects of resource shortages and such certainly did not make things easier for the AI, but it will need to be looked at together with some other new changes in how the AI handles production of divisions.
 

SteelVolt

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Why dont you fix shortage calculation itself. If there were no strict priority among queues but were resources distributed evenly - or maybe only a high medium low priority would exist, then the more realistic new calculus would actually make sense and would be easier to handle as well. If there is oil shortage then it is not that it doesnt impact at all tigers but fully halts all pziv production.

This was a design decision I was not involved in.
 

SteelVolt

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This is a big problem right there. All game design decisions should begin and end with the AI. I rather get along without a feature than having one which the AI cannot handle. AI should not be an afterthought.

Not saying AI is an afterthought, just that game design decisions are made primarily by Podcat, who does consider the AI as part of decisions. But the primary focus is the players experience. If a feature change makes the life harder for AI, it may be a calculated trade-off for an improved over all experience.