Hello everyone, with the new patch, I have a new report. For those that have read my reports before, you know that I can be very meticulous and post a barrage of screenshots to support my point. I will refrain from doing that, and post screenshots based only on request. The first part of this post will go over the new issues. I will respond to this and post a follow up of resolved issues from 1.3.2 and issues still observed from 1.3.2.
Let's begin:
Game Version : v1.3.3 (2dd2) - New Game (as in not loading from a saved game) - Regular difficulty - Historical Focus
DLC : Together for Victory
Mods : NONE (I have never used mods ever in HOI4, nor edited any files)
Observing : Germany AI
Let's begin:
Game Version : v1.3.3 (2dd2) - New Game (as in not loading from a saved game) - Regular difficulty - Historical Focus
DLC : Together for Victory
Mods : NONE (I have never used mods ever in HOI4, nor edited any files)
Observing : Germany AI
- Light Tank Production : Early in 1936 AI Germany ramps up Light Tank Production to the point it needs to import 4 CIC's worth of oil. It is doing 1 line of 15 MIC's and 2nd line with 4 MIC's by March 25th of 1936. This is too much too soon for a competent Germany AI. The second issue with Light Tank Production is that the AI queues up a bunch (11 by my screenshots) of light tank divisions in 1936 and by August of 1936, only divisions 9, 10 and 11 remain. The problem with this is that when I go to Division Overview screen, I only have 5 light tank divisions. Which means of the 8 divisions that were queued prior, only 2 of them were deployed.
- Concentrated Industry Research : AI Germany starts off researching Concentrated Industry only to switch to Dispersed Industry later on. In one game it went as high as Concentrated Industry 3 and then switching to Dispersed Industry 1. The point at which it changes seems inconsistent, sometimes it only makes it as far as 1 level of concentrated Industry other times it's 2 or 3 before switching to dispersed.
- Production Schizophrenia : I believe this is probably related to the Light Tank Production issue. But AI Germany makes wild and drastic swings on MIC allocation based on need. Case in point in late August of 1936 the AI has dropped Light Tank production from 19 MIC's down to 2 MIC's, it even destroyed the line that had the most production efficiency and put 22 MIC's in to Towed Artillery. This has now put a heavy need on Tungsten. So now 7 CIC's are being used in trade. To put this in context, in March of 36, AI Germany was importing 32 oil, 8 rubber, 8 chromium; in August of 36 AI Germany is importing 24 oil, 24 tungsten, and 8 chromium. Rubber has been sort of ('ll explain in point 4) dropped, even though 13 is needed.
- Trade Issue : August 1936 to April 1937 the AI is trying to import rubber from France. In August of 36 when the trade is not active, it shows France having 19/51 Rubber to import, with British Malaya having 460, and Dutch East Indies having 358 available for trade. AI Germany initiates a trade with AI France for CIC's worth of rubber, but something happens where France's stock drops from 19 down to zero, and AI Germany only imports 8 of the 16 it supposed to, out of the 19 that France supposedly is supposed to have. The following day AI Germany cancels the trade, and then the day after that it re-establishes it only to have the same thing happen again. So it's definitely caught in a loop. By the end of May 1937, France's export quantity for Rubber has increased from 19/51 to 24/56 and still when AI Germany tries to import 2 CIC's worth (16 Rubber) it shows France dropping to 0 quantity available for export, and Germany has only imported 9 of the 16 Rubber.
- Garrison Issues : AI Germany now tries to garrison the conquered land. The problem with this is that it is basically game breaking in its implementation and Russia can steam roll Germany in a few months, and is extremely likely to keep Germany completely bogged down in Eastern Poland lands. The first issue is that it doesn't build the most optimal divisions (cavalry) for resistance suppression. The second issue is that it tries to guard the coast lines which requires a lot of divisions. The third issue is that it's constantly moving units around to the point that most resistance suppression is lost. The fourth issue is that it tends to use units like MARM's and Motorized Infantry, which could be better used else where. The current implementation just doesn't really work. Either it puts too much on Garrison Duty that it adequately suppresses resistance, but loses the war in 41 because it can't mount a defense against Russia. Or it allocates most of the divisions to the Russian front and then fails at suppressing resistance to the point it's repair queue grows faster than it can keep up. Even then Germany has no hope against Russia.
- Naval Invasions : AI Germany sent 2 divisions of Infantry out of Denmark to Norway that were constantly defeated, and the day they arrived back at Denmark from the province they launched from, they went right back to doing the naval invasion again. This happened for at least 3 / 4 months, with an invasion cycle (launch, defeat, return) being 7 days or so.
- Transporting Logic : AI Germany and AI Italy both have horrible logic still. AI Italy is still sending 10-20 divisions to Ethopia via the English Channel or the Atlantic from France. AI Germany in 1940/1941 is sending 20-30 divisions to Japan in their war with China. I seen at least 2-3 MARM divisions off the coast of Africa, but it looked like a steady stream of divisions were being sent for some time. I have also noticed that on front changes that the AI will use a port to move 2-3 provinces down from it's current position. I see this from time to time around Denmark, Netherlands, Belgium France and Italy. I would say for Germany it is worse now than 1.3.2. Italy seems about the same, maybe slightly improved.
- Maginot Line : In the two games I've observed, Germany easily punches through the Maginot Line, well before Netherlands or Belgium fall. Also Italy is dominating Southern France, grabbing more land than Germany.
- Man Power Losses : In one game the man power losses of Germany and Italy were double what the Allies were by the time France fell. Germany was already at 1 million, and Italy was at 600k, while the Allies were half of that. Second game that I observed the losses were still about double, but much less this time around. But the losses against Russia are close to 1-1. I think it's 1 German casualty for 1.1 or 1.2 at most Russian casualty.
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