@podcat
Here's a list of exploits that are mostly an issue in MP:
-Denying transferring occupation allows the other country to just force the transfer anyway. Basically if one side denies giving or asking for states, the offer gets bounced back which is quite annoying in MP if someone is abusing it and is generally just confusing.
-Skipping the first level of a doctrine tree if you already have the first level researched in another tree. For example England can skip the first level of Mobile Warfare by beginning research on the second level of Grand Battleplan and then switching the research to Mobile Warfare.
-Expeditionary forces retain doctrine-given stats when sent to another country, yet also receive the doctrine of the receiving country. E.g. Germany with Mobile Warfare can give its ARM to Hungary with Grand Battleplan, giving these divisions the +50% planning bonus while retaining BRK and ORG gained from Mobile Warfare.
-Naval invasions getting preparation days without divisions assigned to them. You never have to research transport techs when you can just setup multiple invasions without divisions assigned to them, then assign divisions and launch them almost simultaneously one-by-one.
-Naval superiority being achieved with submarines set on "Do not engage".
-Spotting non-hostile fleets to level up admirals.
-Subjects artificially raising autonomy by sending convoys to their master, who then sends convoys to a third nation, who then sends them back to the original subject. E.g. RAJ -> ENG -> FRA -> RAJ will lead to an independent India within 3-4 months of WWII breaking out.
-Sending volunteers one-by-one to generate less World Tension than if they were sent in bulk.
-Going around Non-Aggression Pacts by inviting into the faction. E.g. GER going around Molotov-Ribbentrop Pact by inviting FIN to the Axis during the Winter War. This also denies SOV the Great Patriotic War since they'll be counted as the aggressor.
-Changing templates of volunteer or encircled forces. E.g. SOV changing tank divisions into INF in Spain to avoid losing tanks.
There are others too, but some are more tied to balance so I won't list them at least in this thread.
All of these have been in the game since release, except for the subject LL. It really feels like PDX doesn't do a lot of PvP multiplayer testing which shows in HoI4 in particular. I hope this thread will bring more attention to fixing these exploits as a few of them are potentially very broken.
EDIT:
-Paratroopers landing on forts and being counted as the defender.
Here's a list of exploits that are mostly an issue in MP:
-Denying transferring occupation allows the other country to just force the transfer anyway. Basically if one side denies giving or asking for states, the offer gets bounced back which is quite annoying in MP if someone is abusing it and is generally just confusing.
-Skipping the first level of a doctrine tree if you already have the first level researched in another tree. For example England can skip the first level of Mobile Warfare by beginning research on the second level of Grand Battleplan and then switching the research to Mobile Warfare.
-Expeditionary forces retain doctrine-given stats when sent to another country, yet also receive the doctrine of the receiving country. E.g. Germany with Mobile Warfare can give its ARM to Hungary with Grand Battleplan, giving these divisions the +50% planning bonus while retaining BRK and ORG gained from Mobile Warfare.
-Naval invasions getting preparation days without divisions assigned to them. You never have to research transport techs when you can just setup multiple invasions without divisions assigned to them, then assign divisions and launch them almost simultaneously one-by-one.
-Naval superiority being achieved with submarines set on "Do not engage".
-Spotting non-hostile fleets to level up admirals.
-Subjects artificially raising autonomy by sending convoys to their master, who then sends convoys to a third nation, who then sends them back to the original subject. E.g. RAJ -> ENG -> FRA -> RAJ will lead to an independent India within 3-4 months of WWII breaking out.
-Sending volunteers one-by-one to generate less World Tension than if they were sent in bulk.
-Going around Non-Aggression Pacts by inviting into the faction. E.g. GER going around Molotov-Ribbentrop Pact by inviting FIN to the Axis during the Winter War. This also denies SOV the Great Patriotic War since they'll be counted as the aggressor.
-Changing templates of volunteer or encircled forces. E.g. SOV changing tank divisions into INF in Spain to avoid losing tanks.
There are others too, but some are more tied to balance so I won't list them at least in this thread.
All of these have been in the game since release, except for the subject LL. It really feels like PDX doesn't do a lot of PvP multiplayer testing which shows in HoI4 in particular. I hope this thread will bring more attention to fixing these exploits as a few of them are potentially very broken.
EDIT:
-Paratroopers landing on forts and being counted as the defender.
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