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Warden2054

Second Lieutenant
80 Badges
Jul 23, 2015
186
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Code:
Hearts of Iron IV\events\Britain.txt
# Tizard mission event for USA
country_event = {
    id = britain.1
    title = britain.1.t
    desc = britain.1.d
    picture = GFX_report_event_physics_lab_01
   
    is_triggered_only = yes
   
    option = {
        name = britain.1.a    #sounds good
        ai_chance = { factor = 90 }
        add_political_power = -10
        ENG = {
            country_event = { days = 1 id = britain.2 }
            add_opinion_modifier = {
                target = ROOT
                modifier = tizard_relations
            }
        }
        add_tech_bonus = {
            name = tizard_mission_focus
            uses = 1
            bonus = 0.5
            category = light_fighter
        }
        add_tech_bonus = {
            name = tizard_mission_focus
            bonus = 0.5
            uses = 2
            category = radar_tech
        }
    }
   
    option = {
        name = britain.1.b    #no way
        ai_chance = { factor = 10 }
        #add_opinion_modifier = { target = ENG modifier = tizard_refused }
        ENG = {
            country_event = { days = 1 id = britain.3 }
        }
    }

    option = {
        name = britain.1.c    #tech_sharing
        trigger = { has_dlc = "Together for Victory"}
        ai_chance = { factor = 90 }
        add_political_power = -10
        ENG = {
            country_event = { days = 1 id = britain.21 }
            add_opinion_modifier = {
                target = ROOT
                modifier = tizard_relations
            }
        }
        add_to_tech_sharing_group = tizard_mission
    }
}
Third option is added 1.3.0 with TfV. I guess third option was made to replace first option when player have TfV, because first option and third option have same 'ai_chance = { factor = 90 }'.

Tizard mission bug.png
But event pop up first option and third option both, because first option don't have 'trigger = { NOT = { has_dlc = "Together for Victory"} }'.
 
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