Don't know which of the issues reported for earlier build are considered fixed, so taking note of what seems to persist.
#1 appears to fail at fitness calculation
a new game started in 1.3, the AI evaluates starting ITA template as follows:

The first upgrade the AI attempts is to add artillery support. In theory, this would be considered a decent move. Unfortunately, the upgrade is then considered by the AI as quite an opposite:

You're seeing it right, the overall fitness score drops, even though target match score increases and the added battalion supplies more stat-wise than it takes:

end effect, the AI never switches its divisions to the newly produced template, and happily cranks out the old ones.
This behaviour raises two questions:
1) fairly obvious, how does the AI manage to arrive to such counter-intuitive fitness score?
2) why does the AI spend points on change to template, if the result is --by the same AI-- considered worth less than what it already has available? This is especially puzzling given the next issue:
#1 appears to fail at fitness calculation
a new game started in 1.3, the AI evaluates starting ITA template as follows:
The first upgrade the AI attempts is to add artillery support. In theory, this would be considered a decent move. Unfortunately, the upgrade is then considered by the AI as quite an opposite:
You're seeing it right, the overall fitness score drops, even though target match score increases and the added battalion supplies more stat-wise than it takes:
end effect, the AI never switches its divisions to the newly produced template, and happily cranks out the old ones.
This behaviour raises two questions:
1) fairly obvious, how does the AI manage to arrive to such counter-intuitive fitness score?
2) why does the AI spend points on change to template, if the result is --by the same AI-- considered worth less than what it already has available? This is especially puzzling given the next issue:
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