At the risk of sounding like a broken record: I think there is a disagreement on what Bibor and you consider a "successful" game.
Thank you for the effort, but you're only half right. My old/new strategy for the Ottomans is
identical to a WC opener, with the exception of not going immediately after Portugal or some such move.
There are four points I want to make that also benefit a new player learning how to blob properly.
1. Going Christian: If you want to min-max and go coptic, you still can. Nothing is preventing you from going ham on Armenian (QQ etc) religion territories. However, you lose the Ottoman government system which might or might not be more mana efficient that Personal Union fishing. Most of the nations you want a PU over will be on your kill list anyway (with the possible exception of France). It also requires you to go full Religious early to make full use of Deus Vult.
2. Loss of territorial cores on Anatolia is actually a good thing. It teaches you that not all land is good, especially in the early game. Free cores on Anatolia negated the need to expand your economic base and instead enabled you to rampage all over Levant. Most of the blobbing in a WC will be past 1600s, so before that you want to prioritize lands that provide you with a strong economic base. If you look at your starting position, in the 10-province radius, the only lands that are
really worth conquering are Constantinople (not even Morea), Kosovo, coastal and middle Syria, Lower Egypt (that's Nile Delta), a few Greek islands, central Mesopotamia and the southern coast of the Caspian Sea. Even with the Ottoman government and empire rank, you can't possible stateify all of Levantine and Greek culture. And you shouldn't, because most of it is not worth the AE or the admin points.
3.
A Strong economic base and staging grounds for future conquests are more important than conquering all of Anatolia in the first 10 years.
Attacking Aragon early (with probable help from France), vassalizing Crimea, Conquering Syria, Egypt and Mesopotamia should be your priorities #1. You still get claims for most of this. This grants you not only a foothold in Western and Eastern Europe, Africa, and Asia (on the way to India), but also provides you with a strong internal trade network that doesn't suffer from overextension penalties. Acquiring dominance in Alexandria and Aleppo trade nodes is the income you need to proceed to trade company land, while simultaneously working on the colonizers.
Also, the anatolian lands you don't own - aren't so hot anymore. Anatolia has more states and provinces now. Most of these unowned Anatolian (or Greek) states don't go over 25 dev.
4. There are new mechanics and know-hows people should learn how to utilize.
- There are muslim events now ("new madrassas") that lower development costs in provinces or whole states which make it even easier to develop for institutions.
- There's now a semi-permanent muslim
10% AE reduction if you befriend/ally/vassalize a country like Najd. If I'm not mistaken it's 50 admin for a 20 year duration.
- Trading in gems now reduces inflation by 0.05 which is so huge you should prioritize stateifying and developing Mutapa and turning Kilwa into a trade company.
- Ottomans now get missions to get a foothold in East Africa and Oman that not only provide you with a claim, but also with a
territorial core.
- Thanks to Florryworry's video we finally know
exactly how to deal with coalitions. Mastering that alone should triple the land you can take without repercussions.