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bly08

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I hope this can stay separate from the other thread as the issue is not wholly related to the AI Ottoman nerf.

1.22 Ottoman was one of the most fun and versatile starts in the game. It had access to three conversion paths and their according strategies. It could be played as a brainless Sunni map painter or an advanced fast revoke WC machine. It was also friendly to beginners as there was no chance of dying.

On 1.23 I can't full annex AQ without sitting on their provinces and waiting for AE to tick down. I imagine it would be impossible to eat through Persia or Levant without 5xing the game to wait for diplomats. Early game expansion has been effectively killed. I believe this was unnecessary, as there are ways to nerf AI Ottomans without making the human start significantly more difficult. Specifically, the AI nerf does not have to create disadvantages that are hardcapped for the player.

More neighbors means more AE, given the limited number of diplomats and improve relations modifiers, there is nothing a human player can do regardless of skill to overcome AE. On the other hand, if for example the neighbors are given a higher force limit and a bigger starting army, it would limit AI Ottomans all the same while allowing player Ottomans to overcome the same disadvantages through micro. I would much prefer the latter to the former.

I am not concerned with how accurately the Ottoman start ought to reflect history, nor how "OP" AI Ottomans are for other players. I only care that the start allows for the same variety in gameplay compared to pre 1.23. Right now the player Ottomans start has been nerfed disproportionately compared to its AI counterpart. What was once the only non-horde start that allowed for unfettered expansion from day 1 has turned into a tall start that's blocked off on all sides. This was not, in my opinion, what the detractors had in mind when they wanted the nerf in the first place.
 
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MiniaAr

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Except the Mameluke annexation in 1520+, you can pretty much expand historically as of now.

Here is a simplified timeline of Ottomans conquests post 1444:
- 1448: Kosovo
- 1453: Constantinople
- 1458: Athens
- 1459: Serbia
- 1460: Morea
- 1461: Candar
- 1461: Trebizond
- 1463: Bosnia
- 1475: Caffa & Genoese colonies
- 1482: Wallachia definitively made a vassal of the ottomans.
- 1487: Karaman
- 1498: Montenegro
- 1514: East Anatolia (most of Aq starting territory)
- 1516: Ramazan

Even if you pace yourself, you can certainly expand faster than historically. Then of course, the Ottomans conquest of the Mamelukes is impossible to achieve in game in the same time-period. This was a one time extraordinary event however, thus very difficult to replicate under standard game mechanics.

There was a DHE in early versions that allowed to take all the Mamelukes in one go, but unfortunately it's not active anymore at this point. I had hoped that CoC would have tackled this issue as the DLC deal with exactly this region.
 

bly08

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Rider_of_Doom

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More provinces = more AE = more peactime. Simple as that. Paradox is trying to prevent blobbing a lot in the past and now it has hit the Ottomans.

Edit: The only problem I have now, it's, that the Ottomans aren't a real beginner nation due to these changes now.
 
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Horn and Ivory

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This seems like a pretty legit hard problem. I can see from your signature that you and I are very different players. You're quite right that there is no comparable start to pre-nerf Ottomans in terms of the possible number of crazy high-power strategies.

Because Christians don't care that much about expanison into Sunnis and vice versa Ottomans still have one of the better positions in the game for managing AE; coalition management while blobbing enormously using truces and tactically finishing off small countries is still very possible in the region. I like the new middle east and the kind of more careful strategies you have to employ to flourish there, but that's mostly because I'm the kind of player that likes doing that thing. It does seem that something has been lost if what you loved about old Ottomans was the crazy, explosive, versatile starts. At the same time I'm unwilling to give up all the new stuff in the region precisely because I like it so much: the middle east and persia had never even tempted me to play in the area before this patch.

So I don't know how to answer your criticism, but it definitely is valid and it isn't something I'd considered up until now. I'll give it further thought and I hope you're otherwise taken as seriously as you deserve.
 

Twoflower

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His point is not about historical/historically plausible expansion, but about quite advanced and creative strategies for world conquest/rapid blobbing, and about "conversion strategies", i.e. shenanigans like the Coptomans or catholic Ottomans (for the "fast revoke").
Personally, it is not my cup of tea at all, and I also do not mind such strategies being made harder/almost impossible because they are (again, in my opinion) so wildly implausible and (the conversion strats) simply do not fit what I think the Ottoman Empire should thematically be about and could historically have been (to put it simply: I do not think there is any conceivable way that the Ottomans could have adopted christianity). Also, my preference would be for EU4 not to be a game of world conquest.

That said, there are people like bly08 (as you can see from his linked AARs) who feel differently and who enjoy doing WC/fast blobbing strats. There is no true reconciliation and middle ground between these points of view, however he is probably right that 1.23 has made the Ottomans less of an "advanced tutorial" country for WC (as in, a relatively "easy" country to do a WC with, which is not to say that pulling it off isn't a feat). Whether you mind that (he and others do) or not (I don't) is a matter of taste.
 

petertju

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His point is not about historical/historically plausible expansion, but about quite advanced and creative strategies for world conquest/rapid blobbing, and about "conversion strategies", i.e. shenanigans like the Coptomans or catholic Ottomans (for the "fast revoke").
Personally, it is not my cup of tea at all, and I also do not mind such strategies being made harder/almost impossible because they are (again, in my opinion) so wildly implausible and (the conversion strats) simply do not fit what I think the Ottoman Empire should thematically be about and could historically have been (to put it simply: I do not think there is any conceivable way that the Ottomans could have adopted christianity). Also, my preference would be for EU4 not to be a game of world conquest.

That said, there are people like bly08 (as you can see from his linked AARs) who feel differently and who enjoy doing WC/fast blobbing strats. There is no true reconciliation and middle ground between these points of view, however he is probably right that 1.23 has made the Ottomans less of an "advanced tutorial" country for WC (as in, a relatively "easy" country to do a WC with, which is not to say that pulling it off isn't a feat). Whether you mind that (he and others do) or not (I don't) is a matter of taste.

I think the main point OP is making, is that Ottomans is no longer the country that a beginner could take by the hand. for the fast WC people, you still have a better alternative in the hordes. But what other country was so beginner friendly or is so beginner friendly at the moment?
 

Twoflower

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I think the main point OP is making, is that Ottomans is no longer the country that a beginner could take by the hand. for the fast WC people, you still have a better alternative in the hordes. But what other country was so beginner friendly or is so beginner friendly at the moment?
No, that is decidedly not his main point, I think. The point is about "the only non-horde start that allowed for unfettered expansion from day 1" and "variety in gameplay", i.e. being able to do the "Coptomans" or a "fast revoke" of the HRE by turning catholic. He laments that the Ottomans can no longer "be played as a brainless Sunni map painter or an advanced fast revoke WC machine".

These are only concerns for someone beginning to play the game if you are of the opinion that you should go for world conquest in your very first game instead of learning the basic concepts of the game - one of those concepts being that you sometimes have to wait for AE to tick down or for manpower to go up again if you are not very skillful in the techniques developed by smart WC-players to circumvent/overcome these limitations.

The Ottomans are still very beginner-friendly if your benchmark for a successful beginner's game is not world conquest, and there is hardly anything in the patch/DLC that has made the game much harder for a beginner with realistic expectations for his or her first game (except for perhaps the Mamluks being a somewhat tougher nut to crack).
 
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PhoenixG

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More provinces = more AE = more peactime. Simple as that. Paradox is trying to prevent blobbing a lot in the past and now it has hit the Ottomans.

Edit: The only problem I have now, it's, that the Ottomans aren't a real beginner nation due to these changes now.
imo Ottoman is still a good beginner nation. Instead getting reduced AE from reconquest you get the normal AE from the conquest. Besides you won't they won't open the game with DOW albania, Byz, Candar and AQ at the start of the game.
 

ElGranCapitan

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Middle-east is now a lot closer to Europe as far as AE is concerned

It always annoyed me that outside of Europe I could conquer half the world while in Europe a few provinces gave me a coalition, that was the main reason to always start by no cbing Byzantium in previous patches with any european major whose monarch isn't completely bad at admin (hello England)

India is really bad as well, you kill the Shias, now you're at high but not quite coalition AE with Sunnis, ally 1 or 2 of them, kill the rest, then go after the Hindus
All of India, no coalition. This "play RotW, don't care about AE" is just bad gameplay. I'm glad they fixed it in one region
 

El_Cid_

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I hope this can stay separate from the other thread as the issue is not wholly related to the AI Ottoman nerf.

1.22 Ottoman was one of the most fun and versatile starts in the game. It had access to three conversion paths and their according strategies. It could be played as a brainless Sunni map painter or an advanced fast revoke WC machine. It was also friendly to beginners as there was no chance of dying.

On 1.23 I can't full annex AQ without sitting on their provinces and waiting for AE to tick down. I imagine it would be impossible to eat through Persia or Levant without 5xing the game to wait for diplomats. Early game expansion has been effectively killed. I believe this was unnecessary, as there are ways to nerf AI Ottomans without making the human start significantly more difficult. Specifically, the AI nerf does not have to create disadvantages that are hardcapped for the player.

More neighbors means more AE, given the limited number of diplomats and improve relations modifiers, there is nothing a human player can do regardless of skill to overcome AE. On the other hand, if for example the neighbors are given a higher force limit and a bigger starting army, it would limit AI Ottomans all the same while allowing player Ottomans to overcome the same disadvantages through micro. I would much prefer the latter than the former.

I am not concerned with how accurately the Ottoman start ought to reflect history, nor how "OP" AI Ottomans are for other players. I only care that the start allows for the same variety in gameplay compared to pre 1.23. Right now the player Ottomans start has been nerfed disproportionately compared to its AI counterpart. What was once the only non-horde start that allowed for unfettered expansion from day 1 has turned into a tall start that's blocked off on all sides. This was not, in my opinion, what the detractors had in mind when they wanted the nerf in the first place.

How much development would I need to conquer by 1500 for you to accept that the premise of your post is, well, wrong?
 

bly08

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The best beginner nation is a HRE OPM. Diplomacy is more important than war to learn first.

War involves diplomacy.

Middle-east is now a lot closer to Europe as far as AE is concerned

It always annoyed me that outside of Europe I could conquer half the world while in Europe a few provinces gave me a coalition, that was the main reason to always start by no cbing Byzantium in previous patches with any european major whose monarch isn't completely bad at admin (hello England)

India is really bad as well, you kill the Shias, now you're at high but not quite coalition AE with Sunnis, ally 1 or 2 of them, kill the rest, then go after the Hindus
All of India, no coalition. This "play RotW, don't care about AE" is just bad gameplay. I'm glad they fixed it in one region

Europe has the most AE due to HRE modifiers and the number of same religion tags present. There's no reason the rest of the world should be as difficult to expand in.

How much development would I need to conquer by 1500 for you to accept that the premise of your post is, well, wrong?

Wrong, as in it is still possible to match the expansion pace in previous versions?
 
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makaramus

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More provinces = more AE = more peactime. Simple as that. Paradox is trying to prevent blobbing a lot in the past and now it has hit the Ottomans.

Edit: The only problem I have now, it's, that the Ottomans aren't a real beginner nation due to these changes now.
actually its better now... as begginer failure is inevitable its only matter of time (in my first gameplay I picked ottoman and I lost to mamluks after conquering constantinapol... they were offender and I lost miserably)

ottomans are still one of best countries to learn game mechanics. they offering conquest, culture management, diffrence between kingdom and empire rank etc... only problem is jannisaries I think wich requiring micro management and not so good for new players
 

bbqftw

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Its not impossible to exterminate the Arabian peninsula which is the source of many AE issues but you probably want to go influ + age AE before doing that.

AIs making more alliances doesn't help with the situation as now you can't casual cob everyone but I am happy with that change.

Loss of persia cores is the other big issue.

But yeah more tags = more tricky expansion no way around that
 

bly08

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There were other nerfs that seem player-targeted beyond the normal AE increase. Knights get a bigger opinion hit from desiring Ottoman land and have a core in Sugla. Everyone with a truce in the beginning of the game gets an opinion hit for "was at war." The improve relations trade policy is also buggy.

Byzantium AE has to be tanked no matter what. Even if I DoW Sunni only from then on I don't think it's even possible to border Ajam. Can't eat Orthodox without Muslims in between. Hanbali school gives only -10%. There's not much that can be done without waiting. I don't enjoy having to fast forward the game.

eu4_88.png


@El_Cid_ if you can get something close to the dev below on the current patch I'll consider myself wrong. You get 4 years extra till 1500. Note that Persia and Punjab are vassals which I won't count. Otherwise I'll ignore your post.

eu4_75.png
 
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bbqftw

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Are you no-CBing Tyrone? That's a bit risky with Orthodox spillover.

What other Christian land did you take besides full annex Byz?

I think I would consider going way over alliance limit - allying QQ, some of the larger Persian guys, Hormoz, some of the hordes, maybe even AQ is big enough to merit an alliance. Then minors as necessary. Not like you need the dip that early..

Think we can adjust by targeting "terminals" of Sunni land e.g. zanzibar harder since the spillover from annexing those guys is less obnoxious.