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Atlantians

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@DDRJake , @Trin Tragula , any input on breaking up more Ming provinces and adding more to Korea?

What about dividing Etchu, Kyoto, Rikuzen, and Suruga in mainland Japan?

The best way to me would be to:

split eastern Etchu and Western Rikuzen into a new province.

Then split Suruga into two.

Then break off a few small parts from provinces around Kyoto, split off the western third of the current Kyoto and merge them into a new province which would come together neatly.

If you do it right, that gives Japan 42 provinces which is of course the answer to the Universe, Life, and Everything.
 
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Mingmung

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Never look a gift horse in the mouth.



But, seriously. They're more likely to adjust their work when we, the playerbase, also provide them with a reason WHY we give the feedback (because of historical-correctness, etc.) Explain why you want X or Y. (I'm personally no expert on Japan or South-East Asia, so I just watch and read what others say)

I, for one, am also curious about the design philosophies of the developers when they were making these provinces: What are their decisions based upon?
 
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Atlantians

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Never look a gift horse in the mouth.



But, seriously. They're more likely to adjust their work when we, the playerbase, also provide them with a reason WHY we give the feedback (because of historical-correctness, etc.) Explain why you want X or Y. (I'm personally no expert on Japan or South-East Asia, so I just watch and read what others say)

I, for one, am also curious about the design philosophies of the developers when they were making these provinces: What are their decisions based upon?

42.
 

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Japan: 13 new provinces.
- 13 new provinces (unable to read them all)
- 14 new tags (name of the tags not visible)

I am the only one concerned about gameplay as Shogun?

Or am i missing something about the new tags being independent?

How are you supposed to manage 14 more vassals? You won't get any dip-points to integrate a single one of them, until you conquered half of your vassals, at least!

The more militaristic approach to unify Japan since 1.18 (or was it 1.17?) is the more interesting and realistic one, i think, but isn't it getting a little bit ridiculous with so many of that damn Daimyos, fighting the whole time and gaining LD every time you take land or integrate one?

That means Japan either needs some tweaks in government, ideas etc. or (hopefully) a own mechanic eventually.
 
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I am the only one concerned about gameplay as Shogun?

Or am i missing something about the new tags being independent?

How are you supposed to manage 14 more vassals? You won't get any dip-points to integrate a single one of them, until you conquered half of your vassals, at least!

The more militaristic approach to unify Japan since 1.18 (or was it 1.17?) is the more interesting and realistic one, i think, but isn't it getting a little bit ridiculous with so many of that damn Daimyos, fighting the whole time and gaining LD every time you take land or integrate one?

That means Japan either needs some tweaks in government, ideas etc. or (hopefully) a own mechanic eventually.
They probably found something for it.

I hope.
 

Atlantians

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I am the only one concerned about gameplay as Shogun?

Or am i missing something about the new tags being independent?

How are you supposed to manage 14 more vassals? You won't get any dip-points to integrate a single one of them, until you conquered half of your vassals, at least!

The more militaristic approach to unify Japan since 1.18 (or was it 1.17?) is the more interesting and realistic one, i think, but isn't it getting a little bit ridiculous with so many of that damn Daimyos, fighting the whole time and gaining LD every time you take land or integrate one?

That means Japan either needs some tweaks in government, ideas etc. or (hopefully) a own mechanic eventually.

Technically it has its own mechanic.

I rather liked the mechanic from EU3 myself.

I always felt the EU4 system was a hodge-podge simplification.
 

DanubianCossak

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I, for one, am also curious about the design philosophies of the developers when they were making these provinces: What are their decisions based upon?

Youre not likely to ever get a straight answer to that IMO. Cuz thered be a bunch of salty people nitpicking every province that was added and misinterpreting every statement ever made. Kinda how EU4 fans operate :p

Absolutely. Especially now that Japan's gotten a division.

You say that with such certainty, care to elaborate a bit?
 
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@DDRJake , @Trin Tragula , any input on breaking up more Ming provinces and adding more to Korea?

What about dividing Etchu, Kyoto, Rikuzen, and Suruga in mainland Japan?

The best way to me would be to:

split eastern Etchu and Western Rikuzen into a new province.

Then split Suruga into two.

Western Rikuzen? That would be Rikuzen - southern Rikuzen would be Aizu. (I suppose one could also divide Mutsu north/south into Rikugo and Mutsu, so the Shiba can be finally moved from Dewa into Mutsu.)

I am the only one concerned about gameplay as Shogun?

Probably. Playable Shogun is ahistorical enough as it is.
 
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Grand Historian

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You say that with such certainty, care to elaborate a bit?

That Japan's gotten a province division or the Korea needs more provinces? In the case of the latter, it'd just be fair - Japan finally got new provinces, but the sheer number of them would mean that Korea would need to get something to avoid being utterly outclassed, especially in lieu of a Shogunate mechanic. Granted, during the first weeks of the Imjin War the Toyotomi conquered almost all of Korea in a matter of weeks (they had to quickly give up significant amounts of the north due to overextending their lines), but it'd be a simple matter of balance.

(Though, I suppose, not a whole rework but a few splits would be better.)


The Shogunate held no real power in 1444, in or outside of Kyoto. In Kyoto, they were puppets of the Hosokawa. In Sagami, they were puppets of the Uesugi. Sometimes the Ashikaga got bold, but that simply ended up in them getting expelled from their land by one puppet, and then running off to another clan and offering to become their puppet if they would restore them (or in the case of Yoshiteru, who was the only Ashikaga Shogun who had a reasonable chance at restoring some semblance of true power to the Shogunate, murdered by Hisahide Matsunaga and the Miyoshi Trio in 1565). This was the cause of so many wars between the Hosokawa and the unrepresented Rokkaku.
 
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The Shogunate held no real power in 1444, in or outside of Kyoto. In Kyoto, they were puppets of the Hosokawa. In Sagami, they were puppets of the Uesugi. Sometimes the Ashikaga got bold, but that simply ended up in them getting expelled from their land by one puppet, and then running off to another clan and offering to become their puppet if they would restore them. This was the cause of so many wars between the Hosokawa and the unrepresented Rokkaku.
Ah you were referring about the specific state of the shogunate in 1444, I thought you were talking about the Shogun being playable in general being unhistorical.
 
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Honestly, it's beautiful. The unexpected Kanto rework is a nice touch.

To respond to previous criticisms: re Kii, yes, you're right, that southern bit of Owari should be Kii. Having said that, it's a common mistake to make seeing as it was folded into Mie rather than Wakayama - I thought it was part of Ise for most of my life.

Re Harima, that's just where the province boundary is. There are five provinces along the San'yo between Settsu and Suo - Harima, Bizen, Bitchu, Bingo, and Aki - so there's going to be a small province somewhere if you split it into three.

Re Kyoto/Omi, honestly - sorry Grand Historian for saying this in public - the split makes no sense without Lake Biwa. Omi wouldn't be Omi without it.
 

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Re Kyoto/Omi, honestly - sorry Grand Historian for saying this in public - the split makes no sense without Lake Biwa. Omi wouldn't be Omi without it.

Hm. Perhaps, but I don't see the problem with abstraction.
 

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  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV
  • Europa Universalis IV: Pre-order
  • Cities: Skylines Deluxe Edition
Probably to hide the steppes.

Or just to have the Ryukyu Islands visible as they're somewhat part of Japan.

Or just because.