Never look a gift horse in the mouth.
But, seriously. They're more likely to adjust their work when we, the playerbase, also provide them with a reason WHY we give the feedback (because of historical-correctness, etc.) Explain why you want X or Y. (I'm personally no expert on Japan or South-East Asia, so I just watch and read what others say)
I, for one, am also curious about the design philosophies of the developers when they were making these provinces: What are their decisions based upon?
Japan: 13 new provinces.
- 13 new provinces (unable to read them all)
- 14 new tags (name of the tags not visible)
They probably found something for it.I am the only one concerned about gameplay as Shogun?
Or am i missing something about the new tags being independent?
How are you supposed to manage 14 more vassals? You won't get any dip-points to integrate a single one of them, until you conquered half of your vassals, at least!
The more militaristic approach to unify Japan since 1.18 (or was it 1.17?) is the more interesting and realistic one, i think, but isn't it getting a little bit ridiculous with so many of that damn Daimyos, fighting the whole time and gaining LD every time you take land or integrate one?
That means Japan either needs some tweaks in government, ideas etc. or (hopefully) a own mechanic eventually.
I am the only one concerned about gameplay as Shogun?
Or am i missing something about the new tags being independent?
How are you supposed to manage 14 more vassals? You won't get any dip-points to integrate a single one of them, until you conquered half of your vassals, at least!
The more militaristic approach to unify Japan since 1.18 (or was it 1.17?) is the more interesting and realistic one, i think, but isn't it getting a little bit ridiculous with so many of that damn Daimyos, fighting the whole time and gaining LD every time you take land or integrate one?
That means Japan either needs some tweaks in government, ideas etc. or (hopefully) a own mechanic eventually.
I, for one, am also curious about the design philosophies of the developers when they were making these provinces: What are their decisions based upon?
Absolutely. Especially now that Japan's gotten a division.
@DDRJake , @Trin Tragula , any input on breaking up more Ming provinces and adding more to Korea?
What about dividing Etchu, Kyoto, Rikuzen, and Suruga in mainland Japan?
The best way to me would be to:
split eastern Etchu and Western Rikuzen into a new province.
Then split Suruga into two.
I am the only one concerned about gameplay as Shogun?
How so?Probably. Playable Shogun is ahistorical enough as it is.
You say that with such certainty, care to elaborate a bit?
How so?
Ah you were referring about the specific state of the shogunate in 1444, I thought you were talking about the Shogun being playable in general being unhistorical.The Shogunate held no real power in 1444, in or outside of Kyoto. In Kyoto, they were puppets of the Hosokawa. In Sagami, they were puppets of the Uesugi. Sometimes the Ashikaga got bold, but that simply ended up in them getting expelled from their land by one puppet, and then running off to another clan and offering to become their puppet if they would restore them. This was the cause of so many wars between the Hosokawa and the unrepresented Rokkaku.
Re Kyoto/Omi, honestly - sorry Grand Historian for saying this in public - the split makes no sense without Lake Biwa. Omi wouldn't be Omi without it.
I think it's perfectly reasonable to hide Hokkaido, ever since the Ainu made friends with Jan Mayen it's never been the same...Anyone find it weird that they're hiding Hokkaido? I wonder what changes they made there.
What changes are even needed there? It one of the closest thing to a wasteland that is not actually a wasteland(hyperbolic).Anyone find it weird that they're hiding Hokkaido? I wonder what changes they made there.
the Shogunate still being around is disheartening