• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Alex_brunius

Field Marshal
68 Badges
Mar 24, 2006
22.404
5.017
  • Hearts of Iron IV Sign-up
  • Victoria 2: A House Divided
  • War of the Roses
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Crusader Kings II: Holy Knight (pre-order)
  • Pride of Nations
  • Magicka 2
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Achtung Panzer
  • Stellaris
  • Victoria 2
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Stellaris - Path to Destruction bundle
  • Steel Division: Normandy 44
  • Cities: Skylines - Mass Transit
  • PDXCON 2017 Gold Ticket holder
  • Surviving Mars
  • Battle for Bosporus
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Deus Vult
  • Dungeonland
  • Europa Universalis III Complete
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Hearts of Iron III
  • Arsenal of Democracy
  • Heir to the Throne
  • Europa Universalis III Complete
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sword of the Stars
The annexation penalties isn't harsh at all now :S

In HoI2 It was -90% manpower, -80% IC & -50% resources IIRC.

So in HoI3 patch 1.2 we actually get twice as much resources, 2.5 times as much IC and manpower.

Correct me if I'm wrong, those values are all out of my memory.
 
Apr 6, 2007
679
1
For me a more impostrant question:

The "penalty modifiers" in non-core provinces have been shown by Silktrader for annexation.

But what about the different occupation styles? Are those modifiers as well affected if it is about a core-province ?

(I havenot really played the game yet, as I have been busy modding the province-names while waiting for 1.2).

Answers welcome!
 

unmerged(75409)

Field Marshal
Apr 30, 2007
7.727
101
Clearly what is needed is a reworking of the events you get when a nation collapses.

Think of how the Iraqi occupation worked: First there was the invasion, then Iraqi resistance collapsed, and the US forces occupied the whole country. However rather than annex Iraq as the 51st state or installing a puppet government, GBW installed a government under Administrator Bremer - in HoI terms, he neither annexed nor puppeted, instead he simply delayed the decision and set an occupation law (collaboration government). Initially there was very little resistance so maybe he thought, I want the leadership and the manpower, so why not? :p However eventually partisan activity got so bad that he released a puppet government (Al-Maliki & Company)

So instead of being forced to choose between "Annex" and "Puppet", there should be a third option "Delay decision". If you choose this, then you occupy the country and can set an occupation policy. Like what GBW did when Iraqi resistance collapsed in March 2003.

However if you "delay decision" then revolt risk should rise by one or one half level, and IC/manpower/leadership gain goes down by 20%. Simulating that even if you were coming as a benevolent conqueror, you are losing the trust of those who collaborated with you.

Four months later the decision comes up again. Again you can choose "Annex" or "puppet" or "delay decision". This time though if you delay revolt risk is bumped even higher so even if you were running a collaboration government you are seeing massive revolts now as your attempt to preserve the status quo fails horribly. Your occupation troops now get ambushed almost daily, the resistance is getting more and more support, and collaborators are becoming very isolated among the population,

Another four months later (i.e. eight months after the collapse of the enemy government and your full occupation of their country) revolt risk even on the most lenient setting is as high as if you had chosen "full occupation". you are faced with the final choice: Annex or Puppet. Annex means, deny the locals any self government whatsoever. Of course this gives you the usual heavy revolt risk and you will see very little support from the natives. Puppet means, you chose the exit strategy and now your Al-Malikis are in power. :)

This gives you some flexibility in choosing when you make your decision. You are not punished for quickly overrunning a country, instead you can delay your decision about their future a little bit and milk them for their precious manpower and leadership points. However because there is no such thing as a free lunch you eventually have to make a decision about their future because you can't draw out the process indefinitely.
 
Apr 30, 2006
947
0
instead he simply delayed the decision and set an occupation law (collaboration government).

I would say the CPA under Bremer would be considered a "military government" under HOI terms. Given the subsequent and continued involvement of US troops after power was ostensibly handed over to the Iraqis, I'd say the situation after that was in fact the "collaboration government", not the ultimate goal of "puppet" status.
 

unmerged(160034)

Private
2 Badges
Aug 29, 2009
11
0
  • Hearts of Iron III
  • Victoria 2: A House Divided
Let me get this right... i started out with Hungary... about 40 IC and 4 Leadership... i conquered and annexed Yugoslavia and Bulgaria... i had >90 IC and exactly 8 Leadership after that... i patch the game and i have 60 IC and 4.9 Leadership left. So, i conquered to countries for 20 IC and 0.9 Leadership? Great work on the patch...
 

Lord Strange

Manners Makyth Man
79 Badges
Nov 17, 2007
1.723
100
  • Rome: Vae Victis
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • 500k Club
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Darkest Hour
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • 200k Club
  • Victoria 2
Well you see, you do not, NOT, NOT, (ad infinitum) use an old save gam with the new patch.
 

Lord Strange

Manners Makyth Man
79 Badges
Nov 17, 2007
1.723
100
  • Rome: Vae Victis
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Crusader Kings II
  • 500k Club
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Pre-order
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Darkest Hour
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron II: Armageddon
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Divine Wind
  • Hearts of Iron III
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV Sign-up
  • Stellaris Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis 4: Emperor
  • 200k Club
  • Victoria 2
AS is more correct probably. Also, just using an old save game can cause somne quite major problems. Just start again when a new patch comes out.
 
Sep 5, 2009
1
0
What if we were to increase the leadership multiplier in the static_modifiers file?

I've tried the following;

global_leadership = 0.25

and

global_leadership_modifier = 0.25

but both values only serve to crash my game when I attempt to load it. What would the correct way be if I wanted to integrate that into my game?
 

Lockerius

Major
16 Badges
Jun 25, 2009
502
6
  • Hearts of Iron III
  • Warlock: Master of the Arcane
  • 500k Club
  • Mount & Blade: Warband
  • Mount & Blade: With Fire and Sword
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • BATTLETECH
  • Surviving Mars
  • Age of Wonders III
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Age of Wonders: Planetfall
  • Crusader Kings II
  • Cities: Skylines
  • Pillars of Eternity
Admittedly, didnt read all the posts on this thread, but I started a new Germany 36 campaign, and the leadership points are DRAMATICALLY different. Specifically, you get a HELLUVA lot more officers for a much lower contribution to officer training. I had about 4 points in officers, and most of the rest in research (20-23 research), and I was STILL getting something like 25 officers a day.

My officer ratio hasnt dropped below 150% since I started (in late 1938), and I have created a lot of units. I have greater fear now of running out of manpower, not officers.
 

marginoferror

Colonel
100 Badges
Feb 3, 2009
980
96
  • The Showdown Effect
  • Hearts of Iron III
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Pillars of Eternity
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Arsenal of Democracy
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Pride of Nations
  • 500k Club
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • East India Company
  • Europa Universalis III Complete
  • Divine Wind
  • A Game of Dwarves
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Horse Lords
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • War of the Roses
  • Stellaris: Nemesis
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
What if we were to increase the leadership multiplier in the static_modifiers file?

I've tried the following;

global_leadership = 0.25

and

global_leadership_modifier = 0.25

but both values only serve to crash my game when I attempt to load it. What would the correct way be if I wanted to integrate that into my game?

That's strange. Does it work when you start a new game instead of loading a save?
 

Blecky

General
46 Badges
Aug 12, 2009
1.813
87
  • Hearts of Iron II: Armageddon
  • Crusader Kings II: Monks and Mystics
  • Semper Fi
  • Victoria: Revolutions
  • Heir to the Throne
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Darkest Hour
  • Arsenal of Democracy
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Steel Division: Normand 44 Sign-up
  • Crusader Kings II: Conclave
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Shadowrun Returns
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Victoria 3 Sign Up
  • Hearts of Iron IV: No Step Back
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Way of Life
  • 500k Club
  • Warlock: Master of the Arcane
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
Let me get this right... i started out with Hungary... about 40 IC and 4 Leadership... i conquered and annexed Yugoslavia and Bulgaria... i had >90 IC and exactly 8 Leadership after that... i patch the game and i have 60 IC and 4.9 Leadership left. So, i conquered to countries for 20 IC and 0.9 Leadership? Great work on the patch...

I don´t think it should be so easy for minors to conquer the world as it was before the patch. Besides, I was rather annoyed when a crushed opponent formed a GiE and prevented me from annexing. They didn´t suffer any negative consequences; right now I don´t mind too much if they opt for GiE since I still can use those flexible occupation policies.
 

unmerged(160034)

Private
2 Badges
Aug 29, 2009
11
0
  • Hearts of Iron III
  • Victoria 2: A House Divided
I don't care much about the IC, but about the Leadership. I started a new game as Argentina and annexed Uruguay. I got 0.13 Leadership (imcluding my +25% modifier). So, if that's 10% of Uruguays former Leadership (thats what i understood so far), that would mean that Uruguay had 1.3 Leadership when i play as Uruguay... but that's not the case. They start with 2.5 Leadership (without any modifiers). I am sorry, but i think thats a bad joke.
 

unmerged(96431)

Sergeant
8 Badges
Apr 7, 2008
76
0
  • Cities in Motion
  • Deus Vult
  • Hearts of Iron III
  • Majesty 2
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Teleglitch: Die More Edition
  • Victoria 2: A House Divided
Hello,

so what happens when you annex the whole world. Most conquered governments chose GIE. They stay at GIE after occupying their country forever. When i conquered UK they chose GIE? One year later the Sowjetunion did fall and choses to build a government in exile too. But where the hell did they go to exile. The US where part of the Axis. Japan did conquer all of China and was part of the Axis. Most Southamerican where Komintern, so the US occupied Southamerica. 80% of the globe is in axis hands in my game. But every conquered country build an exile government. Did they flee to Mars or build a secret government in exile bunker in the depths of the oceans?.

Its a very amusing diplomatic system. 80% of the world is in axis hand. And then Japan as Axis member declared war on the US. US declared war on germany (me). It would be fun to fight out the leadership position of the Axis. But they are not attacking the other axis members provinces at all. So i could occupy all of the US with a single light tank division, because the US would never try to reoccupy the lost territory.
 

dabrain2

Corporal
19 Badges
Apr 7, 2004
39
2
  • Imperator: Rome
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Battle for Bosporus
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Hearts of Iron IV: La Resistance
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
Why play the game when you take other lands you gain almost nothing? Everybody could beat the AI or the few countries you are at war with. If conquest gains you nothing why even bother?
 

HeroNico

Sergeant
Sep 2, 2009
99
167
put back the old percentage of leadership you get when you annex a country, just increase the negative impact on it by the partisans, BUT make the MP and garrison work this time (antipartisan duty back, maybe?). i guess that is the closest we can get to reality