• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

JimboOmega

General
55 Badges
Jun 22, 2004
2.123
35
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Pre-order
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines Deluxe Edition
  • Stellaris - Path to Destruction bundle
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Crusader Kings III: Royal Edition
  • Hearts of Iron III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Europa Universalis III
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • For the Motherland
  • Crusader Kings II
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Victoria 2
  • 500k Club
Its simply a balance issue versus the occupation policies. If occupation is superior to annexation theres a problem, because the former is easier to attain.

This is my argument.

The solution might be to make the other occupation policies worse, yield the same manpower/leadership, etc. It may mean make annexation better, yields more manpower/leadership. But having annexation be worse than any occupation policy? That is not good.

The current system encourages the completely unrealistic situation where you don't want to break the opposition so you can milk as much leadership and manpower from it as possible.
 

kdr

Captain
13 Badges
Aug 11, 2009
315
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Naval War: Arctic Circle
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
I haven't tested this, but the change seems... catastrophic for minors.

Ok, I fund the reward. Here's the deal: the first person who conquers the whole world (annexes, say, Germany, SU, France, GB and USA) till 1948 playing some minor country on hard or very hard difficulty can claim 1$ :)
 

Alerias

Field Marshal
7 Badges
Aug 10, 2002
7.087
402
  • Crusader Kings II
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV
  • Victoria 2
  • 500k Club
  • Age of Wonders III
Hey guys, our annex/occupation balance complaints on this one werent entirely warranted.

The occupation policies themselves have also been nerfed, so we cant really say that annexation is that bad a choice compared to these:

collaboration_government = {
local_partisan_support = 1
local_manpower_modifier = -0.25
local_leadership_modifier = -0.40
local_ic = -1.0
}

military_government = {
allow = {
}
local_partisan_support = 2
local_manpower_modifier = -0.50
local_leadership_modifier = -0.60
local_ic = -0.75
}

full_occupation = {
allow = {
OR = {
civil_law = repression
civil_law = totalitarian_system
}
}
local_partisan_support = 5
local_manpower_modifier = -0.75
local_leadership_modifier = -0.80
local_ic = -0.50

}

total_exploitation = {
allow = {
civil_law = totalitarian_system
}
local_partisan_support = 10
local_manpower_modifier = -1.0
local_leadership_modifier = -1.0
local_ic = -0.25
}
 

kdr

Captain
13 Badges
Aug 11, 2009
315
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Naval War: Arctic Circle
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
Hey guys, our annex/occupation balance complaints on this one werent entirely warranted.

The occupation policies themselves have also been nerfed, so we cant really say that annexation is that bad a choice compared to these:

Well spotted Alerias! Here are the old (1.1) values:

collaboration_government = {
local_partisan_support = 1
local_manpower_modifier = -0.10
local_leadership_modifier = -0.20
local_ic = -1.0
}

military_government = {
allow = {
}
local_partisan_support = 2
local_manpower_modifier = -0.40
local_leadership_modifier = -0.50
local_ic = -0.75
}

full_occupation = {
allow = {
OR = {
civil_law = repression
civil_law = totalitarian_system
}
}
local_partisan_support = 5
local_manpower_modifier = -0.70
local_leadership_modifier = -0.80
local_ic = -0.50

}

total_exploitation = {
allow = {
civil_law = totalitarian_system
}
local_partisan_support = 10
local_manpower_modifier = -1.0
local_leadership_modifier = -1.0
local_ic = -0.25
}
 

dhelmet99

First Lieutenant
40 Badges
Mar 5, 2004
281
0
  • Crusader Kings II: Monks and Mystics
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 500k Club
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Victoria 2
  • Steel Division: Normandy 44
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Europa Universalis IV
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Hearts of Iron II: Armageddon
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Semper Fi
  • Supreme Ruler 2020
So it appears that annexation is equivalent to full occupation. Fair enough, but what if losing that 50% of IC is worth the extra 40% of the leadership? Why should we lose that flexibility just because the enemy gave up? A possible solution would be to force the country to form a GIE so you can continue your chosen occupation policy (ie. Annex - Occupy - Puppet for the surrender event).
 

Black_Shade

General
90 Badges
Jun 11, 2004
2.250
4.307
  • Europa Universalis IV: Cossacks
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • 200k Club
  • 500k Club
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Victoria 2
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris: Necroids
  • Europa Universalis IV
  • Hearts of Iron II: Armageddon
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Deus Vult
  • Europa Universalis III
  • Ancient Space
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • King Arthur II
  • Magicka
  • Majesty 2
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
The only change that seems a bit harsh is the leadership one, IMO. One just has to look at the huge tech gains the soviets/allies got from the german surrender for an example of the gains that can be made from taking over a country.
 
Last edited:

unmerged(26764)

General
Mar 14, 2004
1.833
5
I haven't played with this really yet to know what I think for sure, but...

Was this something people were concerned about?

I've read a lot of complaints on this board, but annexation giving too much leadership was not among them. Why make such a huge change to something people seemed to basicly like?
 

marginoferror

Colonel
100 Badges
Feb 3, 2009
980
96
  • The Showdown Effect
  • Hearts of Iron III
  • Heir to the Throne
  • Magicka
  • March of the Eagles
  • Pillars of Eternity
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Arsenal of Democracy
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Stellaris - Path to Destruction bundle
  • Warlock 2: The Exiled
  • Pride of Nations
  • 500k Club
  • Cities: Skylines - After Dark
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II
  • Cities in Motion 2
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • East India Company
  • Europa Universalis III Complete
  • Divine Wind
  • A Game of Dwarves
  • Europa Universalis IV: Art of War
  • For the Motherland
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Magicka: Wizard Wars Founder Wizard
  • Crusader Kings II: Horse Lords
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 200k Club
  • War of the Roses
  • Stellaris: Nemesis
  • Teleglitch: Die More Edition
  • Europa Universalis III Complete
  • Europa Universalis III Complete
I haven't played with this really yet to know what I think for sure, but...

Was this something people were concerned about?

I've read a lot of complaints on this board, but annexation giving too much leadership was not among them. Why make such a huge change to something people seemed to basicly like?

I saw quite a bit of discussion about it on the boards, and the only reason I didn't chime in was because it was so obviously broken that I assumed it would certainly be fixed. Japan should not be able to become the leading scientific power in the world solely through the annexation of China. And I say that as a devoted Japan player. The multiplication of research and production power via annexation resulted in a huge bonus to the most rapacious early-game annexation strategy possible.

I would still appreciate some sort of control over the leadership vs. IC issue for annexed territories, though, or some sort of rebalance vs. controlled territory - in particular, I can't really imagine the intellectual elite of a half-invaded country to be MORE cooperative, immediately after invasion, than said elite after five years of their former nation no longer existing.
 

unmerged(32292)

Communist Sympathizer
Jul 22, 2004
412
0
I don't understand why this is such a big issue: occupying a country shouldn't be a walk in the park nor a panacea.

No one is asking for a panacea. They're asking that annexation make sense. If annexation is worse than occupation, yet you are forced to choose annexation or puppet, then there is a large problem. Essentially, you can get far more of whatever you want by letting your enemy annex a nation, and THEN occupying it than you can by annexing it yourself.

Its territories should give only a fractions of their real resources, especially human ones, like leadership and manpower. Puppetting looks like the most sensible option, just like it was historically the case.

Yes, and annexation should not be a worse option than occupationm which is currently is.
 

MisterV

Second Lieutenant
13 Badges
Jul 10, 2008
140
0
  • Stellaris
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Stellaris: Ancient Relics
  • Stellaris: Federations
  • Crusader Kings II
  • Europa Universalis IV
  • Magicka
Is there any way to mod it so that I still get full resources (I'm NOT talking about Ld, just raw resources like Oil, Energy, etc.)?

As to the original topic question: I had around 75 Ld before the patch, 55 after installing it, but with the extremely high officer recruit rate, it looks pretty logical.
 

unmerged(154518)

Second Lieutenant
1 Badges
Aug 15, 2009
152
0
  • Hearts of Iron III
This can be fixed on the player end rather easily, by modifying the statics and occupation files. I think Paradox's approach is, at the very least, ahistorical. In game terms, annexation, which is harder to achieve than occupation (especially if the nation forms a gie), should yield the best results. Here's what I use in my game right now:

Occupation file:

Code:
collaboration_government = {
	local_partisan_support = 1
	local_manpower_modifier = -0.20
	local_leadership_modifier = -0.20
	local_ic = -0.8
}

military_government = {
	allow = {
	}
	local_partisan_support = 2
	local_manpower_modifier = -0.40
	local_leadership_modifier = -0.40
	local_ic = -0.6
}

full_occupation = {
	allow = {
		OR = {
			civil_law = repression
			civil_law = totalitarian_system
		}
	}
	local_partisan_support = 5
	local_manpower_modifier = -0.60
	local_leadership_modifier = -0.60
	local_ic = -0.40

}

total_exploitation = {
	allow = {
		civil_law = totalitarian_system
	}
	local_partisan_support = 10
	local_manpower_modifier = -0.8
	local_leadership_modifier = -0.8
	local_ic = -0.20
}

And the relevant portion of the statics file:

Code:
non_core = {
	local_manpower_modifier = -0.20
	local_leadership_modifier = -0.20
	local_ic = -0.20
}

Essentially, full annexation combines the best of the occupation policies - as it should, otherwise why annex? Annexation is difficult to achieve with gies, and in any event starts up a partisan plague that never goes away. This last is a huge cost, from my perspective, because playing whack-a-mole is freakin' annoying; it may not cost my nation much, but it costs me, the player, a portion of my sanity.

I've also reduced that partisan plague a bit, in statics, like this:

Code:
nationalism = {
	local_revolt_risk = 0.3			#0.3% for each year revolt risk!
	minimum_revolt_risk = 0.1		#0.1% for each year revolt risk!
}

The partisans never go away, but they do fade over time as their cause loses support (they aren't doing anything of real value to end the occupation, because you aren't leaving).

The reason that annexation never results in full values is because it's assumed that resistance to occupation, however spotty, means that resources have to be devoted to keeping the annexed territories in line (that's where the missing 20% production is going).

I know that some will scream this makes the game too easy, and yes, if you insist on playing Germany and reloading constantly prior to every conquest in order to get annexation rather than gie, I'm sure it will. The AI, however, will kiss my hairy ass in gratitude, because under the current system the AI, which has difficulty dealing with partisans, is going to suffer major problems, especially in minor countries with few resources. The cost associated with annexation is far, far higher than the rewards, but the AI is too stupid to 'game' the system for the best results.
 

unmerged(150330)

Second Lieutenant
1 Badges
Aug 8, 2009
121
0
  • Hearts of Iron III
From the point of view of the occupied / annexed nation, annexation should usually make the people much more angrier than harsh occupation. Why?

Occupation can at least be considered a temporary state of an affair. For example the occupation of France and Norway by Germany in WW2 or Iraq and Afghanistan by U.S. today.

What if the Germans would have proclaimed they are taking France for good as part of Reich or if U.S. would annex Iraq? That would result in an awful lot of problems with the people being annexed (or deported from their homelands).

In game it should be almost impossible and infeasible to for example annex a whole European nation by Germany because of the partisans and resistance movements. Czechoslovakia and Poland weren't simply annexed as a whole, it was much more complicated affair than that.

If the game would simulate populations then the joining of Austria and Germany, and the annexation of German majority areas in Czechoslovakia could be part of the internal game mechanics instead of static scripted events. It would certainly also open up a lot of interesting scenarios in all parts of the world.
 

valrond

First Lieutenant
76 Badges
Jan 31, 2002
209
0
Visit site
  • Supreme Ruler 2020
  • Europa Universalis III Complete
  • Knights of Pen and Paper +1 Edition
  • Magicka
  • Majesty 2
  • March of the Eagles
  • Europa Universalis III Complete
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Europa Universalis: Rome
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Heir to the Throne
  • Teleglitch: Die More Edition
  • Victoria 2
  • Victoria 2: A House Divided
  • Rome: Vae Victis
  • 500k Club
  • Cities: Skylines
  • Cities: Skylines Deluxe Edition
  • Crusader Kings II: Holy Knight (pre-order)
  • Elven Legacy Collection
  • Magicka: Wizard Wars Founder Wizard
  • Mount & Blade: Warband
  • Prison Architect
  • Darkest Hour
  • Hearts of Iron II: Armageddon
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Arsenal of Democracy
  • Deus Vult
  • East India Company
  • Europa Universalis III
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
From the point of view of the occupied / annexed nation, annexation should usually make the people much more angrier than harsh occupation. Why?

Occupation can at least be considered a temporary state of an affair. For example the occupation of France and Norway by Germany in WW2 or Iraq and Afghanistan by U.S. today.

What if the Germans would have proclaimed they are taking France for good as part of Reich or if U.S. would annex Iraq? That would result in an awful lot of problems with the people being annexed (or deported from their homelands).

In game it should be almost impossible and infeasible to for example annex a whole European nation by Germany because of the partisans and resistance movements. Czechoslovakia and Poland weren't simply annexed as a whole, it was much more complicated affair than that.

If the game would simulate populations then the joining of Austria and Germany, and the annexation of German majority areas in Czechoslovakia could be part of the internal game mechanics instead of static scripted events. It would certainly also open up a lot of interesting scenarios in all parts of the world.

It didn't seem to be much of a problem when Russia became the USSR and the annexed 14 other countries:

Initially established as a union of four Soviet Socialist Republics, the USSR grew to contain 15 constituent or "union republics" by 1956: Armenian SSR, Azerbaijan SSR, Byelorussian SSR, Estonian SSR, Georgian SSR, Kazakh SSR, Kirghiz SSR, Latvian SSR, Lithuanian SSR, Moldavian SSR, Russian SFSR, Tajik SSR, Turkmen SSR, Ukrainian SSR and Uzbek SSR.
 

Hasentiger

Second Lieutenant
52 Badges
Jun 28, 2004
152
5
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Age of Wonders III
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Distant Stars
  • Shadowrun: Hong Kong
  • Surviving Mars: First Colony Edition
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Deluxe edition
  • Age of Wonders: Planetfall Premium edition
  • Age of Wonders: Planetfall Season pass
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Victoria 2
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • 500k Club
  • Cities: Skylines
  • Cities in Motion
  • Pride of Nations
  • Crusader Kings II: Way of Life
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV Sign-up
Code:
nationalism = {
	local_revolt_risk = 0.3			#0.3% for each year revolt risk!
	minimum_revolt_risk = 0.1		#0.1% for each year revolt risk!
}

Can you please explain what this parameter actually does and how it affects the spawning of nationalists?

I agree with your thoughts, still hesitating to change values for the non-core (=annexed) provinces. I am sure Devs are looking at the whole picture when they change these values, and that is mainly what this means for the AI. Don't want to mod my game to my liking and then lose interest because the AI can't cope with it.

Also: Shouldn't you mod the "overseas" value as well, if you want more manpower/leadership in annexed provinces? Or does this value affect a different aspect.
 

Toppins

Captain
71 Badges
Nov 18, 2008
419
2
  • Crusader Kings II
  • Victoria 2: A House Divided
  • Semper Fi
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Heir to the Throne
  • Hearts of Iron III
  • For the Motherland
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Horse Lords
  • War of the Roses
  • 500k Club
  • Stellaris: Federations
  • Shadowrun Returns
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Europa Universalis IV: Mandate of Heaven
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - Mass Transit
  • Steel Division: Normandy 44
  • BATTLETECH
  • Age of Wonders III
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Age of Wonders: Planetfall
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Crusader Kings III
  • Prison Architect
  • Cities: Skylines - Parklife
  • Crusader Kings III: Royal Edition
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall - Revelations
  • BATTLETECH: Flashpoint
  • BATTLETECH: Season pass
  • Imperator: Rome
  • Europa Universalis IV: Cradle of Civilization
  • BATTLETECH: Heavy Metal
  • Teleglitch: Die More Edition
  • Victoria 2
  • Age of Wonders: Planetfall Season pass
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Rome Gold
  • Sword of the Stars II
I'm OK with the change, as annexation was OP before. I would like a bit of a nerf to Collaboration Government, though. It's just too good as it stands, since Leadership is the platinum resource in HoI3.

Japan feels much better in my 1.2 game as opposed to 1.1 where you became a God following the war against China.

...and I remember 60+ leadership at times as Germany before I went to war with the Soviets... that's just uncalled for... nerf collaboration government and give the player a choice post-annexation (though full occupation is the best default for now).
 

unmerged(150330)

Second Lieutenant
1 Badges
Aug 8, 2009
121
0
  • Hearts of Iron III
It didn't seem to be much of a problem when Russia became the USSR and the annexed 14 other countries:

And then it collapsed about 50 years later. I'm not saying that superior force can't conquer and do forcibly what it wants. All I was saying that during the war occupation for very good reasons could often be seen as much less offensive than annexation. The peoples of for example Czech resisted up until the dissolution of USSR.
 
Apr 6, 2007
679
1
So it appears that annexation is equivalent to full occupation. Fair enough, but what if losing that 50% of IC is worth the extra 40% of the leadership? Why should we lose that flexibility just because the enemy gave up? A possible solution would be to force the country to form a GIE so you can continue your chosen occupation policy (ie. Annex - Occupy - Puppet for the surrender event).

For me it's perfectly ok if the modifiers are more or less the same.

I mean, the benefit of annexing is the creation of your "Glorious Greater XXX....whatever", so you get rid of those nasty stripes.:p