This can be fixed on the player end rather easily, by modifying the statics and occupation files. I think Paradox's approach is, at the very least, ahistorical. In game terms, annexation, which is harder to achieve than occupation (especially if the nation forms a gie), should yield the best results. Here's what I use in my game right now:
Occupation file:
Code:
collaboration_government = {
local_partisan_support = 1
local_manpower_modifier = -0.20
local_leadership_modifier = -0.20
local_ic = -0.8
}
military_government = {
allow = {
}
local_partisan_support = 2
local_manpower_modifier = -0.40
local_leadership_modifier = -0.40
local_ic = -0.6
}
full_occupation = {
allow = {
OR = {
civil_law = repression
civil_law = totalitarian_system
}
}
local_partisan_support = 5
local_manpower_modifier = -0.60
local_leadership_modifier = -0.60
local_ic = -0.40
}
total_exploitation = {
allow = {
civil_law = totalitarian_system
}
local_partisan_support = 10
local_manpower_modifier = -0.8
local_leadership_modifier = -0.8
local_ic = -0.20
}
And the relevant portion of the statics file:
Code:
non_core = {
local_manpower_modifier = -0.20
local_leadership_modifier = -0.20
local_ic = -0.20
}
Essentially, full annexation combines the best of the occupation policies - as it should, otherwise why annex? Annexation is difficult to achieve with gies, and in any event starts up a partisan plague that never goes away. This last is a huge cost, from my perspective, because playing whack-a-mole is freakin' annoying; it may not cost my nation much, but it costs me, the player, a portion of my sanity.
I've also reduced that partisan plague a bit, in statics, like this:
Code:
nationalism = {
local_revolt_risk = 0.3 #0.3% for each year revolt risk!
minimum_revolt_risk = 0.1 #0.1% for each year revolt risk!
}
The partisans never go away, but they do fade over time as their cause loses support (they aren't doing anything of real value to end the occupation, because you aren't leaving).
The reason that annexation never results in full values is because it's assumed that resistance to occupation, however spotty, means that resources have to be devoted to keeping the annexed territories in line (that's where the missing 20% production is going).
I know that some will scream this makes the game too easy, and yes, if you insist on playing Germany and reloading constantly prior to every conquest in order to get annexation rather than gie, I'm sure it will. The AI, however, will kiss my hairy ass in gratitude, because under the current system the AI, which has difficulty dealing with partisans, is going to suffer major problems, especially in minor countries with few resources. The cost associated with annexation is far, far higher than the rewards, but the AI is too stupid to 'game' the system for the best results.