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May 6, 2004
553
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First of course i hope the xp system fixed. Will run amok if its not. And all unknown strings. And besides from the other mentioned issues i hope they'll address the paratrooper-thing too (button for paras is missing that lets player provide them supplies for an offensive
 

blue emu

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von_Ysselstein said:
... i hope they'll address the paratrooper-thing too (button for paras is missing that lets player provide them supplies for an offensive

That might be WaD... if it were possible to drop huge amounts of Supplies with Paratroops, wouldn't that be standard procedure? After all, they depend on whatever Supplies they have on hand until the ground forces link up with them.
 

Ayeshteni

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blue emu said:
That might be WaD... if it were possible to drop huge amounts of Supplies with Paratroops, wouldn't that be standard procedure? After all, they depend on whatever Supplies they have on hand until the ground forces link up with them.

yeah, I would say its WAD.

Ayeshteni
 

Acheron

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Didn't paratroopers rely on being relievd by ground forces ASAP? I think paratroopers usually just weren't equipped and meant to do prolonged fighting, seizing enemy key assets in the rear while a thrust towards them relives them was the idea I believe.
 

stabsoffizier

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Besides the Bugs I am really curious if any of the major player proposed suggestions: old Xp system, auto-intel (not likely), turn intel off (even less likely) will be implemented.
However, things have to be changed for the better or I'll take two weeks off from the forum after 1.2 was released :D
 

Badpaladin121

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I also hope they fix the bug which let ai move your troops around on there area. I hate playing a allied minor and watching the french ai move my troops about and leave something imporant unguard. Like Paris :wacko:
 

e-stab

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Falstaff said:
Wouldn't it be some kind of exploit, that you would be able to know, if they had more research you could steal? And that you would know, what it was, after you stole it? As it is now, you can't know, if they have more and what they have, a bit like real life, no?
Tech stealing should be more specific. You're unlikely to end up with the latest submarine technology when trying to contact your guy in the ministry of aviation.
 

SirGrotius

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Here are my concerns in order:

1) Fix XP system
2) Fix AI air forces running missions into oblivion
3) Fix Unknown strings
 

stabsoffizier

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G'Kar said:
Tech stealing should be more specific. You're unlikely to end up with the latest submarine technology when trying to contact your guy in the ministry of aviation.

Maybe an option to target a specific tech-branch of your choice (steal blueprints for newest aerial development from, ah, tannu tuva) but with a lowered probability of success.

Still, I have to ask again, did someone else experience that stealing BPs is somehow scripted.
I stole a series of BPs in two different Germany Test-Games and ended up with almost the same ones.
 
May 6, 2004
553
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What does WAD exactly mean? the terminus behind the abbreviation?

Anyway i know its saying this feature is intended to be so. But i hardly ever use my paras in airborne attacks (maybe 2 or 3 times during the war for key positions, if anytime at all). Normally they'll serve in regular infantry role respectively as elite infantry, and many other players use them in this role too, so therefore paras should be able to get enough supplies provided for offensives
 
Last edited:

GeneralHannibal

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von_Ysselstein said:
What does WAD exactly mean? the terminus behind the abbreviation?

Anyway i know its saying this feature is intended to be so. But i hardly ever use my paras in airborne attacks (maybe 2 or 3 times during the war for key positions, if anytime at all). Normally they'll serve in regular infantry role respectively as elite infantry, and many other players use them in this role too, so therefore paras should be able to get enough supplies provided for offensives ;)


WAD means Wanted as Designed
 

Hevendor

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bkmotoman said:
Actually I think is means Works as Designed
It means "We've put some work into this issue and can't figure it out, so we'll say it was Always meant to be this way and pretend it never happeneD."

Or maybe I confused that with something else. No, it looks right.
 

unmerged(57409)

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May 26, 2006
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Besides all things you say that most be fixed, strangely enough they haven't implemented D-Day and Operation Huskey in the game... Why? I think it should be added in the patch too... When I play minor factions, Germany always gets smashed by USSR and not by the Allies, the Allies just stand there and do absolutely nothing...
 
May 6, 2004
553
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so therefore paras should be able to get enough supplies provided for offensives ;)

And before i forget: This worked fine in hoi2 too and nobody considered this beeing gamey, at least i've never seen so. If theres not enough room in the unit interface they should scrap the upgrade/not upgrade button for para units and make it the supply button, paras are an elite and in any case its unrealistic to exclude them from upgrading.