1.2 (Now 1.3) Naval Combat Complete Guide

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Lexar_kg

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Hello!
Long time lurker here. Thank you for the guide, it is really awesome!
Right now I'm playing Fascist Greece and want to be a great naval power (because why not?).
So I conquer Bulgaria, Turkey and Iraq (for oil). It all goes perfect, except one small problem - I can't defeat starting turk navy.
They have 1 BC-I, 2 CL-I and 6 DD.
I have 1 CA, 1 CL, 8 DD and 6 SUBs
Before war with them (usually at summer 1937) I can build 1 CA-II or 2 CL or 4-5 DD-II. What would be better to build for me?
And should I merge my battle fleet with submarines for increasing my chances?
 

Lt UlyssesGrant

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Hello!
Long time lurker here. Thank you for the guide, it is really awesome!
Right now I'm playing Fascist Greece and want to be a great naval power (because why not?).
So I conquer Bulgaria, Turkey and Iraq (for oil). It all goes perfect, except one small problem - I can't defeat starting turk navy.
They have 1 BC-I, 2 CL-I and 6 DD.
I have 1 CA, 1 CL, 8 DD and 6 SUBs
Before war with them (usually at summer 1937) I can build 1 CA-II or 2 CL or 4-5 DD-II. What would be better to build for me?
And should I merge my battle fleet with submarines for increasing my chances?

I played it... The problem for me is the time table. It is way too short imho and I felt rushed to produce adequate results without sacrificing the army. I also had to go the fascist route to try and flip as soon as possible to meet your war declaration date. I prefer to do the industry focuses and buildup a little bit before conquering my neighboors.

My answer would be to play your strenght. Research naval doctrine fleet in beeing. Get the Search and Destroy and the first in convoy escort to buff your DDs (They must survive against the BC, he is the real threat and outlast the enemy DD2s). Open with the dockyard focus and build a CL or CA. Research tier II BB and put 1 xp into its speed. The BB won't be available until april 38' (with me building 2 docks). Once it is available, run the Search and Destroy mission and watch as either the Turk navy murders anything short of your BB2 and you kill all of his fleet anyways or you murder his navy period. Also, yes, group everything. Once the Turks DDs are dead, the subs can sneak in on the BC and fire some torpedoes at him.
 

Alex_brunius

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A DD III is better than a CL III as those DD´s will be made in mass and will overrun the little quantity of CL´s you will be able to build.

This is not what happened when I am testing them.

For me it's a very even battle that ends with 2 sunk CL (50%) and 9 sunk DD (64%), (14xDD vs 4CL so almost equal IC cost with a small 2% cost advantage to the DD).

The DDs did eventually chase the last 2 CL off with heavy damage, but took worse losses that won't be repaired to fight another day.
 
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Lexar_kg

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Sterrius, Lt UlyssesGrant, thank you for your advice!
Right now I found this strategy:
1. First NF - political effort then Fascist advisor. With fascist party at 30% popularity (this happens from 1.08.1936) you have good chance to fascist coup. So it is not unusual to start fabricating claims even in 1936 (and there is a small chance to have rare event 'assault divisions' - which can made coup happen much earlier).
2. Second NF - naval effort. Then - industrial-research route. I build only dockyards from the start (because there is no -% to construction speed) at least before switching to war economy.
So it is perfectly achievable to conquer Bulgaria-Turkey-Iraq before winter 1937 without starting WW.
Conquering Turkey even without being able to defeat its fleet is not such difficult. So really it is just for the sake of perfectionism really :)
At least I can trade my old subs and DD for lots of naval xp (usual more than 60)
 

sterrius

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This is not what happened when I am testing them.

For me it's a very even battle that ends with 2 sunk CL (50%) and 9 sunk DD (64%), (14xDD vs 4CL so almost equal IC cost with a small 2% cost advantage to the DD).

The DDs did eventually chase the last 2 CL off with heavy damage, but took worse losses that won't be repaired to fight another day.

the problem is that advantage of 2% usually ends up bigger when you mix other ships.
Don´t get me wrong, i love CL´s. Its just that i find them too expensive right now to be made in huge quantitys.

A US for example get a extra discount for DD´s. No discount for CL´s.
Japan can get a 25% discount on both ships but usually the time he have left (1-2 years at most) is not enough to be able to make a good quantity of CL´s. (And already start with a huge quantity making you need more DD´s to fix the ratio).

in Europe things may change a little as a doomstack is more rare and you might look for opponents that DD´s have no chance of defeating.
Or not, and you need the DD III to actually clear the submarines.
Or worse... you need a CA III, BB III etc and have no use for those screens.
 

Alex_brunius

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the problem is that advantage of 2% usually ends up bigger when you mix other ships.

No.. I meant that the 14 DDs cost 2% more IC to build then the 4CLs... ( so the result of the battle is a very little bit unfair, favoring the DDs more then the CLs ).

Japan can get a 25% discount on both ships

I assume you mean using the coastal defense fleet designer here? That one is available to USA and UK as well...

And it wouldn't make much sense to take it as Japan since it slashes the range of your ships to half making them useless to cover invasions in the Pacific with, and since it significantly reduces the amount of planes you can put on Carriers ( -36% compared to Pacific designer ), as well as lower firepower and armor of Capital ships...

Coastal Defense fleet designer only make sense for minors that are not going to build Carriers or Capital ships. Or possibly for a Major that lost almost all screens in battle but have most Capital ships left, and is pushed back and needs to quickly rebuild the screens to be able to defend their own coast.
 
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Myrten

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Carriers alone do dmg capital ships a lot but its really hard for carriers alone to actually sink a capital ship unless they are in a very small quantity. So while this tactic can be done to negate a region it will not work to actually defeat the enemy. Also it bears the question if the cost in MIC + NIC is not high enough that you would do the same thing with a normal fleet.
It's strange because in my games carriers cause like 80% of enemy losses, sometimes even 100% like on this screenshot:
XIMlwSN.png


Although it might be because I play SP and my carriers are 80% NAV and 20% FTR. This might not be suitable on MP.

But how about another idea:

Let's say I have 14 carriers - I assign 4 to a combat fleet and fill them 100% NAV, Other 10 are 100% FTR and form another fleet which doesn't go into battle but send it's fighters on Air Supperiority mission to a region in which main fleet operates. This way enemy carriers should have 0% efficiency so they would not be able to shoot down my NAVs
 
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sterrius

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It's strange because in my games carriers cause like 80% of enemy losses, sometimes even 100% like on this screenshot:
XIMlwSN.png


Although it might be because I play SP and my carriers are 80% NAV and 20% FTR. This might not be suitable on MP.

But how about another idea:

Let's say I have 14 carriers - I assign 4 to a combat fleet and fill them 100% NAV, Other 10 are 100% FTR and form another fleet which doesn't go into battle but send it's fighters on Air Supperiority mission to a region in which main fleet operates. This way enemy carriers should have 0% efficiency so they would not be able to shoot down my NAVs

if you make a fleet with carriers only + Screens you will see that most ships will be able to escape before they sink. As the dmg of the planes is substancial but not fast enough to kill them.

This change in big battles. Big ships will be able to help the carrier to reduce the enemy HP to a minimal and the ships can´t pursuit while they are engaging other ships.
This leave only the carrier able to hit fleeing vessels as they have unlimited range.
 
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sterrius

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No.. I meant that the 14 DDs cost 2% more IC to build then the 4CLs... ( so the result of the battle is a very little bit unfair, favoring the DDs more then the CLs ).



I assume you mean using the coastal defense fleet designer here? That one is available to USA and UK as well...

And it wouldn't make much sense to take it as Japan since it slashes the range of your ships to half making them useless to cover invasions in the Pacific with, and since it significantly reduces the amount of planes you can put on Carriers ( -36% compared to Pacific designer ), as well as lower firepower and armor of Capital ships...

Coastal Defense fleet designer only make sense for minors that are not going to build Carriers or Capital ships. Or possibly for a Major that lost almost all screens in battle but have most Capital ships left, and is pushed back and needs to quickly rebuild the screens to be able to defend their own coast.

1 -> Only the DD II and DD III would lose its range in a way it would hurt. But the fleet range is decided by the sum of the whole fleet not only the DD´s. This in fact reduce the range by very little. All the key points are still easy to reach. The only place that gets a little harder to reach is australia. But you still have 2-3 docks acessible and can increase that if you build a lv1 dock in a dutch island somewhere.

2-> You need to later change coastal for pacific for carriers around 39-40. Very easy as japan, not so easy as UK that need to focus air and land first and crazy as the US. Its pretty normal for me to use 2 naval manufactrers as japan. In 39 i stil have everything that is worth having as japan.

I also use one with US and UK, but i find it very difficult to use 2 manufacters as i feel PP is a problem for both due to the pressures both countrys face in europe.

3-> SHBB 2 with coastal still can´t be pierced by BB II. And gets very close in cost to it. The loss of firepower hurt but still way above the BB II. You also get a huge amount of HP to "tank" dmg and extra range and piercing that helps a lot.
In the end you get a much better ship compared to the BB II for very little difference in price.



4-> Japan have 2 admirals that give armor and firepower to capital ships, so they compesate the penalty.

5-> The -25% decreased cost in DD make sure japan can keep up DD production with the US without losing combat performance. In fact reducign the DD difference in both countrys as the US 99% of time only using 15 dockyards and "only" have a 10% discount that later in 37 will become 20%. (as no one go straigh for the 10% DD discount).
 
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Alex_brunius

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1 -> Only the DD II and DD III would lose its range in a way it would hurt. But the fleet range is decided by the sum of the whole fleet not only the DD´s.

No, that's plain wrong. If the sum of the whole fleet was used it would mean a twice as large fleet would have twice the range. That makes no sense!

This in fact reduce the range by very little. All the key points are still easy to reach. The only place that gets a little harder to reach is australia. But you still have 2-3 docks acessible and can increase that if you build a lv1 dock in a dutch island somewhere.

The calculation done is an average of all ships in the fleet. Let's say for example 50% of your fleet consists of DD II with 1800km range, and the other half consists of for example BB I (3000km), CL II (3000km) and CA I (3000km), so 3000km range (for simplicity).

Without designer the range of the fleet becomes: 2400km
With Pacific designer on the DD II: 2625km
With Coastal designer on the DD II: 1950km

This range loss for example is the difference between being able to shore bombard Midway and not from your starting bases, and it will make all subsequent operations much much harder since you can't reach them without removing most screens, like reaching India, or further US islands / Pearl harbor / US mainland.

The range loss is even worse for submarines, which travel in groups consisting only of subs. They lose half their range straight off.

2-> You need to later change coastal for pacific for carriers around 39-40. Very easy as japan, not so easy as UK that need to focus air and land first and crazy as the US. Its pretty normal for me to use 2 naval manufactrers as japan. In 39 i stil have everything that is worth having as japan.
So your plan is to build all screens you want + SHBBs before 1939-40? And then focus 100% on Carriers? This can lead to a few issues if your playing against a real player rather then the AI:
  • What happens if you get thrown into the war 1939-40? You now are forced to fight without a single Carrier except your starting ones, and no new Carrier fleet in sight until at least 1-2 year into the war since you also need to research the later Carrier models with the appropriate designer first, and then build them.
  • What happens if you misjudge how many screens or Carriers you will need? ( which you normally won't know until at war)
  • What happens if the enemy get lucky and sink more Screens or Carriers then you calculated they be allowed to do for you to have balanced fleets?

3-> SHBB 2 with coastal still can´t be pierced by BB II. And gets very close in cost to it. The loss of firepower hurt but still way above the BB II. You also get a huge amount of HP to "tank" dmg and extra range and piercing that helps a lot.

Now I don't follow at all... If you switch from coastal to Pacific designer in 1939-40, how do you find time to research and build SHBB 2 with Coastal Designer before this??? SHBB 2 is a 1944 technology last time I checked!

It's also a comparison that doesn't make any sense at all. Yes ofcourse a ship based on a 1944 tech will be more powerful then one based on a 1936 tech. The fact that you need a 1944 tech ship that is significantly more expensive to compete with a 1936 tech ship at all should tell you just how useless the coastal designer is for Capital ships!

And gets very close in cost to it.
...
In the end you get a much better ship compared to the BB II for very little difference in price.
That is just wrong. SHBB 2 costs 23000 IC base, with -25% it becomes 17250 IC. BB2 cost 10400 IC...

So in fact 2x SHBB II will be 10% more expensive then 3x BB II costs to build!

When you start looking into resource needed a SHBB II also need 3x chromium per IC, rather then the 1x chromium needed for a BB2, so even with the coastal designer it costs 5 times!!! as much chromium to build! (Happy trading away all your precious CIC to get that or suffer further production penalties which are worse then the cost saving of the designer).

4-> Japan have 2 admirals that give armor and firepower to capital ships, so they compesate the penalty.
No, what you do here is throw away a clear bonus/advantage, in order to justify a bad choice.

5-> The -25% decreased cost in DD make sure japan can keep up DD production with the US without losing combat performance.

Not really. USA controlled by a player will have 100+ Shipyards, there is no way Japan alone will be able to keep up with their production, and you are losing combat performance on any capital ships or carriers researched while the designer is active.

The only hope to beat the USA is to beat them in quality of ships. By accepting worse ships to produce more of them, your playing into their strength and accepting a battle of attrition that you will never be able to win if your up against a good player.
 
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First let me say i made a mistake. I Said SHBB 2 but i was meaning SHBB I (1936). This makes half your and my post useless as that changes a lot. I apologize because i was on a hurry and was not able to check. Ok, now back to the quotes.


No, that's plain wrong. If the sum of the whole fleet was used it would mean a twice as large fleet would have twice the range. That makes no sense!


This in fact reduce the range by very little. All the key points are still easy to reach. The only place that gets a little harder to reach is australia. But you still have 2-3 docks acessible and can increase that if you build a lv1 dock in a dutch island somewhere.
The calculation done is an average of all ships in the fleet. Let's say for example 50% of your fleet consists of DD II with 1800km range, and the other half consists of for example BB I (3000km), CL II (3000km) and CA I (3000km), so 3000km range (for simplicity).

Without designer the range of the fleet becomes: 2400km
With Pacific designer on the DD II: 2625km
With Coastal designer on the DD II: 1950km

This range loss for example is the difference between being able to shore bombard Midway and not from your starting bases, and it will make all subsequent operations much much harder since you can't reach them without removing most screens, like reaching India, or further US islands / Pearl harbor / US mainland.

The range loss is even worse for submarines, which travel in groups consisting only of subs. They lose half their range straight off.


1-> Here is a screenshot with japan naval range with the starting fleet.

B41ECC55E035A2589EF03A223E464B8E0CECA3BF


Here i have already some DD II with coastal defense in it.

52F06663C43B54AE6810E3074AAFC1D54FE22631



See the difference? no? because there is almost none. (You can see there is extra 4 ships in the fleet on picture 2 and some lost range around midway).
DD II with coastal defense range is upgraded by stacking them together with BB´s, Carriers and CA´s.

So as you can see. Range is not a issue with DD II coastal defense. You still have acess to many ports where you can strike and only one need to fall for your range to increase. Also the only island locked is Pearl Harbor and John Island. (Midway is there acessible and if taken will give enough range to pearl harbor).

But going for pearl harbor is useless. You can cut the US and the allies from asia much more easy going for docks that are close to japan. (Philipines + guam + Hong Kong). The pictures are above in this very topic.



So your plan is to build all screens you want + SHBBs before 1939-40? And then focus 100% on Carriers? This can lead to a few issues if your playing against a real player rather then the AI:
  • What happens if you get thrown into the war 1939-40? You now are forced to fight without a single Carrier except your starting ones, and no new Carrier fleet in sight until at least 1-2 year into the war since you also need to research the later Carrier models with the appropriate designer first, and then build them.
  • What happens if you misjudge how many screens or Carriers you will need? ( which you normally won't know until at war)
  • What happens if the enemy get lucky and sink more Screens or Carriers then you calculated they be allowed to do for you to have balanced fleets?

On 1.2 that was the plan and worked pretty well everytime.
On 1.3 im changing the SHBB by BC´s because more and more on my mind is the number of screens the real deciding factor beetween Japan vs USA and BC´s are better for that. (also japan have no BC´s at the start).

US need other types of ships to fix their ratio of ships that is completely different. (For example: US needs som CL´s as they lose badly to japan in CL quality and quantity at day 1).

-> The starting japanese carriers (3 ready and the fourth 50% complete on day 1) are more than enough to face the US Carrier II´s. They have a slight more planes making the fight in japan favor. If you rush carrier III you're gonna lose too many screens and capital ships to rush those carriers that will stop all production for 1 year. In fact hurting your ship numbers.

If you with to go carrier III wait end of 40-41. Carrier III Before 1940 is not worth it. Too expensive and without 1940 planes you are not maximizing the investment.

-> In a doomstack vs doomstack there is no such thing as "too many screens". Also the amount of carriers i need is ALWAYS 4. Never above that.
Every extra DD is a little more chance that their side will lose the DD´s first and start receive your whole fleet firepower on their capital ships.

Doomstack vs doomstack is just a calculation of creating maximum DPS and "HP". DDII 25% cheaper is the most efficient way of doing that. (SHBB2 is the other one for capital ships, the jap lack of hability to have 15 dockyards working 100% on a SHBB is what kicked me off from doing them).

-> More screens means i have less chance of losing the screen fight. Specially because my DD´s have 10% increased Damage and Evasion and US have no way of getting this bonus).

Now I don't follow at all... If you switch from coastal to Pacific designer in 1939-40, how do you find time to research and build SHBB 2 with Coastal Designer before this??? SHBB 2 is a 1944 technology last time I checked!

It's also a comparison that doesn't make any sense at all. Yes ofcourse a ship based on a 1944 tech will be more powerful then one based on a 1936 tech. The fact that you need a 1944 tech ship that is significantly more expensive to compete with a 1936 tech ship at all should tell you just how useless the coastal designer is for Capital ships!

Still what i said there are still worth for the 1936. Look the screens.

3075A74EC7833CECCC9066C092BEECEF261BF292


2CE6E07643DDD1414817B964D45B42C1AD651EAA


For a 25-30% increase in price you get.
-> Piercing 50 (enough to sink every ship in the game).
-> Armor 37.6% (The trick is that SHBB get a 15% armor from admirals = 43.2). A US BB II need 5 Upgrades to pierce this.
-> 3 Extra firepower (4 Upgrades for a BB II to get this by XP).
-> 50 Extra HP (No way of increasing this)
-> 5 Extra range (5 Upgrades to get this).

Oh, and i can upgrade my SHBB while the BB have no way of reaching a upgraded one. Also the higher value means i get more from a Upgrade.

And yes. The idea is Coastal Defense until 39-40. Later going Pacific only to research carrier III. (just switching when i finish DD II, BC II, DD III). After 1940 PP is not a problem and i can switch anything anytime.

but that was on 1.2

On 1.3 i just make BC´s. 1936 first and 1940 with coastal later. Japan Lacks the steel to make capitals at 100% being a better investment of HP and Firepower to make cheap BC´s. Also saves japan of researching 1 extra ship. (185 days of research).

For the US is not a bad idea going SHBB I with coastal if you want to spam it. But usually im just placing 1 XP on the CA II and 1 XP on the BB II. (BC don´t need piercing upgrade to pierce another BC). Again the logic is to maximize the HP of my fleet and firepower. (More ships means a better chance of hiting something).


No, what you do here is throw away a clear bonus/advantage, in order to justify a bad choice.

No. What im doing is using the advantages of the country to play in a particular style that maximizes the efficiency. Naval Battles is not the same for all countrys. Each country have their own problems and solutions.

Those admirals change a lot of things in the naval combat.

Germany is another country that use very unusual strategys thanks to their leaders and manufactrers. (Specially the theorist that give a 20% discount in naval doctrines).


Not really. USA controlled by a player will have 100+ Shipyards, there is no way Japan alone will be able to keep up with their production, and you are losing combat performance on any capital ships or carriers researched while the designer is active.

The only hope to beat the USA is to beat them in quality of ships. By accepting worse ships to produce more of them, your playing into their strength and accepting a battle of attrition that you will never be able to win if your up against a good player.

1-> US can keep at most 40-50 dockyards working at full capacity. Above that they get a steel deficit that they either have to import, go export focus or eat a -60% production. (as they also don´t have chromium and need to fill at least one of them).

This can heavily make the US factory production suffer.

2-> Going 100 dockyards means you are ignoring your land and air production until almost 1939. Its ok if US only enters the war in 1942 but no way its ok if you can do it sooner. (depends on the game).

3-> Japan can Hold US until 39-40 easily. After that i don´t promise anything. More time passes more US can win by quantity and make up for the quality japan have.

Japan can keep 30 dockyards at 100%. Its enough to keep up with US in production until 1937. 38 and 39 alone is not enough to make up for the huge increase in quality the japanese fleets get.

PS: If japan get china or indonesia dockyard production go to 50. If japan get australia + NZ close to 60. With this japan is back in the game unless US wait until 43 or goes 100 dockyards at 100% efficiency like you said.

US need something around 50% extra dockyards compared to japan to win. More than that is overkill.
 
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On ship's range, I haven't done any testing on it yet, but while I'm pretty sure it's not the sum of the fleet, it's not the lowest range either. My best guess is that it's some kind of average. This'd make sense, as it was possible (and commonly done) for ships like DDs to refuel from cruisers or the like when on longer-range missions). I'll test it one day, but it's not a system I'm particularly worried about. I was impressed when I noticed it wasn't a simple lowest common denominator thing.
 

Alex_brunius

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See the difference? no? because there is almost none. (You can see there is extra 4 ships in the fleet on picture 2 and some lost range around midway).
DD II with coastal defense range is upgraded by stacking them together with BB´s, Carriers and CA´s.

Uhm... So you put 4 ships in a fleet of 189 ships when range is calculated as the AVERAGE and expected to see any difference?

Seriously? That's such a dishonest way to try to argue that there isn't any point for me to even waste time on trying to respond the other things you commented on. I'm not going to waste my time on going down to your level.

On ship's range, I haven't done any testing on it yet, but while I'm pretty sure it's not the sum of the fleet, it's not the lowest range either. My best guess is that it's some kind of average. This'd make sense, as it was possible (and commonly done) for ships like DDs to refuel from cruisers or the like when on longer-range missions). I'll test it one day, but it's not a system I'm particularly worried about. I was impressed when I noticed it wasn't a simple lowest common denominator thing.

I tested it and verified that it's the average that's used.
 
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Uhm... So you put 4 ships in a fleet of 189 ships when range is calculated as the AVERAGE and expected to see any difference?

Seriously? That's such a dishonest way to try to argue that there isn't any point for me to even waste time on trying to respond the other things you commented on. I'm not going to waste my time on going down to your level.

I tested it and verified that it's the average that's used.

If I may, I don't think it was Sterrius's intent to present you with a rigged test... I think you both made valid points regarding the matter. Accusing Sterrius of arguing only for the sake of winning an argument is a bit over the top considering the legacy of replies on this very thread where he previously retracted and acknowledged a mistake he made. Saying he's at the level of Comrade Lysenko intellectually is a bit harsh...

I chat with him from time to time and I seem to recall he is pretty busy lately... If you don't want to argue the matter anymore, I believe it is fine, but it is not like Sterrius can't be reasonned with. I found out you 2 arguing on the matter very enriching and it'd be a shame if you were to stop only for what I can almost guarantee are misunderstandings.


On the topic, I also like Coastal Designer as Japan but for different reasons.

I feel that before projecting power many islands away as Japan, I must absolutely win the naval war. I shy away from public games without rules, I'm used to WW2 kicking off in 39'-40' and this is the time table for my inevitable showdown with the Americans. If the USA builds around 100 dockyards and assuming the teams are balanced, the Axis probably won the game. Chances are the USA will be irrelevant on land for a good amount of time and unable to relieve the pressure off the Soviets (on top of running out of building slots for a while). This is a trend I've seen after more than 1000 hours of multiplayer experience. The question USA should ask himself is what is the bare minimum of docks I have to build to contain the Japanese player to its starting islands and what is the minimum amount of research time I have to spare on my navy to come out on top. Overbuilding the navy as the USA is a big mistake when the Allies are pressed to D-Day in 41'-42' to relieve the pressure of a rapidly crumbling Soviet army (player (sometime, they are 2)) having to outmicro 5-6 blood hungry opponents with half their available IC. There is a really fine line there and it requires a bit of finess, but it should always be Europe first and Asia second.

So, what advantages do we have over the USA as Japan?
1- We have excellent admirals in our general staff.
2- We have tech discounts for screens (enought to get DD3s and CL3s for production early in 39 without hurting our research too much)
3- We have an amazing starting fleet
4- We start with a plethora of little islands to extend our naval range already and the Allies have a hard time garisonning their own islands, we can take them to further extend this range if our navy is the best.

For the upcoming conflict with the USA, we can thus start production of DD3s and CL3s with -25% discount while the USA only has the 36' kind and can't really afford to research the 40 designs until 1940' thus not having any until mid 40'. If my fleet fails me, it does me no good even if it has more range. Having more numerous newer screen designs is a lot more valuable to me than risking loosing my fleet.

To me, building SHBB' 36 with coastal defense a way to build a design almost equivalent to the 40 BB' and I can build from early 37' onwards without needing to import the steel. It is an economical decision. You can build capital ships (from BC onwards) at 70% efficiency without importing a single ounce of steel. Reducing the cost by 25% ensures me I can almost keep on with better more numerous BBs than the USA player.

I would not build CVs, CAs, BBs or even BCs with Coastal Designer for points Alex made. But, the screens and the first SHBB? Absolutely.

Japan should never fight the USA on their terms. She dictates the where and when and fights under the cover of her own landbased aircraft or in a seazone where enemy air has a minimal impact.
 
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Uhm... So you put 4 ships in a fleet of 189 ships when range is calculated as the AVERAGE and expected to see any difference?

Seriously? That's such a dishonest way to try to argue that there isn't any point for me to even waste time on trying to respond the other things you commented on. I'm not going to waste my time on going down to your level.



I tested it and verified that it's the average that's used.

If you wish so much. Here. Made DD II with coastal + CA´s II + 5 docks on submarines II (My normal setup) just for you.

+ 60 DD`s and the change in range is still MINIMAL. Reason i don´t bothered playing from 36 to 39 until you tried to imply i was lying.

I don´t used the +20% ship production NF or BC´s because i don´t bothered to conquer indonesia or make DD III .

Just enough research to get 37 industrial production, the DD II with coastla nad some NF´s to get imperial austerity and free dockyards to more or less emulate what i do.

If you don´t believe you can play it yourself and you will get the same results.

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As long you have a few provinces (or even 1 in case of malaysia naval region) to reach a Naval region range is no problem at all. You will be able to extend control and plan a naval invasion even if the island itself is on "red".

Reason i can still plan a invasion on malaysia even if all 3 ports are on red.

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of course i never strike malaysia before striking the dutch islands (Suicide without air to help). So naval range to malaysia is never a issue.
 
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Ricard2037

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For Japan, isn't better to avoid Focuses?? the naval-air operations, shbships, navalbases, carrier focus, and advanced weapons/ sinthetic?
These are a lot of focuses, 420 days... I think it's better to waste this days in the other bonus on ships production....
This stack with the coastal, makes the DD from the 40s to cost 500 CI, for example, obviously, you need to take the 40's techs a bit later.... but it's a factible move?
 

sterrius

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Have you tried black ice sterrius? They got all kinds of carriers, and now air superiority affects naval combat.

I tried great war, i have so few hours/day to play right now that i don´t tried black ice yet. But surely going to try someday :).

For Japan, isn't better to avoid Focuses?? the naval-air operations, shbships, navalbases, carrier focus, and advanced weapons/ sinthetic?
These are a lot of focuses, 420 days... I think it's better to waste this days in the other bonus on ships production....
This stack with the coastal, makes the DD from the 40s to cost 500 CI, for example, obviously, you need to take the 40's techs a bit later.... but it's a factible move?


About a 20% naval production DD II vs a DDIII i really don´t iknow. Need to crunch the numbers and test a little too see if the extra production enables you to surpass the HP the DD III bring to the table.


DD III i would research around 39. When i have to waste below 250 days to research him. Same for Carrier III (That i will get without a bonus).
Also same for planes.

This kind of gives me 1 extra year to build DD III´s. As starting a research around end of 39 will finish only in the mid of 1940.




This is my NF order when im going full naval/island conquests. (No china invasion).

spiritual mobilization
imperial austerity
industrial effort
army primacy
navy primacy

37
increase naval production
student movement
extra research
syntetic oil
reinforce soviet border

38
Southern expansion
advanced weapons (cheap DD III and naval doctrines in 1 package)
advanced torpedos (xp and torpedo buff)
naval inovations (for naval XP)
Naval air Innovation (for 40 planes).

End of 38-39. I will turn that +20% naval production and forget about NF´s.