There appears to be a problem with the localization to english for these items. Specifically, they appear to be mixed up when comparing the "technologies" effects with the names they are given in the Combat window. Let's first define them.
Effect 1: The malus applied to ground units based on enemy air superiority (lower defense and slower movement). In the combat window this is called "air superiority" (see below)
However, the doctrinal tech that affects this statistic in the technology tree is known as "army_bonus_air_superiority_factor" in the code. Looking to the Localization files this shows up as....
which is why when you look up doctrines that boost this effect it shows up as:
As if calling this effect two different names in two different places wasn't confusing enough, there is another effect which is refered to as "Air Support" on the combat window.
Effect 2: The bonus provided to friendly units when friendly air units on Close Air Support missions are partipating in battle:
However, the code that alters this number is "air_cas_present_factor", which can be found on, among others, the "Direct Ground Support" doctrine option:
So, to sum up:
Effect 1 is called "Air Support" on the doctrine menu but "Air Superiority" on the combat window.
Effect 2 is called "Ground Support" on the doctrine menu but "Air Support" on the combat window.
This has lead to a significant amount of confusion about what all these effects actually do. My suggestion for naming convention is as follows:
Effect 1 should be called "Air Interdiction" (since that's what it actually does, slow enemies and lower their defense).
Effect 2 should be called "Air Support" to indicate that it's a bonus to friendly ground units (providing support from the air).
Effect 1: The malus applied to ground units based on enemy air superiority (lower defense and slower movement). In the combat window this is called "air superiority" (see below)
However, the doctrinal tech that affects this statistic in the technology tree is known as "army_bonus_air_superiority_factor" in the code. Looking to the Localization files this shows up as....
which is why when you look up doctrines that boost this effect it shows up as:
As if calling this effect two different names in two different places wasn't confusing enough, there is another effect which is refered to as "Air Support" on the combat window.
Effect 2: The bonus provided to friendly units when friendly air units on Close Air Support missions are partipating in battle:
However, the code that alters this number is "air_cas_present_factor", which can be found on, among others, the "Direct Ground Support" doctrine option:
So, to sum up:
Effect 1 is called "Air Support" on the doctrine menu but "Air Superiority" on the combat window.
Effect 2 is called "Ground Support" on the doctrine menu but "Air Support" on the combat window.
This has lead to a significant amount of confusion about what all these effects actually do. My suggestion for naming convention is as follows:
Effect 1 should be called "Air Interdiction" (since that's what it actually does, slow enemies and lower their defense).
Effect 2 should be called "Air Support" to indicate that it's a bonus to friendly ground units (providing support from the air).
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