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CrapMyNickIsUse

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There seems to be a bug with the machine parts, i keep making a fortune selling them out of my stock. The log tells me i recieved 23.000 for selling 13 parts for a price around 36. Im playing as tuscany and suddenly have 450k cash !?
 

LeeDub

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A bug in world market code was nailed down on Monday leading to another economic rebalance. Work has been done on the inputs and outputs of factories to allow them to be profitable (some simply couldn't manage it under anything other than ideal conditions).

May I ask what was the nature of this bug? :)
 

Danevang

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I'll try to ask this once more, any word on whether or not the map cashe creation crash at quad 23 will be fixed in 1.2? It would be VERY nite to know as a map modder. :)
 

King

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Wait....

So if 1000 goods are bought from the market, and there are 10 factoris producing 1050, the total number of purchased goods is actuallly 10x 1000? How does that work?

Dont factories always sell to the domestic market first(including SOI) and then exports it to the world market? This has always been what people were saying in previous threads on the topic.

Yes the factories sell to the internal market on day 1 and any excess is sold onto the world market on day 2. If it over produces for the internal market it will recieve a percentage payment on the total goods sold. If internal production is fully sold and then not all the exports are then it will be paid 100% of its internal production and a fraction of the WM sales.
 

LeeDub

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Somewhere in how luxury goods demands were caluclated.

Oh. Weird, I haven't noticed particular oddities regarding luxury goods. Guess I haven't look closely enough. Cheers! :)
 

Romtos

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Yes the factories sell to the internal market on day 1 and any excess is sold onto the world market on day 2. If it over produces for the internal market it will recieve a percentage payment on the total goods sold. If internal production is fully sold and then not all the exports are then it will be paid 100% of its internal production and a fraction of the WM sales.


How does this relate to RGO sales? Let's say I have problems getting iron for producing a factory while I have an iron mine in one of my provinces, and there is no demand for iron besides the demand for building my factory. Because after a few months it managed to get around 2/3 of its demand (seems a little was available on the WM or something, not sure where it came from). I must also note that there is a severe shortage of iron on the WM.
 

King

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How does this relate to RGO sales? Let's say I have problems getting iron for producing a factory while I have an iron mine in one of my provinces, and there is no demand for iron besides the demand for building my factory. Because after a few months it managed to get around 2/3 of its demand (seems a little was available on the WM or something, not sure where it came from). I must also note that there is a severe shortage of iron on the WM.

It is the same with RGOs, but I have playing around with iron supply to stop that happening as much.
 

RickInVA

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In another thought about factory overproduction...

While I don't think it is explicitly stated, I doubt very much that a "factory" is supposed to represent one, and only one, business. Rather a Wine Factory represents the Wine INDUSTRY in that area. As such it makes more sense that there is overproduction as the various firms are all competing against each other and part of that involves having stock available for sale. Also, some industries, like wine, don't work so much on production/demand. The winery collects the grapes from the vines and turns it into wine. Certainly in real life it keeps the 1842 pressings around for sale in later years, but it doesn't let the grapes rot just because some wine went unsold in 1841.

I will also repeat that it is a game. Its need is to represent the industrialization in a way that supports the other game functions, not to simulate it. That is not to say that there is not room for improvement, but lets be reasonable.
 
Last edited:

Grubnessul

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