[1.2.1] Three capital worlds after faction rebellion

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Oaden

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So i declared war on my neighbour for two planets, i win the war and claim the planets as my own. Pop is xenophobic so they're unhappy and a faction that demands to return to their former empire emerges and rapidly gains support

In anticipation of the rebellion i station armies on the two planets. The support reaches 100%. I get the prompt that the faction does its thing and....

Nothing happens, the faction disappears, and both worlds are now suddenly captital worlds, with the 10% happyness buff and border extension and everything.

Also it randomly gave me the achievements for having three vasals.

I've included the save game.
 

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Polymeron

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I can confirm I've had the same issue (with a single planet) on v1.2.0 with a repatriation faction. Basically the game both fails to create the actual rebellion, and is too quick to set the Capital World modifier (not sure why it does that manually - it should be a result of a new nation being formed that lacks a capital, not a direct consequence of faction action). Also possibly the game is too quick to disband the faction (though that might be as intended - I'm not sure as I've never had a successful faction before that).

Interestingly, the population then joined a new planet separatist faction, instead. Almost as if they forgot their previous affiliation as a result of this bug.
I'm including the save file.
 

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Vind7

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I got multiple vassal joins war messages upon rebellion and nothing happened at all.I got no vassals at all.