In my playthrough, the Chinese United Front faction was created to fight Japan. I was part of a different faction that also fought Japan. I took a bunch of states in northern parts of China for myself during the peace conference. Some time later, the game froze for a bit, and I noticed that the PRC got my land in northern China without any notification.
I think this is wrong: I'm in a different faction, I'm not even a chinese country, I don't really care about PRC claims, and I spent my hard earned war score points to get these states - just to lose everything without any notice.
I've taken a look in the events files, and it seems that this happens because of china.111 event.
Maybe the "limit" check could also include a condition that a state should be owned by a country in the same faction as PRC? That would be somewhat reasonable (though it's still not ideal, because a player has no clue about that during the peace conference). What do you think?
I think this is wrong: I'm in a different faction, I'm not even a chinese country, I don't really care about PRC claims, and I spent my hard earned war score points to get these states - just to lose everything without any notice.
I've taken a look in the events files, and it seems that this happens because of china.111 event.
Code:
# China and Japan no longer at war - Break up faction and Mao claims his part of China
country_event = {
id = china.111
title = china.111.t
desc = china.111.d
picture = GFX_report_event_generic_sign_treaty1
is_triggered_only = yes
option = {
name = china.111.a
CHI = {
dismantle_faction = yes
hidden_effect = {
remove_opinion_modifier = { target = PRC modifier = unstable_alliance }
}
}
hidden_effect = {
PRC = { remove_opinion_modifier = { target = CHI modifier = unstable_alliance } }
}
custom_effect_tooltip = china.107_tt
hidden_effect = {
every_state = {
limit = {
NOT = { is_owned_by = JAP }
OR = {
owner = {
is_puppet = no
}
owner = {
is_puppet_of = CHI
}
}
is_core_of = PRC
OR = {
region = 143
region = 155
}
NOT = { state = 525 }
NOT = { state = 527 }
}
ROOT = { transfer_state = PREV }
}
}
}
}
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