1.2.1 has gone a bit overboard with the Ryuku exploit prevention

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zodium

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Good. Especially in the context to what it was in response to and the rest of the sentence you snipped out yes it did thank you.

The full context only makes your post seem all the more needlessly derisive to me. He shouldn't have bashed you, but I think your post is fairly unproductive as well.
 

Nereid

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It has gone from a not to hard to conquer the world game to an absolutely impossible to conquer more than some of the world game.

Well, after the release I have stopped to paly EU4 because of the too obvious bugs for a while. I have started with 1.2.1 a few days ago and I have not played much so far. But I have to disagree anyway, because "absolutely impossible to conquer more than some of the world" is exactly what I'm expecting from EU4. If it was possible to conquer at least most of the world in EU3 I would call this a flaw and I have never played EU3 this way. If EU4 will not prevent you from dominating the world alone, then there would be something wrong with the game engine.

In this time of history it was not possible at all for a single country to rule the whole world. I won't expect this in EU4 too.

Question alone is: is OE exaggerated or not? Dunno yet...
 
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neaiskink

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I would not mind the waiting. the problem is that the highest speed setting starts giving large performance issues and then it is just too slow.
WAITING just takes TOO LONG. I don't mind 20 ingame years doing nothing. They have to take me 1 minute in real time, however, not 40.
 

OhioAstro

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I for one am quite pleased with the thing the paradox did to AE and OE. You may say it isn't fun; but thqn the gq,e probably isn't your cup of tea.

Realize, that the game needs to be a little bit historicaly plausible. There wasn' a country in Europe, that would blob over the continent in the first 100 years. If you look for example on France, they didn't go on conquering spree right after they finished the unification. That' and thats not because they didn't try, but because their neighbours, although weaker, didn't let them(just look how long it too to retake Franche-Comte, or the debacle in Italy).

There were many, many historical cases that would be either impossible or that would require elaborate (and very artificial) work-arounds in this game.

The growth of the Ottoman empire. The Austro-Hungarian Empire. Russia. The various European colonial empires. Britain taking French North America in one go. Napoleon. Etc. The entire World Conquest thing is a distraction. The game gets very slow, very tedious, and very frustrating when you are in the realm of things that actually happened. And the current mechanics lead to results that simply feel wrong.

For example, in my latest run I decided to make Morocco a colonial power (why not?) Fought off the Iberians, started planting colonies. The first thing that I noticed was that the Europeans were so busy slamming one another that they didn't get to colonizing. But I went ahead anyway - and then Portugal finally decided to join me. I was substantially stronger and could defeat Portugal easily. But they were dropping colonies at an absurd rate, and despite complete defeat I could claim....3 or 4 developed colonies in a 6-7 year period, because of over-extension. I say 6-7 years because the game now pauses coring when you're at war with the core owner - so you have to wait out the coring timer before starting again. They could drop a zillion colonies around and have them finish up between wars so that taking them triggered over-extension. So you have two completely mismatched nations and no ability within normal game mechanics to *do* anything about it. Others report fighting world wars and getting three provinces. We have regional parties across Europe today; yet despite Spain having Basque and Catalan independence movements now, there can be no one in Spain interested in forming an independent country (cores vanish.)

It's not wanting to paint the map; it's wanting to build something middle-sized and having the game put artificial roadblocks in your way.
 

kraussda

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I would not mind the waiting. the problem is that the highest speed setting starts giving large performance issues and then it is just too slow.
WAITING just takes TOO LONG. I don't mind 20 ingame years doing nothing. They have to take me 1 minute in real time, however, not 40.
There are plenty of people, myself included, who are able to run the game at its intended speed. One thing that helped me a lot in earlier patches when I was having issues with performance were turning off optional graphics settings (borders being the one which created the largest notable difference). Also, I've noted that in fullscreen mode, alt-tabbing creates performance issues as well.
 

EvcRo

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To the dudes with "historical" in their mouth

If i want historical stuff i go and watch History Channel

This is a game, where it's supposed to have fun and be the greatest. It's advertised by the game in it's sales pitch . Considering that i'm deeply diussapointed they don;t offer refunds. I didn't signed up for this.

If you want to play your 20 provinces game on speed 5, waiting hours for nothing to happen, go for it but if someone wants more from the game than it should be allowed.
 
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Atalvyr

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We have regional parties across Europe today; yet despite Spain having Basque and Catalan independence movements now, there can be no one in Spain interested in forming an independent country (cores vanish.)

Actually, Spain just made the error of not converting a minority culture. :laugh:
 

OhioAstro

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Actually, Spain just made the error of not converting a minority culture. :laugh:

Fair enough. I'd like to see culture conversion made basically impossible and have permanent minor nations tied to each culture group. There is certainly recent historical precedent for the map fragmenting in this way - and it actually makes for interesting consequences for large wars.
 

WeissRaben

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We have regional parties across Europe today; yet despite Spain having Basque and Catalan independence movements now, there can be no one in Spain interested in forming an independent country (cores vanish.)

I'm sorry, but you're just...wrong.

Nationalist Rebels said:
siege_won_effect = {
add_core = REB
add_nationalism = 10 # Add ten extra years of nationalism
}
 

kraussda

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We have regional parties across Europe today; yet despite Spain having Basque and Catalan independence movements now, there can be no one in Spain interested in forming an independent country (cores vanish.)
in defines.lua:
CORE_LOSE = 50, -- how many years until a core is lost.
CORE_LOSE_CULTURE_GROUP = 150, -- how many years until a core in a country's culture group is lost.
CORE_LOSE_PRIMARY_CULTURE_TAG = 250, -- how many years until a core is lost for the primary tag of a country.
 

Mann42

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in defines.lua:
CORE_LOSE = 50, -- how many years until a core is lost.
CORE_LOSE_CULTURE_GROUP = 150, -- how many years until a core in a country's culture group is lost.
CORE_LOSE_PRIMARY_CULTURE_TAG = 250, -- how many years until a core is lost for the primary tag of a country.
Yes, that's the part I'd like to see Paradox fix. Good job.

/cookie
 

WeissRaben

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You do know that cores of eliminated nations vanish late in the game, correct?

Did you read that code? Nationalist rebels can put cores back. And they do not need cores to revolt. Just the correct culture and revolt risk. Yes, Scotland can appear 800 years later (better use a timeline extension mod), if the provinces are Scottish and the parent nation is in turmoil enough.
 

Mann42

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Why not take 30 seconds and fix it yourself? Then you're not waiting on game developers who are not likely to change it (and certainly not going to change it anytime soon) to do so.
Sure I can. But I'm on Paradox forums in the General Discussion section of EU4 to talk about how Paradox can make EU4 a better game.

If you were posting that as modding advice, it should be in the mod forum. You should probably tell the people there. Putting it here is a bit off topic, considering this isn't the modding forum.
 

kraussda

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Sure I can. But I'm on Paradox forums in the General Discussion section of EU4 to talk about how Paradox can make EU4 a better game.

If you were posting that as modding advice, it should be in the mod forum. You should probably tell the people there. Putting it here is a bit off topic, considering this isn't the modding forum.
The devs added in core fading because they wanted it and felt others would too. They made it moddable because they knew other people might not. If you're asking the devs to "fix" a feature of the game that is completely moddable (especially one that takes under a minute to fix) you're just wasting time you could be spending enjoying the game.
 

Atalvyr

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Maybe they should introduce a RR penalty for converting cultures like you have for deploying a missionary? Currently it is basically a no-brainer if you have the MP to spare. I'd say that central efforts to effectively stamp out a culture (like the English trying to dilute the Scottish culture by promoting cross-culture marriages) should be met with some resistance.
 

CyaN

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The devs added in core fading because they wanted it and felt others would too. They made it moddable because they knew other people might not. If you're asking the devs to "fix" a feature of the game that is completely moddable (especially one that takes under a minute to fix) you're just wasting time you could be spending enjoying the game.

Most of the features in 1.2 were already easily moddable in 1.1. So, why did they release a patch?
 

anomalacaris

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Maybe they should introduce a RR penalty for converting cultures like you have for deploying a missionary? Currently it is basically a no-brainer if you have the MP to spare. I'd say that central efforts to effectively stamp out a culture (like the English trying to dilute the Scottish culture by promoting cross-culture marriages) should be met with some resistance.

Are you really sure it's no-brainer? I almost never do it. Even trade buildings are excellent income boosters.
Furthermore RR penalty ~ no penalty once you hit around 1500