Description: The penalty which should apply to the total number of carrier-launched aircraft when employing >4 carriers in a naval combat does nothing.
DLC's: None relevant
Mods: None
Reproduction Steps:
1. Unpack and launch the attached save game. It involves an engagement of 8 U.S. carriers in an unmodded game (other than providing additional carriers) against a Japanese fleet.
2. Go to the Naval Battle. 2 Carriers are engaged, 6 are on the way. When the 6 carriers join the battle, they still launch their maximum complement of aircraft. 55 Divebombers are from the Ranger ONLY. The total aircraft complement on these carrierse is 370 aircraft, 157 CV fighters, 158 CV naval bombers and 55 CV divebombers. This number gets diminished neither through total aircraft launched or sortie efficiency. The aircraft from the Ranger demonstrate this nicely.
I have tested this further by changing the value in the defines file "00_defines.lua". I changed this value from 0.2 to 0.0 (to remove the penalty) and it showed neither a change in aircraft launched, sortie efficiency or in the actual damage they were doing during the naval battles. This leads me to believe that while it shows an icon with text indicating only 20% of the aircraft can be launched in the case of the test save here, it does not actually work and launches 100% of the aircraft regardless.
The relevant values in 00_defines.lua are:
CARRIER_STACK_PENALTY
CARRIER_STACK_PENALTY_EFFECT
DLC's: None relevant
Mods: None
Reproduction Steps:
1. Unpack and launch the attached save game. It involves an engagement of 8 U.S. carriers in an unmodded game (other than providing additional carriers) against a Japanese fleet.
2. Go to the Naval Battle. 2 Carriers are engaged, 6 are on the way. When the 6 carriers join the battle, they still launch their maximum complement of aircraft. 55 Divebombers are from the Ranger ONLY. The total aircraft complement on these carrierse is 370 aircraft, 157 CV fighters, 158 CV naval bombers and 55 CV divebombers. This number gets diminished neither through total aircraft launched or sortie efficiency. The aircraft from the Ranger demonstrate this nicely.
I have tested this further by changing the value in the defines file "00_defines.lua". I changed this value from 0.2 to 0.0 (to remove the penalty) and it showed neither a change in aircraft launched, sortie efficiency or in the actual damage they were doing during the naval battles. This leads me to believe that while it shows an icon with text indicating only 20% of the aircraft can be launched in the case of the test save here, it does not actually work and launches 100% of the aircraft regardless.
The relevant values in 00_defines.lua are:
CARRIER_STACK_PENALTY
CARRIER_STACK_PENALTY_EFFECT
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