[1.2.0. beta (e8a0)]Artificial Pop's Pre-sentient & "lack" of Maintenance.

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Stripes

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The issue here is very simple: Robots and Droids are considered Pre-sentient and so cannot be Moved to other Tile and, I believe, produce nothing while actively consuming Energy.

Synthetics are free from this.

Issue introduced in e8a0 build - verified with "clean" Beta Client and console commands "finish_research", "research_technologies", "cash" and "pp".

Second part is simple and exists in such state since 1.0.0. - Artificial Pops maintenance have no means to be tracked, since it does not reflected in co-responding lists: Budget tab and Energy Tooltip.
 

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HandicapdHippo

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I'm curious, would anything bad happen if we removed that? It seems like it was probably put there for flavor reasons (robots and droids aren't sentient, after all) but without considering the mechanical effects.
No I have done it and everything works, my existing game needed save editing to fix it though as each species including robots is stored in the save.
 

The Founder

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Well to chime in, in the file 00_robot_pops.txt there aparently have snuck in the following sentence that is NOT appearing in the 1.1 file of the same.
}
pops_auto_growth = 1.0
pops_auto_upgrade_to = buildable_robot_pop_2

sentient = no <------- this one

pops_can_be_colonizers = no
pops_can_migrate = no
pops_can_reproduce = no

this is aparently all the way tro exept for at synthetics that works as suposed to.
Wanted to make a mod for it. Was beaten to it:
http://steamcommunity.com/sharedfiles/filedetails/?id=709783712